ohim :
Project Cars is the worst possible example to give as a benchmark, they implemented the PhysX code into the core of the game, when you don`t have an Nvidia GPU all the PhysX is put into software mode overwhelming the CPU, this is why AMD GPUs do bad on Project Cars, not because the GPUs are bad but because of Nvidia`s PhysX that it`s embeded into the core of the game.
Wrong. It has nothing to do with "PhysX" on the GPU. If it did, people with a second or third Nvidia card dedicated to PhysX would see the improvement with lower end GPUs. Also the PS4 version of PCars with an AMD APU would be having issues. It was about draw call on the GPU, and AMD GPUs in DX11 are known to have weak spots unlike Nvidia GPUs (that will change with DX12). I have two PCars versions, one on the PC as early development access, and one on the PS4 in retail release. It worked perfectly on the PS4 on the day of release (read: 60FPS smoothness even in rain and heavy traffic and no stuttering). Now why is that?
But besides that, PhysX was coded to work on a CPU in the game, not the GPU,
no matter which GPU you have. This has widely been shown and proven. So it's a FUD claim. AMD dropped the ball on the drivers for PCars, but newer Catalyst drivers increased the performance substantially for AMD owners. AMD had the same opportunity that Nvidia did on working with Slightly Mad Studios (as I mentioned). AMD dropped the ball. I was an early access "investor" of PCars and saw it unfold first hand. I'm still waiting to hear from someone to explain to me how AMD updating their drivers and increasing the performance of PCars (finally) means it's a PhysX problem. Well, people still don't believe we landed on the moon either, so there you go.