Archived from groups: alt.games.civ3 (
More info?)
In article <31mr0dF3cqv47U4@individual.net>, Dave Hinz <DaveHinz@spamcop.net> wrote:
>On Tue, 07 Dec 2004 22:02:06 +0100, Erik <spam@someoneelse.com> wrote:
>> I couldn't find the FAQ, could someone please post it?
>
>We're working on it
>
>> I'm a civ3 newbie and there is something i really don't get. How do you
>> solve the "It's just way too crowded" problem? I really don't see what's
>> causing it, and i don't know how to fix it.
>
>
>'nother question for the FAQ. I don't have the answer to that one,
>I figured it was just a function of packing too many rats into too
>small of a cage. City people are, in my experience, less happy than
>rural people. Maybe this is the game modelling that.
Here are the ways
1) Build happiness buildings. Temple, Cathedral, or Coliseums. Each of
these will make some unhappy people content.
2) Build Marketplaces and acquire Luxuries. Without a Market each Luxury
improves the mood of one citizen (one happy face). Marketplaces amplify this.
With a Marketplace the first two Luxuries each make one person happy, the
third and fourth each make two more people happy, the fifth and sixth each
make three more happy faces, and the last two Luxuries each make four happy
faces. If you can get all eight Luxuries (through expansion or trade) then a
Marketplace will make 20 people happy rather than 8.
3) Build Military Police units. Depending on your government, units in a city
may generate happiness. Under Monarchy the first three units in a city each
generate one happy face. Despotism (the starting government) has a limit of
2, Feudalism, Communism, and Fascism each have a limit of 4, and this won't
work at all with Republic or Democracy. The unit must be a ground unit with
an attack and defense strength but other than that anything goes. Conscript
warriors work as well as elite Modern Armors.
4) Various wonders create happy faces. For example the Hanging Garden creates
3 happy faces in the city it was built in. JS bach's Cathedral makes 2 happy
faces in each city.
5) Some wonders enhance the effects of other buildings. The Oracle doubles
the effects ot Temples and the Sistine Chapel doubles the effects of
Cathedrals.
6) The Temple of Artemis will put a temple in each city until you acquire
Education. Temple or Artemis + Oracle makes for a very happy empire.
7) Switch some citizens from labor to entertainers. If only one citizen is
unhappy making him a Scientist (or some other specialist) will work.
Mike G