MMORPG - Den for immature Kids?

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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

mmaker@my-deja.com writes:

> As are the 'story' missions in Guild Wars. Again, I'm not convinced
> it's the best way to design a game, but for the game they've developed,
> it works pretty well.

The Guild Wars concept has been tried before in sci-fi trappings:
Phantasy Star Online on Dreamcast and later editions on GameCube used
the hub + instances concept. Not the world's greatest successes, but
mostly because of too much cheating.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> Spake
Unto All:

>mmaker@my-deja.com writes:
>
>> As are the 'story' missions in Guild Wars. Again, I'm not convinced
>> it's the best way to design a game, but for the game they've developed,
>> it works pretty well.
>
>The Guild Wars concept has been tried before in sci-fi trappings:
>Phantasy Star Online on Dreamcast and later editions on GameCube used
>the hub + instances concept. Not the world's greatest successes, but
>mostly because of too much cheating.

Personally I think hub + instancing sounds great. You can meet and
pick up groups at the hub, and, I mean, are other groups of players
anything but an annoyance once you're in a dungeon bashing the minions
of evil? Who wants to stand in line to kill the Evil Wotzit?

--
Fun Fact of the Day: In exit polls at the election 2004 the percentage of American
voters citing moral and ethical values as their prime concern was 22 percent,
continuing a trend of *decreasing* perceived importance of morals: In the 2000
election 35 percent cited morals & ethical values as their prime concern, and in
1996 a whopping 40%, almost twice as many as in 2004.
(Bet you hadn't gotten that impression from the press, had you?)
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

>>The Guild Wars concept has been tried before in sci-fi trappings:
>>Phantasy Star Online on Dreamcast and later editions on GameCube used

>>the hub + instances concept. Not the world's greatest successes, but
>>mostly because of too much cheating.

>Personally I think hub + instancing sounds great. You can meet and
>pick up groups at the hub, and, I mean, are other groups of players
>anything but an annoyance once you're in a dungeon bashing the minions

>of evil? Who wants to stand in line to kill the Evil Wotzit?

The original PSO was very successful. Played it for more hours then I
care to admit. Put Sega failed to move the game on and charged
increasing amount for updates that only added a few new features.
Hence, people gave up and went elsewhere.

The hub (or lobbies as it was called) was great for meting up with your
mates. Everyone had their own lobby they used and there were ones for
general pick up groups (Although that's was where all the hackers
were, so you'll be nuts to play on them!) You log on, see who's on
and join them straight away. None of this travelling to met people.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

I'd modify that concept slightly : While each world instanced, everyone
share the same world, somehw SIm-like
That is action of one player updatet to all instances then other
players join hub. Loot dropped appear, chests get looted, NPC get
killed, other NPC get spawned, player made structures built, other
player's pets could be fought. One player can build stronghold to hide
his possession and defend it with traps and hired NPC, other loot it.
The protocol for conflicting time-branch resolution is not difficalt to
devise. The main problem how to prevent exploits.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

You know it's funny I also stopped playing games - ugh not 18 though -
sometime in University... Recently I got back into the market with my son
(who needs dads help the play - age appropriate games of course :)

Unfortunately I can relate with thrasher, whether those vic 20, 64 and
early pc games were actually as good as I remember them or not is
immaterial - the end result is, I am disapointed.

Yes we have grown up, and maybe the experience of gaming itself was more
fun at that age, but it seems like the games themsleves were more
compelling.

A recent example, is when I go to a pc gaming store (ugh- don't exist
anymore right?) I mean electronics store. The merchandising section for Pc
games is nowhere near as extensive as it used to be. It does appear that
the growth of the console market has done so at the expense of the PC
Gaming industry (even though many publishers produce for both).

I can tolerate immaturity, even from adults - but stupidity is hard to
bear. I don't intellectual discussion (I mean I have a wife for that!) but
someone using Messenger to say "nah, nah , nah ," after ganking me (I've
learned this is the most appropriate term), I mean come on.

I don't remember ever partaking in those antics even when I was that age.
I mean I argued with my buddy over who got the spoils for our party in
Bard's Tale Thief of Fate.

Anyways, gaming is just not the same. Maybe we are different and maybe the
industry is different but god I wish I could find my C64 again.

Cheers,

Hawklan
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Sat, 2 Apr 2005 17:16:41 -0500, Grackle wrote:

<snip>
> There are certainly some guilds in these games composed exclusively of
> adults. Try advertising, I'm sure they would be happy to recruit someone
> with a driver's license who also shaves regularly.
Don't put much into the theory of post-pubescent females playing MMOGs did
ya? Or are you considering armpits and legs as well? 😉

--
RJB
4/6/2005 12:54:32 PM

"Civilization is unbearable, but it is less unbearable at the top."
-Timothy Leary
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"RJB" <robartle@NOSPAM.hotmail.com> wrote in message
news:1i5dkqjstlevk$.dlg@robartle.NOSPAM.hotmail.com...
> On Sat, 2 Apr 2005 17:16:41 -0500, Grackle wrote:
>
> <snip>
>> There are certainly some guilds in these games composed exclusively of
>> adults. Try advertising, I'm sure they would be happy to recruit someone
>> with a driver's license who also shaves regularly.
> Don't put much into the theory of post-pubescent females playing MMOGs did
> ya? Or are you considering armpits and legs as well? 😉
>

I assume the original poster is male. But yeah, women included; the ones
from North America shave their legs and pits, while the ones from Europe
shave their beards.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Hawklan" <kris@nospamdnd.ca> wrote in message
news:5aef50da0d5fcc6930c18ce0661eea00@localhost.talkaboutcomputing.com...
>
> I guess in the New landscape in MMORPG's there is very little room for
> father's, grown-ups or otherwise serious gamers. Maybe I can re-live it
> through my children? :)
>

Your children are a great excuse for allowing you to act like a child
yourself, without other people looking at you weird. You're very lucky, and
if you have a daughter, you can even finally get to play with Barbie (don't
deny it, you want to).
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Unfortunately, I have always preferred the life size barbie's, hence the
children. I say unfortunately because they look great - but don't listen
as well as the plastic variety 😉.

Yea, I guess children are a good excuse to act like a kid. I would not be
playing pc games again had it not been for my son. Football and video
games ,woo hoo!

Cheers,

Hawklan
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Xocyll wrote:

> Really depended on the BBS software you chose.
> Some were dead easy to set up, some took a lot more fiddling.
> Then of course there was the question of 1-line or multiline.
> Anyone could set up an ok single line BBS, if they got a good BBS
> package (and for a single line BBS you could use any BBS software.)
> For multiline though there were only a few, commercial, BBS packages and
> they tended to be a bit harder to configure.

Agreed. By todays standard they are impossible. Software today is very
install and run. Most software is pretty easy to configure (unless it
is MS Exchange) and isn't that hard to get running out of the box. The
old BBS were a pain in the butt. The multiline package I uses was
f----bbs (I don't remember the full name...it was like fragglebbs or
something like that). It was hard as hell to make multiline work.

Today a web server (Apache comes to mind) is basically install and
go...can't much easier than that!

I think the average user isn't smarter and the average kid isn't more
tech savvy, but the software and hardware are FAR easier for the average
joe.

> From the user's perspective, really all you had to know was how to start
> your comm package and dial in.

IRRC Procomm (Promodem???) was an excellent dial in package that was
"easy" to use (although you still had to know some of the modem commands).

> Frankly, I miss jumpers.

I agree...Jumpers did make it a little less plug and play, but it would
work right out of the box...right after you configured the jumpers ;-)

> I miss being able to set a modem to a specific comm port and IRQ, then
> install it and have it there, instead of fighting windows for where it's
> going to go (and windows always of course trying to share the IRQ with
> something else unless forced not to.)

Agreed. IRQ sharing is par for the course now. Honestly 15 IRQs is too
few. In modern computers IRQ sharing works (sorta), but really we
should have more IRQs.

> I found the Read Docs, Set Jumper, Install routine to be much faster and
> easier than the Install, Hope windows identifies the hardware properly,
> Fight windows to not share IRQs and to use settings the software can see
> routine.
> The number of times I had windows decide the modem was really a printer,
> or a soundcard or whatever and when finally convinced it was a modem it
> would decide to stick it on Comm Port 15 and share the video cards IRQ,
> making it totally non functional.

Yup! It has gotten better, but there are still tons of problems!

> Yeah, I guess sometimes windows gets it right the first time, but i've
> never seen it happen.

I've had it happen with name brand stuff, but generally it doesn't
happen if the hardware is really new or if the hardware is generic.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake "Grackle" <nobody@lalaland.ca>, Thu, 7 Apr 2005 19:58:13 -0400,
Anno Domini:

>"Hawklan" <kris@nospamdnd.ca> wrote in message
>news:5aef50da0d5fcc6930c18ce0661eea00@localhost.talkaboutcomputing.com...
>>
>> I guess in the New landscape in MMORPG's there is very little room for
>> father's, grown-ups or otherwise serious gamers. Maybe I can re-live it
>> through my children? :)
>>
>
>Your children are a great excuse for allowing you to act like a child
>yourself, without other people looking at you weird. You're very lucky, and
>if you have a daughter, you can even finally get to play with Barbie (don't
>deny it, you want to).

I played a lot with a nurse barbie once. Only lasted a month though :-/

--
A killfile is a friend for life.

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Xocyll <Xocyll@kingston.net> wrote in
news:gq6m51hg6gpirtsui9c6ntlss5313reu3c@4ax.com:

> It also let me automate bluewave fido echo downloads.
>

Oh yeah, I remember Blue Wave, which was an offline reader for fidonet
messages. Very cool little reader, I wish they'd have converted into a
USENET reader 😉.

--

Knight37 - http://knightgames.blogspot.com
Once a Gamer, Always a Gamer.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

knight37 <knight37m@gmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>Xocyll <Xocyll@kingston.net> wrote in
>news:gq6m51hg6gpirtsui9c6ntlss5313reu3c@4ax.com:
>
>> It also let me automate bluewave fido echo downloads.
>>
>
>Oh yeah, I remember Blue Wave, which was an offline reader for fidonet
>messages. Very cool little reader, I wish they'd have converted into a
>USENET reader 😉.

Oh hell yes.
When I first started using Agent I REALLY missed bluewave - especially
so since I first started reading usenet groups via BBS/Bluewave since
certain select groups were ported over by some local sysops.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Xocyll <Xocyll@kingston.net> wrote in
news:uomn51p80s5rlpus3ftslah4nt8sta38qr@4ax.com:

>>> It also let me automate bluewave fido echo downloads.
>>>
>>
>>Oh yeah, I remember Blue Wave, which was an offline reader for fidonet
>>messages. Very cool little reader, I wish they'd have converted into a
>>USENET reader 😉.
>
> Oh hell yes.
> When I first started using Agent I REALLY missed bluewave - especially
> so since I first started reading usenet groups via BBS/Bluewave since
> certain select groups were ported over by some local sysops.

Yeah, man I wonder if the guy that wrote Blue Wave still has the source
code. Seems like a great project for sourceforge.

--

Knight37 - http://knightgames.blogspot.com
Once a Gamer, Always a Gamer.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

James Garvin <jgarvin2004@comcast.net> wrote in news:gtOdnQkn4ddCmsffRVn-
vA@comcast.com:

> I hate that you can't stop it from "detecting" the hardware. It does
> that with one of my mobos. It keeps on "seeing" the onboard ethernet
> connection and I DON'T WANT IT! The driver breaks my USB ports!! Quite
> annoying...

You can probably disable onboard ethernet in your BIOS.