somebodyspecial
Honorable
Go read the cnet aritlce yourselves. Tomshardware is yet again misleading people here. He didn't say they had no interest in phones. What he said was there is no point in chasing CHEAP COMMODITY phones. I agree. They should be going after Apple/Samsung Iphone/Galaxy S5 etc. You wan to be in $400-700 phones where all the cash is made. Apple isn't making $40Billion+ a year on $100-$200 phones. They don't even have one in this range.
Leave the junk to other people and concentrate on getting into apple/samsung/google, or heck, make your own MAXED out feature phone perhaps with two battery sizes and sell it yourself or let others slap a label on it also (phoenix was aiming too low, get a model together that tops S6/Iphone6 coming soon. One for the thin people, one for the people like me who will take a phone 2x thicker for massive battery life. I think many would be buying thicker phones if these people quit giving us ONE option (thin). I don't need a paper thin phone, I want a massive battery. I do not understand the quest to get these things to credit card depth at the expense of battery life. They are so thin now you almost feel weird holding them. My pocket isn't getting smaller yearly. I have a headset anyway, and never really hold a phone today. I'm not talking a 10lb phone here, but they could easily add a few mm to the back for more battery life and may find a ton of people have ALWAYS wanted that rather than thin crap with no battery life.
At any rate the high-end is where NV lives and breathes on desktop and wisely they seem to be aiming there in mobile now. I also hope they put out a 125-175w console soon to compete directly with xbox1/ps4. On top of that I'd like to see them fund say $100mil for android games. IF they fail to sell really well there you move them to PC in an easy port. I don't really see how you can lose money with the size of these two markets (no need to wait for millions of console sales over 7yrs, mobile has 1.2B and PC's have a ton also). I'm talking 1mil-5mil games here that are exclusive to their stuff (unless it fails maybe then open it up to NON NV devices) maximizing perf on THEIR hardware. Who better to make a great game than the people who KNOW their own hardware inside out and have been working with devs for 20yrs (AMD should be making games too)? You already have a store, and kickstarter and small indie teams are showing you can build GREAT games for under 5mil easily if you don't have to pay a big publisher and all the fat that comes with them (EA etc...).
Torchlight (1/2), shroud of the avatar, shadow run returns, legends of grimrock, torment tides of numenera, project eternity, wasteland 2, elite dangerous, star citizen etc etc. Even a AAA game like witcher 1/2 were 7mil for PC. Consoles added 15mil more but I'm only talking android with a 2 week or less port to PC at some point. You want to kill consoles, not help them so keep them exclusive. Intel's payments can fund this for two more years easily and it sells cards and mobile units. Half life 2/portal etc is a good start but you should be working on new IP nobody else has that are great fun but low cost with small teams. Or just pay someone like Gameloft to make games for you on mobile.
One more thing: put out a PC type ARM Denver etc box at some point with NV gpus in them. PCIE/NVlink, pick one and get it done once Denver hits. This is how you invade Intel without x86/x64. Run the soc at 3.5ghz+ with a PC like fan/heatsink and put two inside ($40-60). You can build a PC with no MS/Intel inside. An NV soc+gpu+free OS that is hopefully a triboot of maybe steamos, android, linux and a 60-120GB SSD with a slot for a HD if you want to add it yourself later to keep it cheap and reliable. Or sold as a more expensive unit with 1TB or something as storage SSD for boot).
I really hope they're working on porting steamos to ARM (logical for NV/valve even AMD). That is a great partner who doesn't care about the hardware inside the box, they just want to sell games on their store to kill DirectX at some point. These two can force the market into OpenGL over DirectX just for portability and steam has 75mil users now. This is almost what consoles have in each market (xbox360/ps3 etc) after 7yrs (about 90-100mil last I checked). That's a great place to shift gaming gear with your hardware inside. I hope AMD does the same in this regard. Valve/google need to be making games for android also (or in Valves case, games for steamos on ARM). Both AMD/NV can make a mint stealing from WINTEL and DirectX. Eventually apps will follow the games as we are already starting to see adobe etc coming on mobile. Just as games are improving, so is the apps side albeit a little slower. I think the apps will amp up with 64bit and 4GB+ (shield 2 coming with 4GB, phones too all over soon) and an ARM box that resembles a 200-500w PC. Time for real apps to move over so people who can't afford a PC (with windows+intel fees on top), can buy a box that does everything general users need.
AMD might want to build a box with a SOC and APU inside so it can swing a quad OS adding windows maybe. They are the only ones that can do this unless Intel starts pumping out ARM socs, so a good market only they'd have. Socs are $15-40 so not too expensive for AMD to make a dual purpose box on that side, but not sure how much that raises a board price with two sockets. Maybe they can just integrate an arm core easily instead (on the apu). They could both share the GPU maybe, so you're only integrating the ARM CPU side not a 2nd gpu also. Not sure but I see a market here only AMD can have for now.
Leave the junk to other people and concentrate on getting into apple/samsung/google, or heck, make your own MAXED out feature phone perhaps with two battery sizes and sell it yourself or let others slap a label on it also (phoenix was aiming too low, get a model together that tops S6/Iphone6 coming soon. One for the thin people, one for the people like me who will take a phone 2x thicker for massive battery life. I think many would be buying thicker phones if these people quit giving us ONE option (thin). I don't need a paper thin phone, I want a massive battery. I do not understand the quest to get these things to credit card depth at the expense of battery life. They are so thin now you almost feel weird holding them. My pocket isn't getting smaller yearly. I have a headset anyway, and never really hold a phone today. I'm not talking a 10lb phone here, but they could easily add a few mm to the back for more battery life and may find a ton of people have ALWAYS wanted that rather than thin crap with no battery life.
At any rate the high-end is where NV lives and breathes on desktop and wisely they seem to be aiming there in mobile now. I also hope they put out a 125-175w console soon to compete directly with xbox1/ps4. On top of that I'd like to see them fund say $100mil for android games. IF they fail to sell really well there you move them to PC in an easy port. I don't really see how you can lose money with the size of these two markets (no need to wait for millions of console sales over 7yrs, mobile has 1.2B and PC's have a ton also). I'm talking 1mil-5mil games here that are exclusive to their stuff (unless it fails maybe then open it up to NON NV devices) maximizing perf on THEIR hardware. Who better to make a great game than the people who KNOW their own hardware inside out and have been working with devs for 20yrs (AMD should be making games too)? You already have a store, and kickstarter and small indie teams are showing you can build GREAT games for under 5mil easily if you don't have to pay a big publisher and all the fat that comes with them (EA etc...).
Torchlight (1/2), shroud of the avatar, shadow run returns, legends of grimrock, torment tides of numenera, project eternity, wasteland 2, elite dangerous, star citizen etc etc. Even a AAA game like witcher 1/2 were 7mil for PC. Consoles added 15mil more but I'm only talking android with a 2 week or less port to PC at some point. You want to kill consoles, not help them so keep them exclusive. Intel's payments can fund this for two more years easily and it sells cards and mobile units. Half life 2/portal etc is a good start but you should be working on new IP nobody else has that are great fun but low cost with small teams. Or just pay someone like Gameloft to make games for you on mobile.
One more thing: put out a PC type ARM Denver etc box at some point with NV gpus in them. PCIE/NVlink, pick one and get it done once Denver hits. This is how you invade Intel without x86/x64. Run the soc at 3.5ghz+ with a PC like fan/heatsink and put two inside ($40-60). You can build a PC with no MS/Intel inside. An NV soc+gpu+free OS that is hopefully a triboot of maybe steamos, android, linux and a 60-120GB SSD with a slot for a HD if you want to add it yourself later to keep it cheap and reliable. Or sold as a more expensive unit with 1TB or something as storage SSD for boot).
I really hope they're working on porting steamos to ARM (logical for NV/valve even AMD). That is a great partner who doesn't care about the hardware inside the box, they just want to sell games on their store to kill DirectX at some point. These two can force the market into OpenGL over DirectX just for portability and steam has 75mil users now. This is almost what consoles have in each market (xbox360/ps3 etc) after 7yrs (about 90-100mil last I checked). That's a great place to shift gaming gear with your hardware inside. I hope AMD does the same in this regard. Valve/google need to be making games for android also (or in Valves case, games for steamos on ARM). Both AMD/NV can make a mint stealing from WINTEL and DirectX. Eventually apps will follow the games as we are already starting to see adobe etc coming on mobile. Just as games are improving, so is the apps side albeit a little slower. I think the apps will amp up with 64bit and 4GB+ (shield 2 coming with 4GB, phones too all over soon) and an ARM box that resembles a 200-500w PC. Time for real apps to move over so people who can't afford a PC (with windows+intel fees on top), can buy a box that does everything general users need.
AMD might want to build a box with a SOC and APU inside so it can swing a quad OS adding windows maybe. They are the only ones that can do this unless Intel starts pumping out ARM socs, so a good market only they'd have. Socs are $15-40 so not too expensive for AMD to make a dual purpose box on that side, but not sure how much that raises a board price with two sockets. Maybe they can just integrate an arm core easily instead (on the apu). They could both share the GPU maybe, so you're only integrating the ARM CPU side not a 2nd gpu also. Not sure but I see a market here only AMD can have for now.