why do you suppose games like asheron's call have low populations? games which were wildly popular when they first came out. I believe it has to do with this addiction the companies deem it necessary to design into the game. they seem to think if you don't struggle to accomplish something, you don't enjoy getting it.
why does the model have to be based on accomplishing something. sure, that's a large part of the enjoyment, but that appears to be the problem. the game itself needs to be fun. for after you've reached the highest level, or gotten the baddest weapons/armor...what's left? I hear a lot of folks talking of WoW being worthless way too quick after reaching level 60.
I recently went back and played asheron's call. was in the beta and bought the game after it first came out. they've completely destroyed the game. top level is now something over 200. but it's no fun. that's all there is now is grind, grind, grind. used to be a decent game.
I guess that's just me though. I also didn't buy factions. I was in that beta too, and purchased the original. there are still quite a few people playing the original game. they've removed all the chests that don't require keys in the missions and quests, which takes a lot out of the game if you ask me. I'm not gonna be pushed into buying expansions that don't look like I'll enjoy them, so I'm probably done buying gw expansions. I guess quite a few is just a perspective though, as they used to have over 30 servers in ascalon city alone, now down to 8.
still in search of the ultimate rpg, mmo or not. but more and more it's looking sad. it's not about producing a quality product, it's about producing a quality profit margin. but I think they got that backwards. like somebody mentioned, tip of the iceberg. of course, with a huge game population would come huge expenses for bandwidth and servers. and temporary bandwidth is one thing, but hardware is another, and the trend in declining game population will probably keep anybody from investing too much into a game.
how long does it take to develop a game like WoW or asheron's call to the point where it can be released, and the company(s) can start recouping some of their investment cost, compared to how long a game like guild wars takes to develop. I think that's another consideration into the profit margin of the differetn types of games