Might & Magic 6 - Healers?

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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Hi,
I'm in the end game of MM6 and would really like to take one or two
healers with me but all I can find are healers that will restore all of
my parties hit points once per day, I'm looking for a healer that will
restore both hit and spell points.

I found a expert healer that will restore hit ponints and most
conditions, but again only once a day.

I heard that there are MASTER healers but I went to town after town and
talked and talked but could not find one? Is there such
a thing?
Thanks
tucsonjim
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

In article <1126135848.748740.187810@g49g2000cwa.googlegroups.com>,
jim@kanewebdesign.com says...

>Hi,
>I'm in the end game of MM6 and would really like to take one or two
>healers with me but all I can find are healers that will restore all of
>my parties hit points once per day, I'm looking for a healer that will
>restore both hit and spell points.

>I found a expert healer that will restore hit ponints and most
>conditions, but again only once a day.

>I heard that there are MASTER healers but I went to town after town and
>talked and talked but could not find one? Is there such
>a thing?
>Thanks
>tucsonjim

According to the list here http://www.pottsland.com/mm6/npcs.shtml the
following NPCs can perform healing:

Healer: Cures all HP's once per day
Master Healer: Cures & Heals Party once per day

These appear to be the ones you found already.

Do any of your party members have healing spells? Why not?

Have you tired using Lloyd's Beacon to teleport out to a temple and back?

general M&M6 reference here: http://www.pottsland.com/mm6/index.html

--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://users.erols.com/kennrice - Lego Compatible Flex Track,
Civil War Round Table of DC & Concentration Camp made of Lego bricks
http://members.tripod.com/~kennrice
Maps of Ultima 7 Parts 1 & 2, Prophecy of the Shadow, Savage Empire,
Crusaders of Dark Savant & Others.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Hi Gabriele,
I'm in the Tomb of Varn and so haven't got the blasters yet but will
take your advice when we do get them.

We used the blue potion in the earlier stages of the game buy now that
most of my team has 500-600 spell points we would need way to many
potions to help us.

You mentioned turn based mode, we always use melee unless we're getting
ripped,then we switch to turn based.

My gripe about turn based mode: it's not turn based! As you get into
the later stages the enemies sometimes will shoot twice to your once
and other times it is turn based, but more often 1 to 3 of your party
shoot and then the enemy returns fire even if there's 5 or 6 or
whatever number of them? I don't dare say it's not fair (but I can
think it!).

Anyhow, thanks for the help.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Hi Ken,
Mostly we use melee and distance attacks. Seem to me that frontal
attacks are a mixed bag, sometimes they work great and other times we
have to back out and go to turn based just to survive the battle.

With all enemies I try charging straight into them to see how tough
they are, most can't handle us because we have two sword masters, a
mace master and a Sorcerer with a wicked knife in each hand. But
enemies like Minotors, Blue and Gold dragons, and some others are just
too tough and are better dealt with using spells from a distance.

IMHO it's a great game, but I still think that some things are out of
balance. Just my take.
Tucsonjim
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

In article <1126226754.977976.124530@g14g2000cwa.googlegroups.com>,
jim@kanewebdesign.com says...
>
>Hi Ken,
>Mostly we use melee and distance attacks. Seem to me that frontal
>attacks are a mixed bag, sometimes they work great and other times we
>have to back out and go to turn based just to survive the battle.
>
>With all enemies I try charging straight into them to see how tough
>they are, most can't handle us because we have two sword masters, a
>mace master and a Sorcerer with a wicked knife in each hand. But
>enemies like Minotors, Blue and Gold dragons, and some others are just
>too tough and are better dealt with using spells from a distance.
>
>IMHO it's a great game, but I still think that some things are out of
>balance. Just my take.
>Tucsonjim
>

I've heard the "out of balance" comment a lot about MM6. It reminds me of all
the 255 monster battles in MM2.

--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://users.erols.com/kennrice - Lego Compatible Flex Track,
Civil War Round Table of DC & Concentration Camp made of Lego bricks
http://members.tripod.com/~kennrice
Maps of Ultima 7 Parts 1 & 2, Prophecy of the Shadow, Savage Empire,
Crusaders of Dark Savant & Others.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 8 Sep 2005 17:35:25 -0700, "tucsonjim" <jim@kanewebdesign.com> wrote:

>My gripe about turn based mode: it's not turn based! As you get into
>the later stages the enemies sometimes will shoot twice to your once
>and other times it is turn based, but more often 1 to 3 of your party
>shoot and then the enemy returns fire even if there's 5 or 6 or
>whatever number of them? I don't dare say it's not fair (but I can
>think it!).

I believe that it is actually turn-based, on a character-by-character
basis, with timers depending on the Speed stat for each character. I
never used it though, because I found real time much easier to handle.
--
Greg Johnson