KMW: Abomination Clan Rules

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David Zopf wrote:

> Agreed. I guess I don't consider them (scarce and sterile) to be too
> big of a drawback, and they aren't worth much. Kevin's take on the
> math kind of gelled the root of my objection; a conditional stealth
> bonus special on a minion with OBF already is (should be) of low
> value.

I disagree with this. I think it's worth about exactly as much as a
permenant maneuver would be on a minion that has CEL. Probably more,
since taking actions is better than beating people up.

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
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"David Cherryholmes" <david.cherryholmes@duke.edu> wrote in message
news:37esnjF5bgfbbU2@individual.net...
> David Zopf wrote:
>
>> Agreed. I guess I don't consider them (scarce and sterile) to be too
>> big of a drawback, and they aren't worth much. Kevin's take on the
>> math kind of gelled the root of my objection; a conditional stealth
>> bonus special on a minion with OBF already is (should be) of low
>> value.
>
> I disagree with this. I think it's worth about exactly as much as a
> permenant maneuver would be on a minion that has CEL. Probably more,
> since taking actions is better than beating people up.

Free stealth on a vampire that doesn't have obf or obt is definitely
more worthwhile than free stealth on a vampire which has ready access
to stealth - assuming you can build a deck that will use the stealth.
(Kevin Mergen and I were just arguing about the value of Jost on the
www.vtesinla.org website.) The free maneuver on a vampire that doesn't
have celerity is probably not a very good comparison since the
existance of Fake Out tends to make that situation somewhat murky.
But the assumption about being able to use the stealth is not a given,
of course, which is the real problem with trying to get to the bottom
of this issue. You're both right in certain circumstances.

Anyway, I don't find the fact that Alonzo has obfuscate to mitigate the
value of the free stealth as much as the fact that it can only be used
for serpentis actions. The latter is MUCH more to the point!

Fred
 
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David Zopf wrote:

> So yeah, Alonzo is fairly underpowered

Well, on the other hand, he is the only 6-cap with OBF SER, and the +1
Serpentis stealth isn't too shabby.

Although I do wish that there are some kick-ass clan cards for the
Abominations, since otherwise poor Allonzo is just a watered-down
Setite. Will be interesting to see what sort of discipline combos the
other Abominations have.

--CV
 
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"The Cadaverous Verger" <cadaverous.verger@REMOVETHISpriest.com> wrote in
message news:cut90j$11mg$1@bowmore.utu.fi...
> David Zopf wrote:
>
>> So yeah, Alonzo is fairly underpowered
>
> Well, on the other hand, he is the only 6-cap with OBF SER, and the +1
> Serpentis stealth isn't too shabby.
>
> Although I do wish that there are some kick-ass clan cards for the
> Abominations, since otherwise poor Allonzo is just a watered-down Setite.
> Will be interesting to see what sort of discipline combos the other
> Abominations have.
>
possibilities, if only for their Garou-ish sounding names;

Bay and Howl
Follow the Alpha
Pack Alpha

?

DZ
AW
 
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On Tue, 15 Feb 2005 14:41:10 -0500, Ankur Gupta <agupta@cs.duke.edu>
wrote:

>I'd much prefer if people actually looked at vampires positively as to
>what they can do instead of what they can't. I'm sure it would have a
>positive impact on the game.

I completely agree. I see him for what he is: a OBF SER 6-cap - which
we didn't have until KMW - who can get Serpentis actions through a
little easier, and probably has some actions to add that require his
"clan". To counter, he doesn't have Presence, so you should prepare
for that if using him. Sounds fair. If I want to play PRE/SER/OBF with
a lot of Majesties, Temptations and stealth, I'd play group 2/3
Setites without him - and would have to build for another problem, the
overall high crypt I'd have to use to get the most of these
disciplines.


>To get on a soapbox, I think it's quite clear that the trend for V:TES is
>to allow for (and I could possibly argue "move towards") decks which
>toolbox. Things like "Instead of X copies of card Y, play X-2 copies of Y
>and 2 copies of Z". My best example is that of Stunt Cycle vs. Thrown
>Sewer Lid which does just that. But there are many others.

Agreed. Moving towards toolbox is necessary - given the ever
increasing possibilities the game has now, and the fact that you can't
rely on doing the same thing over and over as new counter cards get
released.


>There are quite a number of cards (and vampires!) which are making this
>subtle movement. Movements which make analyzing the game more difficult,
>allow players to include secondary effects to a main strategy which may
>play heavily in a particular game, lessening the opportunity cost of the
>cards themselves, and adding supporting library cards such that someone
>can actually *include* this wealth of new cards. To bring the point back
>around, Allonzo serves the purpose of opening up library slots for
>something other than stealth. This is good since you know, stealth doesn't
>do stuff on its own. It enables doing stuff.
>And Allonzo is all about doing stuff.
>At +1 stealth even.
>Ankur Gupta
>Prince of West Lafayette

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V:tES Brasil Site (only in Portuguese for now)
http://planeta.terra.com.br/lazer/vtesbrasil/
 
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Frederick Scott wrote:

> Scarce, obviously, doens't make him any worse than he'd be if he were just
> clanless - other than the trifling issue of using an Abomination library
> card.

While mostly, you are correct, there is the highly unlikely to be used
Scarce Hoser from Gehenna that burns Scarce vampires, as well as a Stranger
Humongous.

If Scarcity was just the pool penalty, it is easy to make it a total non
issue--if he is the only scarce vampire in your crypt, that particular card
text gets to be erased from his card.

But 'cause Stranger Humongous exists, he gets an easy to exploit edge (well,
theoretically), and 'cause the hoser exists, there is a small chance of him
just being burned, which is actually a bigger problem than Stranger
Humongous is a bonus, making being Scarce, arguably, worse than just being
clanless.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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> Why would I want to pay a blood now just to not burn a blood to damage
> later? OK, so it helps prevent against Ivory Bow and Burst of
> Sunlight...big whup. If I trap, it could come in handy too I guess.
> But why not just give a Werewolf potence in the first place so you
> don't have to wait for the skill card? HE is a werewolf, that should
> mean combat...did you ever play the game?
>

Every discipline has Combat Cards. His disciplines have some of the best -
Carrion Crows, Aura Reading, Gemini's Mirror. Not every Werewolf is the
supreme overlord of smackdown, especially Shadowlords. Shadowlords have
BETTER things to do than tear your arms off.
 
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> While mostly, you are correct, there is the highly unlikely to be used
> Scarce Hoser from Gehenna that burns Scarce vampires, as well as a Stranger
> Humongous.
>

Note that there are now TWO Scarce minions - of differing Clans - with obf
ser in Group 2/3.
 
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In message <Pine.GSO.4.62.0502151423050.22117@peso.cs.duke.edu>, Ankur
Gupta <agupta@cs.duke.edu> writes:
>Allonzo isn't intended to be just the bestest vampire ever (that's
>Arika, for those not in the know),

Grrr. How can that honour not go to Gratiano? Best. Vampire. Ever.

--
James Coupe "Why do so many talented people turn out to be sexual
PGP Key: 0x5D623D5D deviants? Why can't they just be normal like me and
EBD690ECD7A1FB457CA2 look at internet pictures of men's cocks all day?"
13D7E668C3695D623D5D -- www.livejournal.com/users/scarletdemon/
 
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"Frederick Scott" <nospam@no.spam.dot.com> writes:

> "Ankur Gupta" <agupta@cs.duke.edu> wrote in message
> news😛ine.GSO.4.62.0502151423050.22117@peso.cs.duke.edu...
>
> > And Allonzo is all about doing stuff.
> >
> > At +1 stealth even.
>
> Allonzo is about doing SOME stuff at +1 stealth.

Temptations and Forms of Corruption are nice, but consider this:

Allonzo plays Enticement. Three unbouncable, unreducable pool damage to
your prey, at inherent +1 stealth. Total number of cards played: one.
That's like dropping a KRC, where you need the edge instead of vote lock.

I can see a hideous stealth Enticement deck starring Alonzo and Sargon...
(It could be called "Nazi science sneers at bleed bounce!" 🙂

--
hg@ "If you can't offend part of your audience,
iki.fi there is no point in being an artist at all." -Hakim Bey
 
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On Tue, 15 Feb 2005 20:33:43 -0500, Gregory Stuart Pettigrew
<etherial@sidehack.sat.gweep.net> wrote:

>> Why would I want to pay a blood now just to not burn a blood to damage
>> later? OK, so it helps prevent against Ivory Bow and Burst of
>> Sunlight...big whup. If I trap, it could come in handy too I guess.
>> But why not just give a Werewolf potence in the first place so you
>> don't have to wait for the skill card? HE is a werewolf, that should
>> mean combat...did you ever play the game?
>
>Every discipline has Combat Cards. His disciplines have some of the best -
>Carrion Crows, Aura Reading, Gemini's Mirror. Not every Werewolf is the
>supreme overlord of smackdown, especially Shadowlords. Shadowlords have
>BETTER things to do than tear your arms off.

And as far as I remember, Shadow Lords weren't that big in combat even
in the Rage CCG. Everytime I saw someone trying some pack attack
strategy - the main strategy for quick killings, at least in my
metagame at the time - it was based on Get of Fenris or Red Talons.
But again, we never got past Umbra except for me, who tried a few Wyrm
for the fun factor.

I can't find the Allonzo card in here now, so someone more well versed
on the game could share his thoughs on him on combat and the options
available for the Shadow Lords? (gifts, allies and such)

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Clan Newsletter Editor
-----------------------------------------------------
V:tES Brasil Site (only in Portuguese for now)
http://planeta.terra.com.br/lazer/vtesbrasil/
 
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Peter D Bakija wrote:
> But 'cause Stranger Humongous exists, he gets an easy to exploit edge (well,
> theoretically), and 'cause the hoser exists, there is a small chance of him
> just being burned, which is actually a bigger problem than Stranger
> Humongous is a bonus, making being Scarce, arguably, worse than just being
> clanless.

Mistrust will only burn him once he goes to torpor.
Kinda like Vulnerability.

Not sure the "bigger problem" assessment is warranted with
regards to burning. Now if you meant to argue the added Banishment
(non-burning) angle of Mistrust, well, that's different.

--
LSJ (vtesrep@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
 
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LSJ wrote:

> Mistrust will only burn him once he goes to torpor.
> Kinda like Vulnerability.

Yeah, see, if I could remember the name of the card, I'd probably, like,
have remembered that 🙂


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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tigernat1 wrote:
> But why not just give a Werewolf potence in the first place so you
> don't have to wait for the skill card? HE is a werewolf, that should
> mean combat...did you ever play the game?

[...]

> What's funny, is that I wouldn't even care if they had just used
> another name...but since they used a canon character...it comes with
> certain expectations.

Allonzo's "canon" stats are found in Warriors of the Apocalypse.

Among them:

Disciplines:
Animalism 2, Auspex 3, Dominate 2, Obfuscate 4, [Potence 0], Serpentis 2

--
LSJ (vtesrep@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
 
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LSJ wrote:
> Allonzo's "canon" stats are found in Warriors of the Apocalypse.
>
> Among them:
>
> Disciplines:
> Animalism 2, Auspex 3, Dominate 2, Obfuscate 4, [Potence 0], Serpentis 2

Since we're down this road, what are Ul-Shulgi's canon stats?

=)

--Colin McGuigan
 
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Fabio "Sooner" wrote:
> I can't find the Allonzo card in here now, so someone more well versed
> on the game could share his thoughs on him on combat and the options
> available for the Shadow Lords? (gifts, allies and such)

Allonzo Montoya Rage card spoiler (from
http://www.littlebearslore.com/text/ra/rage3.txt):

Allonzo Montoya Abomination Homid
Character Crinos Beast-of-War
Male Ren:9 R:5/10 G:6/6 H:7/10 Regen: Y
Phase: Wyrm Rarity: R
Artist: Jeff Miracola
Text: Allonzo is a werewolf who has been turned into a vampire. Thoroughly
insane, he now serves the Wyrm. Allonzo can use Shadow Lord, Metis and
Black Spiral Dancer Gifts. He cannot be alpha 2 turns in a row.

--
LSJ (vtesrep@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
 
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On Wed, 16 Feb 2005 01:44:46 GMT, LSJ <vtesrep@white-wolf.com> wrote:

>Fabio "Sooner" wrote:
>> I can't find the Allonzo card in here now, so someone more well versed
>> on the game could share his thoughs on him on combat and the options
>> available for the Shadow Lords? (gifts, allies and such)
>
>Allonzo Montoya Rage card spoiler (from
>http://www.littlebearslore.com/text/ra/rage3.txt):
>
>Allonzo Montoya Abomination Homid
>Character Crinos Beast-of-War
>Male Ren:9 R:5/10 G:6/6 H:7/10 Regen: Y
> Phase: Wyrm Rarity: R
> Artist: Jeff Miracola
>Text: Allonzo is a werewolf who has been turned into a vampire. Thoroughly
> insane, he now serves the Wyrm. Allonzo can use Shadow Lord, Metis and
> Black Spiral Dancer Gifts. He cannot be alpha 2 turns in a row.

Thanks!

Geez, strictly seing his basic stats, he's powerful - Rage 10 and
Health 10 in Crinos form is nothing to sneeze at, and he Regenerates,
something most Wyrm characters don't. What I can't remember is

- which gifts the Shadow Lords have available
- which Metis gifts exists besides those that avoid combat (Burrow and
such)

I remember that Black Spiral Dancers gifts are not that good compared
to the ones available to the main Gaia clans.

Sorry for going that off-topic, but I'm still too curious and
subscribing for a Rage forum/mailing list just for that information is
too much of a hassle. I just want to get a grip if he's a combat
monster in Rage or not. Never had the chance to play him...

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Clan Newsletter Editor
-----------------------------------------------------
V:tES Brasil Site (only in Portuguese for now)
http://planeta.terra.com.br/lazer/vtesbrasil/
 
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> The only real problem there and the thing that makes Allonzo look a
> little less than spectacular to me (until we see those great clan cards
> he'll get) is that most Serpentis decks use Followers of Set who have an
> Opium Den. Sure, you have to draw it and it's subject to Disputed

I think the drawing it is a non-trivial cost. I mean, hell, even 4/80 =
1/20 = 5% (for a single draw, of course) is less often than a single crypt
card coming up. And that's assuming that you've really built your deck
towards getting the Opium Den. (Now, I know that the math is wrong, but
I'm too lazy to do it correctly right now. I hope you get the point. It
would end up working once I did it anyway.)

> Territory, Kine Dominance, Arika, etc. (as Allonzo is subject to PTO,
> Graverobbing and Wynn), but if you have it out it's pretty nice. It
> gives your guys a stealth on Serpentis actions. Oh, and non-Serpentis
> actions too.

Given the above comment, I think it's quite reasonable to think that it's
useful. . . . Again, it's a card-saving special, and it's not a trivial
one. Many actions you'd take by putting him into a deck are Serpentis
actions.

Ankur
 
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> Why would I want to pay a blood now just to not burn a blood to damage
> later? OK, so it helps prevent against Ivory Bow and Burst of
> Sunlight...big whup. If I trap, it could come in handy too I guess.

Well, you gave two pretty decent reasons. They're not great, but they
exist. Trap combat is what you'll be doing, so perpetual damage prevention
seems good. And I gave a reason too -- he's pretty good in a pot/ser deck
even without pot since he can play Skin of the Adder. And since you're
including skill cards *anyway*, he can claim one of them for his own as
they come up.

> But why not just give a Werewolf potence in the first place so you don't
> have to wait for the skill card? HE is a werewolf, that should mean
> combat...did you ever play the game?

My point really has nothing to do with anything else. . . only this: he is
ready for combat with just SER/ani.

> Every viable combat deck needs a way to circumvent combat ends! Sure

I love broad sweeping generalizations. . . Look. There are lots and lots
and lots of animalism decks that do well, and they have *no* response to
combat ends in general.

> its fun to build some wacky deck that *might* do something in combat
> someday, but I want viable constructed tournament alternatives. Skin of
> the Adder is NOT in this category, mainly because it has a double
> Superior that is cool, but NOT a SINGLE vamp can play without help! And
> animalism combat is based on weenies, plus all their cards are free,
> plus they usually pack stuff like Warghouls for support.

Not all animalism combat is based on weenies. Those combat decks also do
well. Animalism combat has no prevention. Animalism combat cannot perform
under being grappled itself. And I have no idea where this "usually packed
Warghouls" thing comes from. . . I mean, geez. That's a rare sight. I
could point to protean combat. . . also no response to combat ends. It
does fine. You just have to know how to run someone out of their defenses.
And I gave you *several* ways to do that without pot/cel in my previous
post.

> Allonzo is a werewolf...and should be a beat machine. Right now he has
> no chance of harming her. I just want to give him a chance. With

He is a beat machine with ani/SER. When a 6 cap can't torpor an 11 cap, I
don't cry. Granted, Arika may be really strong or whatever, but I won't
argue with Allonzo not being able to torpor Arika.

> potence he at least has a shot. And while I wait to get her, she votes
> and bleeds me out of the game. I don't want ANOTHER bleed vampire....I
> want a vampire that can be a combat threat using Serpentis. He, being a
> werewolf, should have been the best chance at getting that threat.
> Allonso is NOT just fine if Arika majesties...cause he most likey played
> cards that cost blood!

Why, didn't you give him murder of crows?

> Great I can gain all that intercept through retainers, only to NOT block
> cause Allonso can't block undirected actions!

So he can't block Arika. Maybe one of your other vampires blocks her and
Allonzo just rushes? What about considering Gilbert Duane? Or Cock Robin?
Do these large vampires not count when considering torporing them? Why is
Arika the benchmark all the time? A deck that can't torpor Arika 90% of
the time can't win or something? And again, it's not a whole deck that
can't torpor Arika, it's just Allonzo. . . .

> Good point, perhaps Anarching out Allonso would be best. That way I
> wouldn't have to worry about Superiors. But come on, Superiors are
> where its at. Interesting is exactly what I want. But right now the
> only legitimate ways around combat ends are grapple and psyche....cause

Also rushing lots. Also blocking and taking cards out. Also doing a number
with their hand and Border Skirmish. Also Revelations. Also Chiram's Hold.
Also Thoughts Betrayed. Also Telepathic Tracking. Also the Jones. . . .
Also giving Allonzo Creep Show to make the best of a bad situation. If you
insist on pot/cel, also giving Drum of Xipe/Hand of Conrad.

> they are free!!! I was looking for a cool Serpentis combat deck to have
> a star. Allonso simply fails in that respect when he could have crowned
> the achievement.

I think your definition of "star" is too attached to old thoughts on the
game. Pot/cel are good. Always have been. Not the only way to play combat.

> What's funny, is that I wouldn't even care if they had just used another
> name...but since they used a canon character...it comes with certain
> expectations.

That's a reasonable feeling. But asserting that he's not a beat machine,
well, just isn't, in my view.

Ankur
 
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Gregory Stuart Pettigrew wrote:
> Note that there are now TWO Scarce minions - of differing Clans -
with obf
> ser in Group 2/3.

I have never used more than a single copy of Synesios in my Follower of
Set decks. Why? Summon the Serpent. The FoS have crypt construction
options that other clans can't match. This is why Kementiri (adv) is
the most mergeable vampire ever, and why you don't need to spend $20 on
ebay for a second copy of Sutekh the Dark God.

2/3 Serpentis is getting a real boost from this set. 3/4 Serpentis will
have a tough act to follow.
 
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In article <1108488732.877996.74570@l41g2000cwc.googlegroups.com>,
tigernat1 wrote:
> I am so dissappointed in Allonzo. In the Rage card game this guy was
> big and scary. What is he doing with Serpentis? He is a werewolf for
> f**k's sake!!!
Let's see:

In rage a pack of werewolves were really scary.

In vtes however:
Werewolf Pack
Unique Werewolf with 3 life, 3 strength, 0 bleed.
Werewolf Pack is not affected by damage from melee weapons.

Compared to a pack of werewolves, this Allonzo guy is a menace.


--
Sator Ukko
333=11
Occu Rotas
 
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Colin McGuigan wrote:
> LSJ wrote:
>
>> Allonzo's "canon" stats are found in Warriors of the Apocalypse.
>>
>> Among them:
>>
>> Disciplines:
>> Animalism 2, Auspex 3, Dominate 2, Obfuscate 4, [Potence 0], Serpentis 2
>
>
> Since we're down this road, what are Ul-Shulgi's canon stats?

I don't know any Ul-Shulgi.

In an unrelated topic, ur-Shulgi's stats are given as:
Disciplines: Auspex 8, Obfuscate 9, Quietus 9, Thaumaturgy 9; others unknown

--
LSJ (vtesrep@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
 
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LSJ wrote:
> I don't know any Ul-Shulgi.

It's Ur-Shulgi's twin brother. You were introduced at the WW Christmas
party last year. He's hurt you don't remember him.

> In an unrelated topic, ur-Shulgi's stats are given as:
> Disciplines: Auspex 8, Obfuscate 9, Quietus 9, Thaumaturgy 9; others
> unknown

Mmm. Inferior auspex.

(Can't complain overly. The DOM is nice. But, going by canon stats...)

--Colin McGuigan
 
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Gregory Stuart Pettigrew wrote:

> Note that there are now TWO Scarce minions - of differing Clans - with obf
> ser in Group 2/3.

I was thinking Allonzo might be good friends with Synesios, especially
with Anarch Secession so that they can both start Reforming and
Corrupting (and of course there's also Principia). Might be fun,
especially if the Abomination clan cards allow Allonzo to do some
serious beatdown as well.

--CV
 
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Colin McGuigan wrote:
> LSJ wrote:
> > I don't know any Ul-Shulgi.
>
> It's Ur-Shulgi's twin brother. You were introduced at the WW
Christmas
> party last year. He's hurt you don't remember him.
>
> > In an unrelated topic, ur-Shulgi's stats are given as:
> > Disciplines: Auspex 8, Obfuscate 9, Quietus 9, Thaumaturgy 9;
others
> > unknown
>
> Mmm. Inferior auspex.
>
> (Can't complain overly. The DOM is nice. But, going by canon
stats...)
>
> --Colin McGuigan

in the path of blood forum, someone - who i believe is the one who
designed Ur-Shulgi for VTES, since he claimed so and all those people
REALLY into Assamites there that would probably jump on the guy if he
wasn´t serious about this bit of info. too bad i don´t remember the
name of the guy! - said that when designing Ur-Shulgi, he took into
account sinergy. so a few of the disciplines there were placed to grant
that he could be used with almost every single deck you wanted based on
assamites, even those not really using exclusively CEL QUI OBF...
probably aus came as a price for that sinergy.

cheers
Luciano "Baital" de Sampaio
VEKN Anarch Baron de Curitiba
VEKN Baali Clan Newsletter Editor