Khronos: Vulkan's Multi-GPU Support Isn't Only For Windows 10

  • Thread starter Thread starter Guest
  • Start date Start date
Status
Not open for further replies.
Thinking of moving to win 10 soon but this is nice so I can use on my win 7 atm. Need to run my own tests with Vulkan :)
 
As someone who loved Mantle profusely, I gotta say: It IS dead.

That said, Vulkan looks to be doing the same thing, except that NVidea users also get to enjoy it, so it's even better!
 
"Other graphics APIs"

Vulcan's main purpose was to provide a unified graphics and compute API to replace OpenGL. Taking on Mantle and DX12 came later.

(Note: Kronos Group is also currently administering the OpenGL API as well)
 
What's great about Vulkan is that it works on almost all OS's Mac, Linux, android windows, anything that is capable of OpenGL which is almost everything.
 
Downside is practically no one is programing for it, 6 games as to date since its release in 2015 that is horrible adoption rate. Opensource network is getting more support then mainstream like emulators. Sure more game engines support it but if it isn't implemented into the game that is built with those said engines it is utterly useless.

https://en.wikipedia.org/wiki/Vulkan_(API)
 
Yeah, Vulkan is a really nice cross platform API, and seemingly a lot more optimised than OpenGL managed during its last 15 years. Lets hope they'll be able to keep their steam up until others than the usual developers (IDsoft) catches on. The article is extremely misleading, implying that several others apart from Star Citizen is in the works with releasing Vulkan titles.
 
Status
Not open for further replies.