Archived from groups: rec.games.trading-cards.jyhad (
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> Why would I want to pay a blood now just to not burn a blood to damage
> later? OK, so it helps prevent against Ivory Bow and Burst of
> Sunlight...big whup. If I trap, it could come in handy too I guess.
Well, you gave two pretty decent reasons. They're not great, but they
exist. Trap combat is what you'll be doing, so perpetual damage prevention
seems good. And I gave a reason too -- he's pretty good in a pot/ser deck
even without pot since he can play Skin of the Adder. And since you're
including skill cards *anyway*, he can claim one of them for his own as
they come up.
> But why not just give a Werewolf potence in the first place so you don't
> have to wait for the skill card? HE is a werewolf, that should mean
> combat...did you ever play the game?
My point really has nothing to do with anything else. . . only this: he is
ready for combat with just SER/ani.
> Every viable combat deck needs a way to circumvent combat ends! Sure
I love broad sweeping generalizations. . . Look. There are lots and lots
and lots of animalism decks that do well, and they have *no* response to
combat ends in general.
> its fun to build some wacky deck that *might* do something in combat
> someday, but I want viable constructed tournament alternatives. Skin of
> the Adder is NOT in this category, mainly because it has a double
> Superior that is cool, but NOT a SINGLE vamp can play without help! And
> animalism combat is based on weenies, plus all their cards are free,
> plus they usually pack stuff like Warghouls for support.
Not all animalism combat is based on weenies. Those combat decks also do
well. Animalism combat has no prevention. Animalism combat cannot perform
under being grappled itself. And I have no idea where this "usually packed
Warghouls" thing comes from. . . I mean, geez. That's a rare sight. I
could point to protean combat. . . also no response to combat ends. It
does fine. You just have to know how to run someone out of their defenses.
And I gave you *several* ways to do that without pot/cel in my previous
post.
> Allonzo is a werewolf...and should be a beat machine. Right now he has
> no chance of harming her. I just want to give him a chance. With
He is a beat machine with ani/SER. When a 6 cap can't torpor an 11 cap, I
don't cry. Granted, Arika may be really strong or whatever, but I won't
argue with Allonzo not being able to torpor Arika.
> potence he at least has a shot. And while I wait to get her, she votes
> and bleeds me out of the game. I don't want ANOTHER bleed vampire....I
> want a vampire that can be a combat threat using Serpentis. He, being a
> werewolf, should have been the best chance at getting that threat.
> Allonso is NOT just fine if Arika majesties...cause he most likey played
> cards that cost blood!
Why, didn't you give him murder of crows?
> Great I can gain all that intercept through retainers, only to NOT block
> cause Allonso can't block undirected actions!
So he can't block Arika. Maybe one of your other vampires blocks her and
Allonzo just rushes? What about considering Gilbert Duane? Or Cock Robin?
Do these large vampires not count when considering torporing them? Why is
Arika the benchmark all the time? A deck that can't torpor Arika 90% of
the time can't win or something? And again, it's not a whole deck that
can't torpor Arika, it's just Allonzo. . . .
> Good point, perhaps Anarching out Allonso would be best. That way I
> wouldn't have to worry about Superiors. But come on, Superiors are
> where its at. Interesting is exactly what I want. But right now the
> only legitimate ways around combat ends are grapple and psyche....cause
Also rushing lots. Also blocking and taking cards out. Also doing a number
with their hand and Border Skirmish. Also Revelations. Also Chiram's Hold.
Also Thoughts Betrayed. Also Telepathic Tracking. Also the Jones. . . .
Also giving Allonzo Creep Show to make the best of a bad situation. If you
insist on pot/cel, also giving Drum of Xipe/Hand of Conrad.
> they are free!!! I was looking for a cool Serpentis combat deck to have
> a star. Allonso simply fails in that respect when he could have crowned
> the achievement.
I think your definition of "star" is too attached to old thoughts on the
game. Pot/cel are good. Always have been. Not the only way to play combat.
> What's funny, is that I wouldn't even care if they had just used another
> name...but since they used a canon character...it comes with certain
> expectations.
That's a reasonable feeling. But asserting that he's not a beat machine,
well, just isn't, in my view.
Ankur