New Tools From Google Promise PC Quality VR On Mobile

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What's still unclear is whether this technology would work for freeform games, or only for on-rails "experiences"
This is a key point, because the downside of sophisticated visibility algorithms is often having to build costly scene graphs. So, it will be important to see how expensive it is to build & modify the scene graph.

I'm also curious to know whether their renderer is compatible or mutually-exclusive with existing frameworks like Unity, Unreal, etc. If the latter, how does its functionality compare (e.g. in terms of features like collision detection, physics, animation, etc.)?
 
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