Noob question about Chill Aura

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So I've been having some fun with my new ice/ice tanker, got him up to 7
last night. He's got the Chill Aura power, a PBAoE foe -speed -recharge
power. In the Manage Enhancements screen, the power says it takes Enhance
Slow Movement enhancements. I haven't seen any of those, but there are
Training: Slow enhancements. I can stick these on Chill Aura. My question
is what exactly do they do? Do they only affect the "-speed" part of the
power, or do they affect the "-recharge" as well? Is there an enhancement
that does improve "-recharge"? Also, does anyone know how much slowing
Chill Aura does?


--------------------------------------------------------------------------
Roger Bonzer | There's this guy. And he falls in a vat of
minotaur@hurloon.net | radioactive chemicals and instead of getting
| superpowers like you'd expect, he just dies.
| -- Ronnie, Zot #31
 
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In article <mbednaOuUf4VPZTfRVn-rQ@scnresearch.com>, Roger Bonzer
wrote:
> So I've been having some fun with my new ice/ice tanker, got
> him up to 7 last night. He's got the Chill Aura power, a PBAoE
> foe -speed -recharge power. In the Manage Enhancements screen,
> the power says it takes Enhance Slow Movement enhancements. I
> haven't seen any of those, but there are Training: Slow
> enhancements. I can stick these on Chill Aura. My question is
> what exactly do they do? Do they only affect the "-speed" part
> of the power, or do they affect the "-recharge" as well? Is
> there an enhancement that does improve "-recharge"? Also, does
> anyone know how much slowing Chill Aura does?

Unfortunately, you cannot enhance the -recharge effect of
Chilling Aura. Slow enhancements slow movement further.

I believe the the initial recharge speed and movement speed
reduction is 25%. They're both excellent effects for tanking.
It costs a lot to run, though.

In addition, you can't slow anything to less than 25% of it's
base speed. Since you are Ice/Ice, I would counsel you to put
endurance reduction in Chilling Aura before Slow.

--
Neil Cerutti
These people haven't seen the last of my face. If I go down, I'm
going down standing up. --Chuck Person
 
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On 9 Feb 2005 13:58:37 GMT, Neil Cerutti <neil.cerutti@tds.net> wrote:

> Unfortunately, you cannot enhance the -recharge effect of
> Chilling Aura. Slow enhancements slow movement further.

Do they? I thought they lengthened the period of time that the slow
effect stayed in place.

--
Chris Meadows aka | Homepage: http://www.terrania.us
Robotech_Master |
robotech@eyrie.org | Earn a free iPod and a free monitor or TV set!
| http://www.terrania.us/conga.html
 
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In article <slrnd0k629.u58.robotech@terrania.homelinux.org>, Robotech_Master wrote:
> On 9 Feb 2005 13:58:37 GMT, Neil Cerutti <neil.cerutti@tds.net> wrote:
>
>> Unfortunately, you cannot enhance the -recharge effect of
>> Chilling Aura. Slow enhancements slow movement further.
>
> Do they? I thought they lengthened the period of time that the
> slow effect stayed in place.

It does make them slower. I don't know about the other effect,
though. You might be thinking of Hold and Disorient enhancements.

--
Neil Cerutti
These people haven't seen the last of my face. If I go down, I'm
going down standing up. --Chuck Person
 
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Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>In article <slrnd0k629.u58.robotech@terrania.homelinux.org>, Robotech_Master wrote:
>> On 9 Feb 2005 13:58:37 GMT, Neil Cerutti <neil.cerutti@tds.net> wrote:
>>
>>> Unfortunately, you cannot enhance the -recharge effect of
>>> Chilling Aura. Slow enhancements slow movement further.
>>
>> Do they? I thought they lengthened the period of time that the
>> slow effect stayed in place.
>
>It does make them slower. I don't know about the other effect,
>though. You might be thinking of Hold and Disorient enhancements.

I think slow is the oddball of "status" effects.

Not resistable and it sure as hell stacks when critters do it to
players, so I think it's the odd one where enhancements change it's
intensity and duration.

Now if only they'd ALL been like that, then things like
disorient/knockback/etc enhancements would have been REALLY useful.

[No I don't consider a 5% chance of disorient and boosting the duration
from 1 second to 4 seconds particularly useful. Boosting the 5% to 10%
or higher, now that would be useful.]

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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In article <ohkm01l8v650ibn353itooq8du0p23qemi@4ax.com>, Xocyll wrote:
> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
> of the porn spammer to utter "The Augury is good, the signs say:
>>It does make them slower. I don't know about the other effect,
>>though. You might be thinking of Hold and Disorient
>>enhancements.
>
> I think slow is the oddball of "status" effects.
>
> Not resistable and it sure as hell stacks when critters do it
> to players, so I think it's the odd one where enhancements
> change it's intensity and duration.

Moreover, increasing the "duration" of a toggle power would be
sort of lame. 😉


--
Neil Cerutti
I think challenges keep you forever young. And I've discovered
the fountain of youth. I'm Peter Pan with this one. --Rick
Pitino
 
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Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>In article <ohkm01l8v650ibn353itooq8du0p23qemi@4ax.com>, Xocyll wrote:
>> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
>> of the porn spammer to utter "The Augury is good, the signs say:
>>>It does make them slower. I don't know about the other effect,
>>>though. You might be thinking of Hold and Disorient
>>>enhancements.
>>
>> I think slow is the oddball of "status" effects.
>>
>> Not resistable and it sure as hell stacks when critters do it
>> to players, so I think it's the odd one where enhancements
>> change it's intensity and duration.
>
>Moreover, increasing the "duration" of a toggle power would be
>sort of lame. 😉

Yes and no. If it had a fairly long duration it could be flicked on and
then off again to save the end costs while the critters remained slowed.

Kind of like some of the strategies used by Paladins in Diablo2.

What i'd really like to see is more range enhancements.
Why is it that only single shot ranged and cone effects get range
(effectively power) boosters?
Where's the radius boosters for AOE and PBAOE?
Ok maybe AOE might be a bit tough to justify, but boosting a PBAOE's
radius is exactly the same effect as boosting the range of a single
target or cone.

It shouldn't be unbalancing because while it would affect more critters
(potentially) that also means it gathers more aggro.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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In article <0q6p015187c9u6rsbm02dh39vptln7ke6r@4ax.com>, Xocyll
wrote:
> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the
> entrails of the porn spammer to utter "The Augury is good, the
> signs say:
> Yes and no. If it had a fairly long duration it could be
> flicked on and then off again to save the end costs while the
> critters remained slowed.
>
> Kind of like some of the strategies used by Paladins in
> Diablo2.

That's true. As it is though, pretty much nobody gets out of my
Chill Aura unless I let them go. Plus, my secondary is Ice, so I
get a nice stacking effect.

> What i'd really like to see is more range enhancements. Why is
> it that only single shot ranged and cone effects get range
> (effectively power) boosters? Where's the radius boosters for
> AOE and PBAOE? Ok maybe AOE might be a bit tough to justify,
> but boosting a PBAOE's radius is exactly the same effect as
> boosting the range of a single target or cone.
>
> It shouldn't be unbalancing because while it would affect more
> critters (potentially) that also means it gathers more aggro.

I think of this stuff as fodder for expansion.

Some of it might be tough to balance, but since they can limit
the effectiveness of certain enhancements, e.g., the defense
ones, there's no reason to leave that stuff out.

--
Neil Cerutti
Some days you are going to be some place. Some days you can be
moved tomorrow. --Kelvin Cato
 
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Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>In article <0q6p015187c9u6rsbm02dh39vptln7ke6r@4ax.com>, Xocyll
>wrote:
>> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the
>> entrails of the porn spammer to utter "The Augury is good, the
>> signs say:
>> Yes and no. If it had a fairly long duration it could be
>> flicked on and then off again to save the end costs while the
>> critters remained slowed.
>>
>> Kind of like some of the strategies used by Paladins in
>> Diablo2.
>
>That's true. As it is though, pretty much nobody gets out of my
>Chill Aura unless I let them go. Plus, my secondary is Ice, so I
>get a nice stacking effect.

I thought about doing ice/ice, but the attacks all seemed so weak.
Obviously the control potential is high with the extra slowing and the
ice patch, but with such low damage it seemed like a build that is
almost certainly destined for teaming and that's not my usual game
experience.

>> What i'd really like to see is more range enhancements. Why is
>> it that only single shot ranged and cone effects get range
>> (effectively power) boosters? Where's the radius boosters for
>> AOE and PBAOE? Ok maybe AOE might be a bit tough to justify,
>> but boosting a PBAOE's radius is exactly the same effect as
>> boosting the range of a single target or cone.
>>
>> It shouldn't be unbalancing because while it would affect more
>> critters (potentially) that also means it gathers more aggro.
>
>I think of this stuff as fodder for expansion.
>
>Some of it might be tough to balance, but since they can limit
>the effectiveness of certain enhancements, e.g., the defense
>ones, there's no reason to leave that stuff out.

Hrm right - i'd momentarily forgotten that energy absorbtion is a PBAOE
leech for def.
I was just thinking of things like chilling aura/icicles and other
powers that are minor/mod DoT damagers or status type effects.

Sure there would be some difference, but I don't think it would be
unbalancing due to the increased aggro that comes with the increased
radius.
[Not to mention the effect that the larger patch could intersect one guy
of another as yet unaggroed group and cause them all to go aggro and
start shooting from outside the effect.]

It just strikes me that there's no good reason why radius range
enhancers have never existed, unless this is something that never
occurred to them, because they make as much sense as cone enhancers.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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In article <6bmu011bf78g8138fel7o5fb651c8kvvri@4ax.com>, Xocyll wrote:
> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the
> entrails of the porn spammer to utter "The Augury is good, the
> signs say:
>>In article <0q6p015187c9u6rsbm02dh39vptln7ke6r@4ax.com>, Xocyll
>>wrote:
>>That's true. As it is though, pretty much nobody gets out of my
>>Chill Aura unless I let them go. Plus, my secondary is Ice, so I
>>get a nice stacking effect.
>
> I thought about doing ice/ice, but the attacks all seemed so
> weak. Obviously the control potential is high with the extra
> slowing and the ice patch, but with such low damage it seemed
> like a build that is almost certainly destined for teaming and
> that's not my usual game experience.

I don't think the damage is bad at all. Ice gets off to a strong
start with Frozen Fists, Ice Sword and Frost. Those three attacks
and Build Up should easily get me through to level 35 and Greater
Ice Sword.

> It just strikes me that there's no good reason why radius range
> enhancers have never existed, unless this is something that
> never occurred to them, because they make as much sense as cone
> enhancers.

I assume they don't allow radius enhancements simply because it's
the most powerful kind of area attack to begin with.

--
Neil Cerutti
The word "genius" isn't applicable in football. A genius is a
guy like Norman Einstein. --Joe Theisman
 
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Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>In article <6bmu011bf78g8138fel7o5fb651c8kvvri@4ax.com>, Xocyll wrote:
>> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the
>> entrails of the porn spammer to utter "The Augury is good, the
>> signs say:
>>>In article <0q6p015187c9u6rsbm02dh39vptln7ke6r@4ax.com>, Xocyll
>>>wrote:
>>>That's true. As it is though, pretty much nobody gets out of my
>>>Chill Aura unless I let them go. Plus, my secondary is Ice, so I
>>>get a nice stacking effect.
>>
>> I thought about doing ice/ice, but the attacks all seemed so
>> weak. Obviously the control potential is high with the extra
>> slowing and the ice patch, but with such low damage it seemed
>> like a build that is almost certainly destined for teaming and
>> that's not my usual game experience.
>
>I don't think the damage is bad at all. Ice gets off to a strong
>start with Frozen Fists, Ice Sword and Frost. Those three attacks
>and Build Up should easily get me through to level 35 and Greater
>Ice Sword.

Well looking at Hero Planner all the attacks are listed as minor or
moderate damage and some of those DoT.

Yes I know hero planner hasn't been updated recently, but the
descriptions still match for axe/em/stone, so i've no reason to believe
that ice suddenly got boosted damage levels.
[As opposed to the global modifier that all tankers got, which has
nothing to do with what the damage class is on each power.]

>> It just strikes me that there's no good reason why radius range
>> enhancers have never existed, unless this is something that
>> never occurred to them, because they make as much sense as cone
>> enhancers.
>
>I assume they don't allow radius enhancements simply because it's
>the most powerful kind of area attack to begin with.

And that is counteracted by the fact that most PBAOE effects gather
massive aggro.

Maybe the blaster max PBAOE attack is very powerful, but most of the
rest do, what, moderate damage at best?

If you can extend the range of 2/3 kinds there's no reason not to be
able to extend the range of the third.

After all, slotting range enhancements means you aren't slotting damage,
so the effect _would_ be balanced.
And it would be an actual trade off people would use instead of ignoring
80% of the enhancement types as being of less use than damage
enhancements.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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In article <7mk111tv850fdu5cevbf8u5r2gdlqrp90a@4ax.com>, Xocyll wrote:
> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
> of the porn spammer to utter "The Augury is good, the signs say:
>
>>In article <6bmu011bf78g8138fel7o5fb651c8kvvri@4ax.com>, Xocyll wrote:
>>> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the
>>> entrails of the porn spammer to utter "The Augury is good, the
>>> signs say:
>>>>In article <0q6p015187c9u6rsbm02dh39vptln7ke6r@4ax.com>, Xocyll
>>>>wrote:
>>>>That's true. As it is though, pretty much nobody gets out of my
>>>>Chill Aura unless I let them go. Plus, my secondary is Ice, so I
>>>>get a nice stacking effect.
>>>
>>> I thought about doing ice/ice, but the attacks all seemed so
>>> weak. Obviously the control potential is high with the extra
>>> slowing and the ice patch, but with such low damage it seemed
>>> like a build that is almost certainly destined for teaming and
>>> that's not my usual game experience.
>>
>>I don't think the damage is bad at all. Ice gets off to a strong
>>start with Frozen Fists, Ice Sword and Frost. Those three attacks
>>and Build Up should easily get me through to level 35 and Greater
>>Ice Sword.
>
> Well looking at Hero Planner all the attacks are listed as
> minor or moderate damage and some of those DoT.

As you probably know, the power descriptions have to be taken
with a grain of salt.

Here's a DPS comparison with Energy Melee and Stone Melee. This
is in the designer's damage scale (as revealed by geko), not the
Brawl Index, so numbers will look smaller than you may be
expecting. The activation and recharge times are from Hero
Planner, so they are not very precise, either.

ICE MELEE
Frozen Fists 0.210
Ice Sword 0.165
Frost (Cone) 0.116
Freezing Touch 0.099
Greater Ice Sword 0.151

ENERGY MELEE
Barrage 0.170
Energy Punch 0.167
Bone Smasher 0.182
Whirling Hands (PBAoE) 0.059
Stun 0.011
Energy Transfer 0.217
Total Focus 0.155

STONE MELEE
Stone Fist 0.200
Stone Mallet 0.164
Heavy Mallet 0.152
Hurl Boulder 0.137
Tremor (PBAoE) 0.056

Ice Melee's damage is unfairly reviled, as far as I'm concerned,
and playing the set bears out the number above.

>>> It just strikes me that there's no good reason why radius
>>> range enhancers have never existed, unless this is something
>>> that never occurred to them, because they make as much sense
>>> as cone enhancers.
>>
>>I assume they don't allow radius enhancements simply because
>>it's the most powerful kind of area attack to begin with.
>
> And that is counteracted by the fact that most PBAOE effects
> gather massive aggro.

Aggro is not a disadvantage all that often, if you know what
you're doing, though.

> Maybe the blaster max PBAOE attack is very powerful, but most
> of the rest do, what, moderate damage at best?
>
> If you can extend the range of 2/3 kinds there's no reason not
> to be able to extend the range of the third.
>
> After all, slotting range enhancements means you aren't
> slotting damage, so the effect _would_ be balanced. And it
> would be an actual trade off people would use instead of
> ignoring 80% of the enhancement types as being of less use than
> damage enhancements.

I'm not against the idea, as I said. But the enhancements would
need to be somewhat weak. A +33% increase in Diameter would be
balanced, perhaps, but not in Radius. A +33% increase in Area
would be a worthless joke.

--
Neil Cerutti
 
Archived from groups: alt.games.coh (More info?)

Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:
>In article <7mk111tv850fdu5cevbf8u5r2gdlqrp90a@4ax.com>, Xocyll wrote:
>> Neil Cerutti <neil.cerutti@tds.net> looked up from reading the entrails
>> of the porn spammer to utter "The Augury is good, the signs say:
<snip>
>> And that is counteracted by the fact that most PBAOE effects
>> gather massive aggro.
>
>Aggro is not a disadvantage all that often, if you know what
>you're doing, though.

Too much aggro though often leads to death.

>> Maybe the blaster max PBAOE attack is very powerful, but most
>> of the rest do, what, moderate damage at best?
>>
>> If you can extend the range of 2/3 kinds there's no reason not
>> to be able to extend the range of the third.
>>
>> After all, slotting range enhancements means you aren't
>> slotting damage, so the effect _would_ be balanced. And it
>> would be an actual trade off people would use instead of
>> ignoring 80% of the enhancement types as being of less use than
>> damage enhancements.
>
>I'm not against the idea, as I said. But the enhancements would
>need to be somewhat weak. A +33% increase in Diameter would be
>balanced, perhaps, but not in Radius. A +33% increase in Area
>would be a worthless joke.

It wouldn't be a 33% boost though, would it?
Aren't range enhancements like the rechargers on the 5/10/20 scale, and
since it's extending the diameter by 20%, that's only a radius increase
of 10%. Even if it's not on that scale a 16.5% radius increase isn't
that much

You'd get a bit more area at the cost of a 33% damage boost.

Boost your radius by 30% (or 50% if it's 33base) for the cost of ~100%
of base damage.

It would be balanced, since the gains wouldn't be that big and the
increasers remove the possibility of slotting other things.

Ok something like Chilling Embrace that doesn't do damage anyway, could
be boosted a fairly significant amount without losing damage, but those
slots still have to come from somewhere.

Another possibility would be to make AOE enhancers only work for AOE
toggles, not clicks, boost by say 33% radius per enhancer slotted AND
boost the end cost for the now larger effect power by 33% as well.

It can be done, it can be balanced, the devs just don't have the
gumption to do it.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr