maybe he is speaking of the 8 or 16 light limit of the TL engine? I don't know I understand thet the GF TL engine (1,2,3,x) accelerartes the vertex lightning effects, but, that if you add too many light sources, you'll be pissed by low-fps. Right now, I use a TNT (yes, an original TwiN-Texel chip, stil at 90MHz) and right now, I consider buying a new chip, either an MX or an KryoII. kryo SHOULD give me an amazing boost, and I have a tight budget (too bad... I'd really like to play USAF on a GF3) so I'd like a bit more of visual quality on my games. (I've succesfully played quake3 on the TNT, but it runs like poo-poo (S***) ) anyway, I like 64MB of Video RAM. I think, do not give me credit, that the Kryo guys could have implemented a T&L engine but didn't just yet.
too bad, but my birthday is coming up, and I'd like a new Video Card for may 15th...
But my finnancial advisor (mom) will give me the finger ..!.. if I ask for a +$500 pc component (even if it is my birthday, and it is a CPU, that's no way, Licho)