[NFS:PU] Reducing Fishtailling in Curves

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Archived from groups: alt.games.need-for-speed (More info?)

Anyone got any decent advice on how to keep the cars from almonst always
having their rears swing waaaaaaaaaaaaaaaaaaay to the outside when taking
corners? I've Googled around a bit and the best I could find (reduce ride
height to 1/4th, set tire pressure to 30/40 [front/back] and downforce to
either 99/33 or 81/27) seems to help for that boxy 914 (all I could spot for
the first year of the Golden Era) a fair bit, but for any other car I've
tried, the settings seem to have no effect. :/ [and, yes, I checked the
settings before testing]
(and, being clueless about cars, games or otherwise, it's useless to try
and explain the physics of it all to me - just want to get decent
performance, like NFS3:HP & NFS:HS, out of the vehicles without having to
fiddle with them all the time - the parts system's annoying enough!)

--
"...there are hardly any excesses of the most crazed psychopath that cannot
easily be duplicated by a normal, kindly family man who just comes into
work every day and has a job to do." [Terry Pratchett, "Small Gods"]
http://www.chebucto.ns.ca/~aa343/index.html
 
Archived from groups: alt.games.need-for-speed (More info?)

> Anyone got any decent advice on how to keep the cars from almonst always
> having their rears swing waaaaaaaaaaaaaaaaaaay to the outside when taking
> corners? I've Googled around a bit and the best I could find (reduce ride
> height to 1/4th, set tire pressure to 30/40 [front/back] and downforce to
> either 99/33 or 81/27) seems to help for that boxy 914 (all I could spot for
> the first year of the Golden Era) a fair bit, but for any other car I've
> tried, the settings seem to have no effect.

Front downforce doesn't do anything other than slow a car down in NFS😛U.

Rear downforce holds a car to the road, but doesn't improve grip. For the
914, 0 to 50 rear downforce is probably enough. Depends on if the car is
going airborne or not. Not this is not realistic, just the way NFS😛U is.
So 0/0 to 50/0 is enough for the 914.

Start with the tire pressures at 45/45.

Each car has a front grip bias, or percentage of the overall grip provided
by the front tires. As the percentages go from 45% to 48%, the cars have
more of a tendency to slide the tail. The toe in slider adjusts this somewhat.
Move it all the way left to reduce the tendency for the tail to slide out.

Only after you have adjusted the toe slider all the way to one side or
the other should you mess with the tire pressures.

The two wheel drive cars already slide the tail out enough, but the four
wheel drive cars, like the 1995 911 turbo, and the 2000 turbo have too
little tendency to slide the tail out. Try running front tires at 45 and
rears at 40 to 42 for these cars. Lift up a bit on the throttle while
cornering fast, and the car will slow down but keep turning. If you
don't have the rears set below the front, the car will slow down,
but go straight, ending up off track and probably crashing.

You want ride height as low as possible, and suspension as stiff
as possible, NFSPU just translates this into more grip.
 
Archived from groups: alt.games.need-for-speed (More info?)

On Sun, 30 Jan 2005, Jeff Reid wrote:
> Lift up a bit on the throttle while cornering fast, and the car will slow
> down but keep turning.

I do - that's when, of course, my tails insist on going 90+ degrees most
of the time, with steering also to the outside of the turn doing only a
little to correct the problem.
If I hold on the accellerator, though, it ends up slowly drifting to the
outside of the curves, usually meaning a hefty scraping on the narrower
stretches, no matter how close to the inside of the curve I started.
Braking does little in either case, though when I'm too late and the tail
starts sliding before I can hit the brakes, odds are I'll be doing at least
a 180. 😛

> You want ride height as low as possible, and suspension as stiff
> as possible, NFSPU just translates this into more grip.

Ah. Just finished testing it and these two and tire pressure 45/45 seems
to have done a *lot* to improve my ride - came in 2nd in Schwartzwald for
the 914 tournament, with my best before the adjustment** being 5th. [alas,
the game decided to crash at the end of a practice run to get used to
Corsica, so that'll have to wait 'til I've had some sleep 😛]

Thanks for the tips...

** [both from the default settings and using the values I Googled (1/4th
from left ride height, pressure at 30/40 and downforce at 99/33 or 81/27)]

--
"...there are hardly any excesses of the most crazed psychopath that cannot
easily be duplicated by a normal, kindly family man who just comes into
work every day and has a job to do." [Terry Pratchett, "Small Gods"]
http://www.chebucto.ns.ca/~aa343/index.html
 
Archived from groups: alt.games.need-for-speed (More info?)

>> Lift up a bit on the throttle while cornering fast, and the car will slow
>> down but keep turning.
>
> I do - that's when, of course, my tails insist on going 90+ degrees most
> of the time, with steering also to the outside of the turn doing only a
> little to correct the problem.

What kind of controller are you using, joystick, wheel, keyboard?

Are you sure braking is working? You can move the braking bias forwards,
like 1/2 between middle and the right.

If the tail end is really sliding around on you that much, try moving
the toe in/out slider all the way left.
 
Archived from groups: alt.games.need-for-speed (More info?)

On Tue, 1 Feb 2005, Joseph William Dixon wrote:
> > Are you sure braking is working? You can move the braking bias forwards,
> > like 1/2 between middle and the right.
>
> I'll try tomorrow, after I sleep. :)

That helps a bit more, thanks.

Bleh. I wish they hadn't tried competing with car sims and just kept
things simple, like in HS... [though using HP's physics - I've played 3
NFSs (HP, HS, PU) now and that's the best one to drive in by far]

--
"...there are hardly any excesses of the most crazed psychopath that cannot
easily be duplicated by a normal, kindly family man who just comes into
work every day and has a job to do." [Terry Pratchett, "Small Gods"]
http://www.chebucto.ns.ca/~aa343/index.html
 
Archived from groups: alt.games.need-for-speed (More info?)

"Joseph William Dixon" <aa343@chebucto.ns.ca> wrote in message
news😛ine.GSO.3.95.iB1.0.1050130235424.25701A-100000@halifax.chebucto.ns.ca...
> Anyone got any decent advice on how to keep the cars from almonst
always
> having their rears swing waaaaaaaaaaaaaaaaaaay to the outside when
taking
> corners? I've Googled around a bit and the best I could find (reduce
ride
> height to 1/4th, set tire pressure to 30/40 [front/back] and downforce
to
> either 99/33 or 81/27) seems to help for that boxy 914 (all I could
spot for
> the first year of the Golden Era) a fair bit, but for any other car
I've
> tried, the settings seem to have no effect. :/ [and, yes, I checked
the
> settings before testing]
> (and, being clueless about cars, games or otherwise, it's useless to
try
> and explain the physics of it all to me - just want to get decent
> performance, like NFS3:HP & NFS:HS, out of the vehicles without having
to
> fiddle with them all the time - the parts system's annoying enough!)

You'll just have to learn how to countersteer through the turns to keep
the
car just BARELY under control. Use a true analog controller. I use a
joystick
and it seems to work well enough.

Jeff Reid is probably the most knowledgeable person about NFS😛U there
is. I bow to his knowledge when I compiled my NFS😛U FAQ (it's on
gamefaqs.com)

--KC
 
Archived from groups: alt.games.need-for-speed (More info?)

> Bleh. I wish they hadn't tried competing with car sims and just kept
> things simple, like in HS... [though using HP's physics - I've played 3
> NFSs (HP, HS, PU) now and that's the best one to drive in by far]

Using a joystick or wheel would definately help. If you use a joystick,
a separate throttle control (I use a 2nd joystick), will help also,
but it may take a while to get used to left hand throttle/brake.