Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
"Peter Meilinger" <mellnger@bu.edu> wrote in message
news:cuaiha$1s5$2@news3.bu.edu...
> Zap-Robo <zap.robo@btinternet.com> wrote:
>
> Thanks for de-spoiling the review.
>
>
> >The game begins some five years after the end of the first game. You play
a
> >former Jedi who has been cut off from the Force, drifting unconscious in
> >the battered wreck of the Ebon Hawk. After landing on a nearby mining
> >colony, though, you find that discovering how you got there is the least
> >part of the Galaxy-spanning storyline. It seems things haven't been going
> >terribly well for the Republic since Darth Malak's saga ended in the
first
> >game. The Sith are everywhere, the Republic is about to fall, and the
Jedi
> >are almost extinct. You, naturally, are at the center of this battle, and
> >whether you go Light Side or Dark Side, it'll be your decisions that
> >determine the fate of the universe.
>
> Okay, this is annoying. I'm almost done with the first game, playing
> the light side, and now I find out even if I win it doesn't mean a
> damned thing? Why do game and movie writers do that? It's just lazy
> and annoying.
>
> Pete
The problem is that when there are multiple endings, they have to pick one
to carry on with for the sequel.
The alternative would be to have multiple starting points/plots, which I
would like to see. But which would mean essentially creating multiple games,
and therefore be more difficult, expensive and more prone to bugs.
--
Derek