Archived from groups: alt.games.diablo2 (More info?)
Hi...I've been lurking around this newsgroup a little while, but this
is my first post. Been playing Diablo II for a very long time but off
and on, so I don't have any really high-level characters. I usually
play Hardcore Assassins and Necromancers.
Anyway, my actual question is...what is the maximum damage traps can
do? They are probably worse in Nightmare and Hell difficulties...but
how much? I'm not talking about the kinds of traps Assassins use; I'm
talking about the "traps" when you open a chest and a fire bolt is
shot, a nova expands, or something else...(do those Flying Scimitars
do the same damage as regular Scimitars?) I'm also talking about the
maximum damage that you get from kicking something in like a barrel.
I know I've gotten very little damage sometimes, and then sometimes
surprisingly much...but has anyone actually crunched numbers
obsessively over this? If not, I'm willing to do the work, just
wondering if anyone else knows this before I go to the trouble...
In case you're wondering, I'm building a summoning/cursing
Necromancer, but I think that Bone Armor is not a good thing to rely
on... *but* I do want it to protect against those "traps" sufficiently
enough, so I'm wondering how many points I should put into Bone Armor
for that.
Thanks, info would be appreciated,
*Dividedbyzero on USEast
Hi...I've been lurking around this newsgroup a little while, but this
is my first post. Been playing Diablo II for a very long time but off
and on, so I don't have any really high-level characters. I usually
play Hardcore Assassins and Necromancers.
Anyway, my actual question is...what is the maximum damage traps can
do? They are probably worse in Nightmare and Hell difficulties...but
how much? I'm not talking about the kinds of traps Assassins use; I'm
talking about the "traps" when you open a chest and a fire bolt is
shot, a nova expands, or something else...(do those Flying Scimitars
do the same damage as regular Scimitars?) I'm also talking about the
maximum damage that you get from kicking something in like a barrel.
I know I've gotten very little damage sometimes, and then sometimes
surprisingly much...but has anyone actually crunched numbers
obsessively over this? If not, I'm willing to do the work, just
wondering if anyone else knows this before I go to the trouble...
In case you're wondering, I'm building a summoning/cursing
Necromancer, but I think that Bone Armor is not a good thing to rely
on... *but* I do want it to protect against those "traps" sufficiently
enough, so I'm wondering how many points I should put into Bone Armor
for that.
Thanks, info would be appreciated,
*Dividedbyzero on USEast