G
Guest
Guest
From over on the 3dfxgamers forum, it appears that 3dfx has included hidden surface removal (HSR) in their most recent beta drivers. It requires a registry tweak or a bat file to turn this stuff on for now, but some guys are reporting great results. There are 4 different levels of HSR with 1 being conservative and 4 being the most aggresive.
here are some numbers from Sharkfood:
Just off the top. Q3, 1024x768x32, all settings maxed. demo001
HSR=0, 76.7 fps
HSR=1, 91.2 fps
HSR=2, 104.6 fps
HSR=3, 108.7 fps
HSR=4, 109.1 fps
Please note that there were some artifacts with the HSR=4 setting.
Now the big questions become: 1) When will HSR be incorporated into the D3D drivers? 2) Does this HSR implementation use SSE and/or 3DNow!? 3) How does this scale across different CPUs, 4) When will 3dfx finalize these puppies and make them the official drivers?
here are some numbers from Sharkfood:
Just off the top. Q3, 1024x768x32, all settings maxed. demo001
HSR=0, 76.7 fps
HSR=1, 91.2 fps
HSR=2, 104.6 fps
HSR=3, 108.7 fps
HSR=4, 109.1 fps
Please note that there were some artifacts with the HSR=4 setting.
Now the big questions become: 1) When will HSR be incorporated into the D3D drivers? 2) Does this HSR implementation use SSE and/or 3DNow!? 3) How does this scale across different CPUs, 4) When will 3dfx finalize these puppies and make them the official drivers?