JarredWaltonGPU
Splendid
Different games, and when it was tested — which wasn't actually in October, that was just when the original article was converted from a single long page into five individual pages; it was actually tested in February 2021 — games were not as demanding. I didn't use as many ray tracing games in that 2021 test suite either. The list of tested games back then was:I noticed that in the gaming benchmarks, the 3060 is shown as getting 55.2 fps in the 1080p game average. Yet when it was tested in October last year, it was getting 98.5 fps in the same 13 game average test? Ploise explain?
Assassin's Creed Valhalla
Borderlands 3 (I now test at the "Badass" preset, where before it was at "Ultra")
Dirt 5 (DXR, but this was a really weak implementation of RT shadows)
The Division 2
Far Cry 5
Final Fantasy XIV
Forza Horizon 4
Horizon Zero Dawn
Metro Exodus (no RT enabled IIRC)
Red Dead Redemption 2 (I now test at higher "maxed out" settings)
Shadow of the Tomb Raider (again, no RT)
Strange Brigade (a super lightweight game, which skews the average fps up)
Watch Dogs Legion (the only "real" DXR game IMO, because the reflections actually did matter a bit)
So if you look at that list, four of the games are still in my current test suite, but the settings used on three of those are different. Strange Brigade, Shadow of the Tomb Raider, Forza Horizon 4, Final Fantasy XIV, and Far Cry 5 are all quite a bit less demanding than most of the games in the current test suite. Plus I use six "heavy" DXR games now in the 15-game suite, and that pulls the average way down. If you only look at the rasterization suite, the 3060 currently gets 69.9 fps — still lower, but even the current rasterization games are in most cases more demanding than the above 2021 list.