My first protection racket

Nathan

Distinguished
Apr 5, 2004
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Archived from groups: rec.games.roguelike.nethack (More info?)

First, a quick bit of background. I re-discovered Nethack in 2002.
I'm thoroughly spoiled, and have ascended 5 times: 4 priests, 1
valkyrie. I almost always play priests; I have very little
experience with the other roles.

The recent thread about archaeologists intrigued me, so I've been
playing nothing but A for a couple of days. I really like starting
with speed and a pick-axe.

Last night when I finished exploring DL 2 I saw that it had 2
downstairs and a large potion shop. Since I had 13 Xp, I thought,
"Why not try the protection racket?". I've never attempted anything
like this before. I was never any good with pets; I usually lose my
pet before Minetown. I discovered that it's not that hard to let my
pet kill everything for me. At turn 2600 I had all the shopkeeper's
gold and a large dog (but no new Xp), so I entered the Mines.

I freely admit that I was very lucky. The first two levels of the
Mines were lit, and then came Minetown. My loyal Fido saved me again
and again, but I did have to use Elbereth a couple of times. I got
some useful bits of armor from the dwarves he killed, after using
him to see if they were cursed (definitely not something I'm used
to, playing priests). I made a dash for the temple, but it was
cross-aligned, and monsters were after me. My first donation bought
4 points of protection, and I had just enough gold for 6 more. I
then raced back to DL 1, killing a couple of beasts along the way
for XL 2. Then I saved the game and took a breather.

Imagine that, I successfully completed the protection racket on my
first try!

I don't think I could have done this if Minetown had been any
deeper. I used up all my food, and Fido could usually beat me to
the corpses. My next step was replenish my food supply in Sokoban.
I was disappointed not to get the bag of holding, since it's already
a pain lugging my stash to the Minetown altar. On the bright side,
I now have an uncursed unicorn horn, reflection, magic resistance,
poison resistance, sleep resistance, and telepathy--plus a large dog
that likes to shoplift and kill things for me. I also have -7 AC,
and have yet to find very good armor.

Of course, the RNG will kill me for posting this (and I'll probably
get flamed), but I think I like the protection racket.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Nathan wrote:
> Of course, the RNG will kill me for posting this (and I'll probably
> get flamed), but I think I like the protection racket.

I don't see any reason for us to flame you. Sounds like if it was on
my computer you would be getting a new high score the moment your
character dies. Perhaps I'll flame you for that.

--
~ Matthew M Poxson ~
54440 Rodrick-Cav-Dwa-Fem-Law died in The Dungeons of Doom on level
10. Killed by a forest centaur, while helpless. - [95]
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Nathan wrote:

> Of course, the RNG will kill me for posting this (and I'll probably
> get flamed), but I think I like the protection racket.

Well, it happened: YASD. Things were going so well. I had progressed
to an awesome pet yellow dragon, who killed the watch captain to get
me a silver saber and the Minetown priest to get my gold back. He also
saved me from a mumak and a leocrotta. I had converted the altar,
prayed for holy water & blessed my unihorn & luckstone. Quetzalcoatl
had been pleased with a sacrifice and given me Grayswandir. Last but
not least, I had just found a wand of death.

So what happened?

I was engulfed by an energy vortex. I really didn't think they were
all that. I didn't have shock resistance, but I was sure a few hits
with Grayswandir would take care of it. Suddenly, DYWYPI?
No bones, either (sigh!).

This death really didn't have to happen. I was overconfident and
underprepared. But I learned some huge lessons from this character,
especially about pet management. I think I'll be ascending one of
the "weaker" roles pretty soon. And at least for now, I'm a protection
racket partisan.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Nathan wrote:
> Nathan wrote:
>
>
>>Of course, the RNG will kill me for posting this (and I'll probably
>>get flamed), but I think I like the protection racket.
>
>
> Well, it happened: YASD. Things were going so well. I had progressed
> to an awesome pet yellow dragon, who killed the watch captain to get
> me a silver saber and the Minetown priest to get my gold back. He also
> saved me from a mumak and a leocrotta. I had converted the altar,
> prayed for holy water & blessed my unihorn & luckstone. Quetzalcoatl
> had been pleased with a sacrifice and given me Grayswandir. Last but
> not least, I had just found a wand of death.
>
> So what happened?
>
> I was engulfed by an energy vortex. I really didn't think they were
> all that. I didn't have shock resistance, but I was sure a few hits
> with Grayswandir would take care of it. Suddenly, DYWYPI?
> No bones, either (sigh!).
>
> This death really didn't have to happen.

In view of the fact that you had a wand of death, no. One zap would
have saved you.

--
Klaus Kassner
 
Archived from groups: rec.games.roguelike.nethack (More info?)

"Nathan" <ntspam2@netscape.net> writes:

> Nathan wrote:
>
> > Of course, the RNG will kill me for posting this (and I'll probably
> > get flamed), but I think I like the protection racket.
>
> Well, it happened: YASD.

Actually, that's the reason why I refrained from the
early dive for now; having an AC -18 char early on
and having no trouble whatsoever in the early-mid game
makes you over-confident just too easily. I wasted
more chars who dived sucessfully to embarassingly
YASDs than the actual dive took (at least I feel like
that, but maybe that's a biased guessing ;-)) lately.
That's notwithstanding the argument that diving tunes
some important skills of survival, namely the Art of
Running Away.

Best,
Jakob
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:

> In view of the fact that you had a wand of death, no. One zap would
> have saved you.

<forcing the theme around 180 degrees at least>
Speaking of which, does the following qualify as a
YASD or rather a YAAD?

Protection-diver with AC -18, HP >60 finds a wand of death.
Some 1000 turns later, he meets a nymph on the oracle level.

The nymph steals a wand of death!
The nymph zaps a wand of death!
You die..
DYWYPI?

(She 'ported near me again and zapped immediately.)

Sidenote: The nymph was kinda hard to avoid since the guy
didn't manage to get telepathy until then, and I bumped
into her in a doorway with no pre-warning.

Should, in the absence of a bag and reflection, wands of
great harm be always stashed away in the base camp? [But
then the fire ant swarm shortly before would have been
very dangerous.] Is there a generally agreed strategy
to avoid such nymph-killings?

Best,
Jakob
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de> wrote:
>Should, in the absence of a bag and reflection, wands of
>great harm be always stashed away in the base camp? [But
>then the fire ant swarm shortly before would have been
>very dangerous.] Is there a generally agreed strategy
>to avoid such nymph-killings?

In the absence of bagging or stashing wands of great fatality, you want:

* Stealth (so that you do not wake her up by fighting nearby).
* A means of unlocking doors (or a pick-axe/mattock to destroy/bypass them
without making noise).
* #untrap to deal with door and chest traps.
* A light source so that you can see her coming if she *does* get woken
up.
* A pile of daggers so that you can kill her at a distance.

This doesn't cover waking her up with a squeaky board or land mine
(intrinsic searching can *help* on this score, but doesn't cover it, and
levitating all the time is a pain), but that's life.
--
Martin Read - my opinions are my own. share them if you wish.
My roguelike games page (including my BSD-licenced roguelike) can be found at:
http://www.chiark.greenend.org.uk/~mpread/roguelikes.html
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jakob Creutzig wrote:
> Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:

> Speaking of which, does the following qualify as a
> YASD or rather a YAAD?

> Protection-diver with AC -18, HP >60 finds a wand of death.
> Some 1000 turns later, he meets a nymph on the oracle level.

> The nymph steals a wand of death!
> The nymph zaps a wand of death!
> You die..
> DYWYPI?

> (She 'ported near me again and zapped immediately.)

> Sidenote: The nymph was kinda hard to avoid since the guy
> didn't manage to get telepathy until then, and I bumped
> into her in a doorway with no pre-warning.

I wouldn't call it either YASD or YAAD.

I think accidents like this happen once in a while, and there's hardly
anything you can do about it.

Call it a calculated risk, if you wish. I always try to carry one
offensive wand in my main directory. You may reason that on the lower
levels of the dungeon, you could do with a wand of fire/cold instead,
since those usually kill monsters with one zap as well (including a
bounce), and pose less of a threat to yourself.

If I had to choose, it would be YAAD.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Martin Read wrote:

> * Stealth (so that you do not wake her up by fighting nearby).
> * A means of unlocking doors (or a pick-axe/mattock to destroy/bypass
> them without making noise).
> * #untrap to deal with door and chest traps.
> * A light source so that you can see her coming if she *does* get
> woken up.
> * A pile of daggers so that you can kill her at a distance.

I play quite carefully, but even for *me* playing like this would
perhaps avoid some YAADs, but would count for many a YAAG (game).

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:
>Martin Read wrote:
>> * Stealth (so that you do not wake her up by fighting nearby).
>> * A means of unlocking doors (or a pick-axe/mattock to destroy/bypass
>> them without making noise).
>> * #untrap to deal with door and chest traps.
>> * A light source so that you can see her coming if she *does* get
>> woken up.
>> * A pile of daggers so that you can kill her at a distance.
>
>I play quite carefully, but even for *me* playing like this would
>perhaps avoid some YAADs, but would count for many a YAAG (game).

The only part of this that feels like particularly exotic play to me is
stopping to #untrap every door. Nymphs are not the only monsters that
are generated asleep, after all.

Hitting nymphs with missile weapons has been the canonical means of
dealing with them since Rogue was created. Rocks will do in a pinch.

Stealth is highly desirable in the late early game, since it lets you
clear out zoos, graveyards, and throne rooms in relative safety. In
the middle and late game, it matters not much at all, because nymphs are
no longer a major threat as you can flatten them before they charm you.
In the early early game, there aren't enough sleeping monsters for it to
matter. Stealth can be had from elven boots, rings of stealth, divine
pats on the head, or from playing a stealthy class (valkyrie, rogue,
and archeologist from 1st level; monk from 5th level; ranger from 7th
level; samurai and barbarian from 15th level).

Light sources are highly desirable; I will try very hard to not cash in
a solitary magic lamp for a wish. Mundane light sources are not terribly
hard to come by.
--
Martin Read - my opinions are my own. share them if you wish.
My roguelike games page (including my BSD-licenced roguelike) can be found at:
http://www.chiark.greenend.org.uk/~mpread/roguelikes.html
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Douglas Henke <henke@kharendaen.dyndns.org> writes:
> They say that nymphs are vain, and will preferrentially steal certain
> ^^^^^^^^^^^^^^^
> specific items (if available) in preference to all others.
> ^^^^^^^^^^

The cursed news client welds itself to your hand! --more--
You haven't been practising your editing. You feel stupid. --more--
The 'froup hits...