stevejnb
Honorable
SilverWolf9000 :
stevejnb :
Honestly, this is a "if you don't like it, don't buy it" type situation. I've seen so many good peripheral ideas come and go because they were just that - optional peripheral. When software makers were planning on making a game, they were likely to at most pay lip service to pieces of hardware that could have seriously enhanced the games because, if the game required something that only 10% of the user base owned, no-one was going to use that item seriously.
The first XBOX was a good example of this with the built in hard drive. Great idea and one which everyone emulated and led to console OS advancement like there had never been before because it was worth it - every console could benefit, not just he few who adopted an extra peripheral.
Like it or not, voice and gesture control in games and, probably even moreso, in the way we interact with devices is going to be a good thing in the future. Taking the "buy it if you want it" approach will hamstring the advancement of voice and gesture controls in games and general console interaction because... Well, why invest in fully using a technology which only some users of the device will have?
Last gen Sony forced Blu-ray onto everyone with their console and it hugely sped up the adoption of Blu-ray as a standard as a result - and I *constantly* see Blu-ray applauded here at Tom's, among other tech sites I visit. Thing is, it cost Sony the bank as people whined and complained last gen that "Oh, we don't need Blu-ray, we don't want it - why should we pay for it?" Who knows - ten years from now, if voice and gesture controls become more common and actually pretty good, we may well have MS's move here to thank for it, at least in part. And even with that being a possibility, they are probably going to hurt their sales a fair bit for that extra $100 in the price.
The first XBOX was a good example of this with the built in hard drive. Great idea and one which everyone emulated and led to console OS advancement like there had never been before because it was worth it - every console could benefit, not just he few who adopted an extra peripheral.
Like it or not, voice and gesture control in games and, probably even moreso, in the way we interact with devices is going to be a good thing in the future. Taking the "buy it if you want it" approach will hamstring the advancement of voice and gesture controls in games and general console interaction because... Well, why invest in fully using a technology which only some users of the device will have?
Last gen Sony forced Blu-ray onto everyone with their console and it hugely sped up the adoption of Blu-ray as a standard as a result - and I *constantly* see Blu-ray applauded here at Tom's, among other tech sites I visit. Thing is, it cost Sony the bank as people whined and complained last gen that "Oh, we don't need Blu-ray, we don't want it - why should we pay for it?" Who knows - ten years from now, if voice and gesture controls become more common and actually pretty good, we may well have MS's move here to thank for it, at least in part. And even with that being a possibility, they are probably going to hurt their sales a fair bit for that extra $100 in the price.
Blu-Ray is absolutely amazing~!
But still, most serious gamers want to relax on the recliner or couch and have a wireless controller in hand, not wave your hand around and scream at a microphone xD. Or is that just me....?
Agreed - that's how I like to play games. But, you're exaggerating with comments like "scream at a microphone." The potential of this technology is to say "XBOX, save game and quit" and "XBOX, play Terminator 2 movie," or "XBOX, Skype call mom" and have it do it - or scroll through menus with the flick of finger instead of clicking cumbersome controller buttons to get through them, or even having to reach for a mouse or keyboard. The functionality of something like the Kinect wont require you do away with the controller, but add to the convenience of using a console/computing device tremendously. That is, of course, if we were to pretend like there isn't potential for motion sensing as a primary control interface for certain types of games - which would truly be a pretense.
Liking old control methods - controllers, keyboard and mouse, whatever - doesn't mean you have to pretend like there isn't tremendous potential in things like the connect to at the very least tremendously supplement the ways we interact with consoles and computers.
And as you said, Blu-ray is awesome... And would likely have taken years more to pick up if Sony didn't charge a premium and cram it down peoples' throats with the PS3 in order to get hardware and movie makers behind it.