[citation][nom]alidan[/nom]i was thinking more allong the lines of pc gameing is already thought to be expensive as hell, it isnt, but is thought to be that way. 2 gpus would just make it that much worse. add to that, a port will always be a port... you know how bad games play now when they are ported even somewhat ok... imagine how bad they will play when they require a multi gpu setup...the think is companies who get more resources, use them... they will brute force problems if they can... the reason we have engines that run VERY well right now (the modern warfare one) is because they had to trim all the useless crap out of the game to get ti to play that good, where as eairlier, they were bloat heavy engines.[/citation]
It wouldn't require two GPUs; the Xbox would simply have two GPUs anyway. A single GPU with the power of those two could play it too. The difference is that two lower performance GPUs are more energy efficient than a single high performance GPU of the same generation even if their aggregate performance is the same. For example, two 6770s are on par with a single 6970 in performance despite using significantly less power than a single 6970.
Having two GPUs also allows one GPU to do the graphical work while another is doing Physx or something else at the same time, not just letting them work in tandem.
[citation][nom]buddhabelly34[/nom]I'm talking more about console ports. Yeah, I except the fact that something as taxing as Metro isn't gonna happen (but I don't care because the game itself isn't very good) because it's geared to enthusiast level hardware. But that doesn't mean I should see marginal performance over 6 year old hardware just because companies take their time to develop properly for consoles.And I think you missed the point, the Xbox 360's X1800 is showing way too similar of performance to my GTX460. Though in the past year that has shown to be less true. Specifically in Skyrim's case, even prior to the patch. Just doesn't seem right that 6 year old hardware is performing so relative to 2 year old hardware.compare:
http://www.gamespot.com/forums/top [...] 60-and-bf3withwww.lensoftruth.com/head2head-battlefield-3-analysis/appparently the difference in 4ish years of tech is only a slider on 1920x1080 from low (what i guess is low) to about medium/high. That is what I have a problem with. If that game was developed for nvidia cards specifically then I would see maxed out settings on my PC, considering the hardware of the 360 and it's performance...Note: hard to be incredibly accurate when actually benchmarkers being concerned with new tech and not my old gtx460. i dont feel like benchmarking it myself either, but i can assure you that 1920x1080 on medium/high is about 30fps.[/citation]
You both have some points about the console ports, but answer me this: just how bad were console ports three, four, and five years ago, back when DX9 graphics cards like Radeon 3000/4000 cards and Geforce 8000/9000/GTX 200 cards were more common? I could be wrong, but I don't think they were as bad in comparison to the difference between console ports and native PC games.
Unless I'm wrong, it will be several years after the next generation consoles come out before the next console ports are truly inferior to the games designed specifically for the desktop like they tend to be now.