[SOLVED] My Ryzen 7 3800x + RTX 3080 System is Not Performing Well...

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Dec 15, 2020
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Here are my specs from Steam:
Computer Information:
Manufacturer: To Be Filled By O.E.M.
Model: To Be Filled By O.E.M.
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 7 3800X 8-Core Processor
CPU Family: 0x17
CPU Model: 0x71
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3893 Mhz
16 logical processors
8 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported

Video Card:
Driver: NVIDIA GeForce RTX 3080
DirectX Driver Name: nvldumd.dll
Driver Version: 27.21.14.6079
DirectX Driver Version: 27.21.14.6079
Driver Date: 12 3 2020
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 144 Hz
DirectX Card: NVIDIA GeForce RTX 3080
Revision: 0xa1
Number of Monitors: 3
Number of Logical Video Cards: 3
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 5760 x 1080
Primary Display Size: 20.75" x 11.65" (23.78" diag)
52.7cm x 29.6cm (60.4cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 10239 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Headset Earphone

Memory:
RAM: 32693 Mb

VR Hardware:
VR Headset: None detected

Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 5951528 Mb
Largest Free Hard Disk Block: 1811352 Mb
Game Controller: None detected

Okay, now to the problem. It seems that some games I play are performing way below spec for my system. For example, GTA 5, at 1080p, high settings, runs at 60fps or LOWER. Usually hovering at around 55 fps.

My questions are;
1) How do I confirm if my system really is performing below spec, or if GTA is just an unoptimised game?

2) If it is performing below spec, how can I determine what is bottlenecking it?

3) What steps should I take to fix this issue? What should I try?

4) Please let me know if there is anything else that you need from me.

Edit 1: My motherboard is an Asrock x570 Phantom Gaming 4S.
Edit 2:
  • PSU: GIGABYTE GP-P850GM 850W
  • BIOS: Version 3.40 (This is the 2nd latest BIOS version. The new one released 5 days ago)
  • GPU Temp during GTA 5 - ~50 Degrees Celsius
  • CPU Temp during GTA 5 - ~70 Degrees Celsius
  • RAM Speed: 3600Mhz
Edit 3: I upgraded from a 2080 super to an rtx 3080. I used DDU to uninstall my GPU drivers and reinstall the correct ones.
Edit 4: User benchmark results - https://www.userbenchmark.com/UserRun/37012305
Edit 5: Even though my desktop resolution is 5760x1080, my gaming monitor is 1920x1080 at 144hz. I just have 3 monitors. Additionally, I don't run any external programs aside from discord, Spotify, and voicemeeter.
 
Last edited:
Solution
At 1080p, a 3080 won't be hitting anywhere close to 100%. Heavyest gpu hitting game I own only took my gtx970 to 60%, unless I enable 4k DSR and then it goes to 99%.

Usage is not how much of the gpu is Used, but how much it Uses to get the job done. If that gpu is capable of supplying 100% at a 4k resolution, guaranteed its not going to be anywhere close to that when it only has to process ¼ of the pixel amount for 1080p. It won't use all its vram, all its bandwidth, all its cores either Cuda or tensor or rastor. It does not need to.

Usage is not a measure of Ability. It's a measure of Capacity. A frame takes a certain amount of time to render. The simpler the frame, the faster it can be rendered, the more frames can be rendered in...
At 1080p, a 3080 won't be hitting anywhere close to 100%. Heavyest gpu hitting game I own only took my gtx970 to 60%, unless I enable 4k DSR and then it goes to 99%.

Usage is not how much of the gpu is Used, but how much it Uses to get the job done. If that gpu is capable of supplying 100% at a 4k resolution, guaranteed its not going to be anywhere close to that when it only has to process ¼ of the pixel amount for 1080p. It won't use all its vram, all its bandwidth, all its cores either Cuda or tensor or rastor. It does not need to.

Usage is not a measure of Ability. It's a measure of Capacity. A frame takes a certain amount of time to render. The simpler the frame, the faster it can be rendered, the more frames can be rendered in a second. Has nothing to do with the amount of resources the gpu needs to use to render that frame. Has everything to do with the Ability of the gpu to render that frame. A stronger, faster gpu can render a frame faster than a weaker, slower gpu, but either might only need to use 20% of available resources to do so.
Fair enough
 

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