[citation][nom]Tomfreak[/nom]if MS look in longer way down the road, they would use Radeon 7770 chip, thats as far I can think for for cost factor. It is unlikely they will use two 7870 chips. (1 7870 may be, but two? looks like going to be 7770)[/citation]
A single 7770 is not enough performance for even maxed out 1080p in current PC titles. 1 7870 is, but it's going overboard and the 7850 would be a better choice for as a single GPU option. Two 7750 or 7770 GPUs (or similarly performing, or with similar total aggregate performance if the two GPUs are asynchronous) would be necessary for just 1080p with proper picture quality fro a dual GPU system.
[citation][nom]alidan[/nom]actually many console games render at under 720p, and i do keep that in mind for what i say.with allot of what you say, i can agree, than i look at a high profile game like gta4...i also look at the excuse of we raised game prices because we need to... and relate that to increased graphic quality, and just shutter to think what may come next generation, especially if the quality is anywhere near todays high end. i mean take a look at minimum requirements for many console to pc games, some of them are requiring gpus that are several generations further along than what is in the console. i mean its not bothering us now, because we all have 4XXX+ gpus if we play games now, but look at the next console generation requiring sli to play a game, or not playing a game well till 2 or 3 gpu generations later, because you have to know they dont optimize an engine unless they have to.[/citation]
To be fair, optimizing the engine would need to be relative to each and every graphics card that they want to support and that's not something that I find likely to ever happen. Basically, doing that would require having an engine for every video card or almost every video card (if the 6950 1GB is optimized for, then it will run equally well on the 6950 2GB and probably the 6970 too, so it probably wouldn't need to be optimized for every individual card, but for a very wide variety nonetheless).
Basically, there would need to be a differently optimized version of the game engine for Radeon 6800, 6900, 5750/5770/6750/6770 (they're the same; the only difference is that 6700 has proper Blu-Ray support), 5800/5970, 4850/4850X2, 4870/4890/4870X2, GTX 550 TI, GTX 560/560 TI, GTX 570, GTX 580/590, GTX 460 768MB/(192 bit) 1GB, GTX 460 (256 bit) 1GB, GTX 465/470, GTX 480, and so on with the newer (28nm) cards too.
Perhaps there can be a compromise that could use all (or most) of the current cards to greater effect, but there may only be so much that can be done, especially with graphics cards that aren't even similar to the console's graphics system. Basically, the console ports might favor the AMD cards if they are optimized more than current console ports are.