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Archived from groups: rec.games.trading-cards.jyhad (More info?)
On Fri, 04 Feb 2005 11:19:14 -0200, Fabio "Sooner" Macedo
<fabio@cohesp.com.br> wrote:
> On Thu, 3 Feb 2005 19:40:18 +0100, "Orpheus"
> <orpheus.13@ERASERHEADfree.fr> wrote:
>
>>> Side note: crypt cards like these are what makes me certain that the
>>> grouping rule IS necessary indeed.
>>
>> Funny. That's the kind of cards that make me think exactly the opposite.
>> Kinda like : what do we need a new group for (four) if it just
>> duplicates
>> existing things with slight variations ?!
>
> Because it's inevitable.
>
> In short, grouping allows both approaches: printing altered versions
> of older vampires, and trying something different. Both are valid and
> necessary.
>
> There are limits to creativity within a given set of guidelines when
> designing a card. No matter how much we want to see new specials and
> such, it is impossible to print EVERY vampire with something different
> without completely screwing up the power curve at some point.
> And we must account to the fact that new vampires should have some
> sinergy with existing cards also. It leads to keep printing new
> vampires who can benefit the most from, say, POT combat. This in turn
> will lead to what? Built-in rush actions, of course.
I disagree. When the designers have reached the limits of their
creativity it is time to stop designing. I'm not talking about "whoa,
this vampire has built in rush, and not something that takes five
lines to phrase, this is lame", I'm talking about "wow, a bigger beast
clone". If Group 4 is really just Group 2 reshuffled, then did we
really need it? I'm not against the grouping rule in theory, but I'm
not ecstatic about what I've seen from group 4 so far.
--
Bye,
Daneel
On Fri, 04 Feb 2005 11:19:14 -0200, Fabio "Sooner" Macedo
<fabio@cohesp.com.br> wrote:
> On Thu, 3 Feb 2005 19:40:18 +0100, "Orpheus"
> <orpheus.13@ERASERHEADfree.fr> wrote:
>
>>> Side note: crypt cards like these are what makes me certain that the
>>> grouping rule IS necessary indeed.
>>
>> Funny. That's the kind of cards that make me think exactly the opposite.
>> Kinda like : what do we need a new group for (four) if it just
>> duplicates
>> existing things with slight variations ?!
>
> Because it's inevitable.
>
> In short, grouping allows both approaches: printing altered versions
> of older vampires, and trying something different. Both are valid and
> necessary.
>
> There are limits to creativity within a given set of guidelines when
> designing a card. No matter how much we want to see new specials and
> such, it is impossible to print EVERY vampire with something different
> without completely screwing up the power curve at some point.
> And we must account to the fact that new vampires should have some
> sinergy with existing cards also. It leads to keep printing new
> vampires who can benefit the most from, say, POT combat. This in turn
> will lead to what? Built-in rush actions, of course.
I disagree. When the designers have reached the limits of their
creativity it is time to stop designing. I'm not talking about "whoa,
this vampire has built in rush, and not something that takes five
lines to phrase, this is lame", I'm talking about "wow, a bigger beast
clone". If Group 4 is really just Group 2 reshuffled, then did we
really need it? I'm not against the grouping rule in theory, but I'm
not ecstatic about what I've seen from group 4 so far.
--
Bye,
Daneel