News New PS5 External Disc Drive Requires Internet Connection for Pairing

Status
Not open for further replies.
They sure do like to beat the users with the Digital Millennium Copyright Act.

They also do rathe like online activation and I wonder if you can only pair the drive with one PS5, which would be why the activation has to be online.
 
  • Like
Reactions: atomicWAR
I wonder if the new 1TB SSD will be faster than the current SSD? Because I've been doing testing, and I'm not particularly impressed by the integrated SSD. Seems to have consistent write speeds, but only of about 600 MB/s. Even inexpensive 2TB M.2 Gen4 SSDs will beat it (unless they're QLC).
Did you do the testing outside of the PS5?
Is it known if the PS5 even has more bandwidth than that?! (For that lane)
The only time the PS5 would need sustained write would be during installation of games so.
Can the bluray even read at 600Mb/sec?
Does the internet download that fast anywhere in the world?!
If it has to install from the same disk it would need a lot of the bandwidth for reading as well.
 
I think that this is pretty much pointless, why do you need internet to pair a disk drive since most disks already have DRM on them to prevent piracy anyway.
 
I think that this is pretty much pointless, why do you need internet to pair a disk drive since most disks already have DRM on them to prevent piracy anyway.

Does no one remember the DVD console player updates required for some newer discs with the latest DRM to play after the initial DVD DRM was cracked? It didn't help slow down piracy at all, but it doesn't mean they won't keep trying.

I would assume the requirement for the internet connection would also be to verify that the latest supported Video disc DRM is enabled. Wouldn't hurt to also check that the Game disc DRM is updated as well and as others have mentioned, ensure that only a 1st party drive is installed.

Par for the course for IP defenders.
 
Did you do the testing outside of the PS5?
Is it known if the PS5 even has more bandwidth than that?! (For that lane)
The only time the PS5 would need sustained write would be during installation of games so.
Can the bluray even read at 600Mb/sec?
Does the internet download that fast anywhere in the world?!
If it has to install from the same disk it would need a lot of the bandwidth for reading as well.
I don't think removing it is possible - what's referred to as the 'internal SSD' is made up of chips attached to the main board (see Step 7 here: https://www.ifixit.com/Teardown/PlayStation+5+Teardown/138280)

It does let you transfer to and from the internal to the M.2 slot, so I'm guessing this is how Jarred got the 600MB rate
 
Last edited:
  • Like
Reactions: Order 66
SMH... Sony, Microsoft and likely Nintendo all want to take away physical games like PC has done (mostly). I love PC but HATE I can't get physical copies of most of my new games. This kind of anti-consumer behavior should not be allowed.
 
They want to have a database to add the serial number, or whatever code/data, from the drive to your sony/ps account so that that drive only works with your console and never pairs up with a different console ever.
You need internet for that.
If they did that with the firmware of the drive then people would be able to just flash the firmware like they do with the xbox 360 drives, I think the only reason they don't do that with ps3 drives is because the whole console got cracked.
Now they would need to hack sony, which isn't even that impossible with how many big companies got hacked in the last few years.
 
SMH... Sony, Microsoft and likely Nintendo all want to take away physical games like PC has done (mostly). I love PC but HATE I can't get physical copies of most of my new games. This kind of anti-consumer behavior should not be allowed.
It's not anti-consumer, as much as I also like physical media but you can't expect companies to keep putting out their albums on 8 track and movies on beta just because you like it. If a medium is superseded by a new one the companies move along to save money and be able to offer their product at a good price.
And now is the transition time where even bluray starts to not be that much more convenient than downloading the same amount of data, at least for big parts of the world where internet is fast and relatively cheap.
 
  • Like
Reactions: HaninTH
It's not anti-consumer, as much as I also like physical media but you can't expect companies to keep putting out their albums on 8 track and movies on beta just because you like it. If a medium is superseded by a new one the companies move along to save money and be able to offer their product at a good price.
And now is the transition time where even bluray starts to not be that much more convenient than downloading the same amount of data, at least for big parts of the world where internet is fast and relatively cheap.

But it is anti-consumer you're wrong. Let me explain why. IF we actually owned our digital games I would agree with you its not anti-consumer. BUT because they keep us in a state of leasing digital games with no actually ownership (look at the TOS for digital games for most companies, save a very small handful of market places...you're leasing the game not actually owning it) , making us unable to sell our old games on the used market or even pass them down in an inheritance all so they can control the 'sales' of these games is the very definition of anti-consumerism.

I frequently upvote you posts and frequently agree with much of what you say (and I see you do the same for me, thanks for that btw) on this topic I have to split paths with you. Killing physical games...ie not releasing some type of physical media, even if its new or changes over time...CD->DVD->Bluray or in parallel land, carts is anti-consumer...because I am ok with tech evolution as a whole generally speaking as long as we retain ownership of our purchases. But in a digital only landscape, game ownership is a thing of the past unless laws are passed to protect the consumer that would force MS/Sony/Valve/Epic/Etc to recognize and put in place protections for digital game ownership. So until we actually own our digital games, I will disagree on the topic with prejudice.
 
But it is anti-consumer you're wrong. Let me explain why. IF we actually owned our digital games I would agree with you its not anti-consumer. BUT because they keep us in a state of leasing digital games with no actually ownership (look at the TOS for digital games for most companies, save a very small handful of market places...you're leasing the game not actually owning it) , making us unable to sell our old games on the used market or even pass them down in an inheritance all so they can control the 'sales' of these games is the very definition of anti-consumerism.

I frequently upvote you posts and frequently agree with much of what you say (and I see you do the same for me, thanks for that btw) on this topic I have to split paths with you. Killing physical games...ie not releasing some type of physical media, even if its new or changes over time...CD->DVD->Bluray or in parallel land, carts is anti-consumer...because I am ok with tech evolution as a whole generally speaking as long as we retain ownership of our purchases. But in a digital only landscape, game ownership is a thing of the past unless laws are passed to protect the consumer that would force MS/Sony/Valve/Epic/Etc to recognize and put in place protections for digital game ownership. So until we actually own our digital games, I will disagree on the topic with prejudice.
But these are two different topics.
GOG is all digital but all the games are drm free and you get to fully own them, including an downloadable installer and everything, you just don't get anything physical.
 
But these are two different topics.
GOG is all digital but all the games are drm free and you get to fully own them, including an downloadable installer and everything, you just don't get anything physical.
Absolutely on GOG, I was eluding to them for digital game ownership and the small handful of marketplaces I know of that do this. I would love to see more of this or industry wide would be ideal. And if we did my argument would lose it legs.

Thus GOG is also my point, digital game ownership is exception and not the rule. And of course using services like GOG doesn't include all games being released at any given time (if ever in some cases). So then your forced to be excluded or get the 'lease' the usual industry players so 'graciously' offer instead.

By eliminating physical media the industry is forcing the hands of consumers to go digital. And to lose out on game owner ship, at the very least for some games and at worst, all games (say if your using steam/epic/MS exclusively). While it is easy to no want to conflate physical media 'dying' from game ownership, when the elimination of physical media is the vehicle driving consumers to digital only games it makes it as such that they can't be divided as different problems/issues quite so easily. They end up as one and the same for many users.

Which brings me back to why the elimination of physical media is so anti-consumer (and its not just gaming but they seem to be the worst or close), you either have to agree to lose ownership of some if not all of your games because you can no longer buy a disk for PC or not play at all. And console is heading that direction with the ground work laid in digital only titles now and drive-less console models at a cheaper price point to entice us into the idea of losing that control over our purchasing power. My guess is the industry is hoping we'll think it was our idea to make this transition happen.

I respect your posts and hope you can at least see where I am coming from. I never expect someone to 'fall in line' with my thought process because I have a better argument (besides it stink of arrogance to think in that fashion), though it would be nice if folks were easier to convince of at least finding some middle ground. Plus who is anyone to say 'they know it all', certainly not myself or anyone I know. Rather when I post on topics like this I hope that I can get someone to at least see where I am coming from. Plant a seed and hope it grows. You never know when your bridge to far will come. I embraced early PC digital games out of necessity as a disabled person as it made my life easier finding titles much to the disparagement of my fellow gamers (in and out of my gaming clan...shout out to my fellow atomics...). Not having to drive to four different PC stores as many had very limited titles available and that was assuming I was healthy enough to do so as I got sick a lot, just to see if they had the game in stock. It was tough on my body when I had to transfer in and out of my truck/wheelchair as a paraplegic using only my arms. So I got on board to quickly and it was too late not long after when Steam blew up. If I could I would kick my younger self square in the back side...but for multiple reasons I clearly can't.

Regardless the current state of digital game ownership is appalling and needs to change. It is IMO as things currently stand, it is out of greed through anti-consumer tactics that physical media is being killed off or more accurately, assassinated by the tech/media industry. From my perspective the killing of physical media and digital games leasing titles in lieu of ownership, are very much part of the same problem. Granted there are some solutions out there but they incomplete and are niche at best at the moment though they do have potential of solving the problem IF the rest of the industry can get on board and support digital game ownership
 
Last edited:
Status
Not open for further replies.