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Archived from groups: rec.games.trading-cards.jyhad (More info?)
"David Cherryholmes" <david.cherryholmes@duke.edu> wrote in message
news😛ine.LNX.4.58.0502090920180.1383@petsparc.duhs.duke.edu...
> On Tue, 8 Feb 2005, Frederick Scott wrote:
>
>> Perhaps. But if it doesn't engage cards that are actually found in a likely
>> opponent's deck, then chances are it won't be much interaction and hence much
>> fun, either. Most Magic decks can do something about artifacts or else can
>> possibly win fast enough (and in doing so, engage the millstone player's
>> defense) to make for interesting play even if the millstone's opponent didn't
>> specific build his deck to resist being milled. I don't think that can be
>> said of Slaughterhouses. That's a bad thing.
....
> But what I really wanted to reply to was that last bit, about speed. You
> yourself admitted that milling is a slow strategy, and any deck that
> chooses to ignore it and just lean left has a good chance of beating it.
> Not a certainty of outracing it, of course, but a chance. That seems
> sufficient to me.
Pet peeve: viewing a multiplayer game as a two-player game - if the prey
doesn't get ousted by the predator, he's "won". Doesn't work that way.
(This is my objection frequently to rush combat decks as well.) You might
not get ousted by your predator and still be crippled because your library
will STILL get exhausted much faster. And the interactions that take place
over deck-exhaustions will be caused ONLY by the victim desparately trying
to use whatever means he has of attacking to go upstream instead of the
natural direction.
Fred
"David Cherryholmes" <david.cherryholmes@duke.edu> wrote in message
news😛ine.LNX.4.58.0502090920180.1383@petsparc.duhs.duke.edu...
> On Tue, 8 Feb 2005, Frederick Scott wrote:
>
>> Perhaps. But if it doesn't engage cards that are actually found in a likely
>> opponent's deck, then chances are it won't be much interaction and hence much
>> fun, either. Most Magic decks can do something about artifacts or else can
>> possibly win fast enough (and in doing so, engage the millstone player's
>> defense) to make for interesting play even if the millstone's opponent didn't
>> specific build his deck to resist being milled. I don't think that can be
>> said of Slaughterhouses. That's a bad thing.
....
> But what I really wanted to reply to was that last bit, about speed. You
> yourself admitted that milling is a slow strategy, and any deck that
> chooses to ignore it and just lean left has a good chance of beating it.
> Not a certainty of outracing it, of course, but a chance. That seems
> sufficient to me.
Pet peeve: viewing a multiplayer game as a two-player game - if the prey
doesn't get ousted by the predator, he's "won". Doesn't work that way.
(This is my objection frequently to rush combat decks as well.) You might
not get ousted by your predator and still be crippled because your library
will STILL get exhausted much faster. And the interactions that take place
over deck-exhaustions will be caused ONLY by the victim desparately trying
to use whatever means he has of attacking to go upstream instead of the
natural direction.
Fred