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Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)
Ok, don't get over-excited. I know I'm pushing the limits of credibility
here, but bear with me a little.
First the disclaimer. Even after all these bl**dy years Tornado's
gameplay engine has more to offer (me) than LOMAC's. This week I've
spent about 20 hours trying to design some interesting missions for a
LOMAC campaign with a difference, but the severe limitations of the AI
and the limited design tools have me as frustrated as ever. For me LOMAC
remains a collection of *great* ingredients without a decent plate to
serve them on.
Maybe I should get into A2A combat, then I'd be too busy measuring
AMRAAM effectiveness to worry about anything happening on the ground.
Where was I? Oh, the Tornado thing.
Tornado: slow-ish, not very manoeuvrable, heavily armed, ground-hugging
radar autopilot mode, SEAD capability, LGB capability, ability to sit in
cockpit pretending to be Biggles.
Su-25T: see above, only without the Biggles bit. But you do get to
listen to nagging Nadia instead, which is always a bonus. Be stern with
me Mistress! I'm sorry I broke your plane, I've been a very, *very* bad boy!
Ok, the Tornado's appeal is broadened by fun with the variable wing and
extra speed options and AI assistance that doesn't get scared off by the
first ping on its RWR, but the 25-T has the most amazing flight
modelling in a military sim ever (IMO). Drop a heavy missile and you
feel the plane react immediately until you drop another to balance
things up (or mess about with trimming or the autopilot, but that's for
girls ;-). And landing is as much fun as it ever was in Tornado.
Crawling back to base with a damaged aircraft for a tense landing does
add something to a mission.
With the 25-T you also get "combat steering mode" for the autopilot,
which is very useful indeed. Lock onto a point somewhere roughly in the
right area for your target (with the onboard targeting system rather
than visual padlock), engage the autopilot, and it steers towards the
selected point, freeing you to refine your targeting point for a
missile... or just drive around the landscape, if you're a bit on the
sad side.
Of course there is another problem with LOMAC 1.1... ED still haven't
worked out how to sell it to you. I think this is what they call
"shooting yourself in the foot". Some things never change
Andrew McP
Ok, don't get over-excited. I know I'm pushing the limits of credibility
here, but bear with me a little.
First the disclaimer. Even after all these bl**dy years Tornado's
gameplay engine has more to offer (me) than LOMAC's. This week I've
spent about 20 hours trying to design some interesting missions for a
LOMAC campaign with a difference, but the severe limitations of the AI
and the limited design tools have me as frustrated as ever. For me LOMAC
remains a collection of *great* ingredients without a decent plate to
serve them on.
Maybe I should get into A2A combat, then I'd be too busy measuring
AMRAAM effectiveness to worry about anything happening on the ground.
Where was I? Oh, the Tornado thing.
Tornado: slow-ish, not very manoeuvrable, heavily armed, ground-hugging
radar autopilot mode, SEAD capability, LGB capability, ability to sit in
cockpit pretending to be Biggles.
Su-25T: see above, only without the Biggles bit. But you do get to
listen to nagging Nadia instead, which is always a bonus. Be stern with
me Mistress! I'm sorry I broke your plane, I've been a very, *very* bad boy!
Ok, the Tornado's appeal is broadened by fun with the variable wing and
extra speed options and AI assistance that doesn't get scared off by the
first ping on its RWR, but the 25-T has the most amazing flight
modelling in a military sim ever (IMO). Drop a heavy missile and you
feel the plane react immediately until you drop another to balance
things up (or mess about with trimming or the autopilot, but that's for
girls ;-). And landing is as much fun as it ever was in Tornado.
Crawling back to base with a damaged aircraft for a tense landing does
add something to a mission.
With the 25-T you also get "combat steering mode" for the autopilot,
which is very useful indeed. Lock onto a point somewhere roughly in the
right area for your target (with the onboard targeting system rather
than visual padlock), engage the autopilot, and it steers towards the
selected point, freeing you to refine your targeting point for a
missile... or just drive around the landscape, if you're a bit on the
sad side.
Of course there is another problem with LOMAC 1.1... ED still haven't
worked out how to sell it to you. I think this is what they call
"shooting yourself in the foot". Some things never change
Andrew McP