cleeve
Illustrious
Annisman :
When it comes down to it I just cant stand the whining. Shut up, buy the new vid card or keep your mouth shut. Is my response to this thread.
Well, I guess we can both agree on the whining part. I suspect we'll disagree as far as who the whiners are though.
My response to this thread would be that the real-world visual difference in capability between SM 2.0 and SM 3.0 is miniscule. Bioshock could have had a shader model 2.0 path, and no-one would have noticed the difference.
With this info in mind, why not support SM 2.0? It doesn't make sense not to if it can deliver a near-identical user experience, especially with the large user base of DX9 cards.
Since SM 2.0 is still relatively powerful, it seems like it's omission is more of a political decision to me, and that's troubling. For some reason, the developer needlessly made the call that a huge chunk of the game playing population should have to spend more cash to upgrade their hardware for no good reason. Hell, the Unreal3 engine the game is based on even supports SM 2.0. So why choose to omit it?
It's an interesting question and if you think about it, a little disturbing when you realize that no developer would CHOOSE to limit their buying audience unless they had a good reason to do so. Who would gain from such a decision? Politics...
Certainly nothing wriong with people voicing their opinions about this without being called whiners. If you'd prefer to swallow anything they dish out without question, more power to you. But whining at people for voicing their opinions without blindly buying hardware like lemmings might not be the best course if you don't want to be ridiculed.