:lol:
+1000
And for other audio/video transcoding performance,here also its got a nice improvement.As per Tom's :-Finally, our last benchmark is once again looking at compute shader performance, this time through the Fluid simulation sample in the DirectX SDK.This program simulates the motion and interactions of a 16k particle fluid using a compute shader, with a choice of several different algorithms. In this case we’re using an (O)n^2 nearest neighbor method that is optimized by using shared memory to cache data.Redemption at last? In our final compute benchmark the GTX 680 finally shows that it can still succeed in some compute scenarios, taking a rather impressive lead over both the 7970 and the GTX 580. At this point it’s not particularly clear why the GTX 680 does so well here and only here, but the fact that this is a compute shader program as opposed to an OpenCL program may have something to do with it. NVIDIA needs solid compute shader performance for the games that use it; OpenCL performance however can take a backseat.
I am concerned that the next card lower down the order may end up hobbled with a 128 bit bus.