I've actually looked at a bunch of those. Unfortunately, I had issues with almost all of them.
Dying Light 2: The day/night cycle and dynamic weather, etc. makes this extremely irritating to test. Performance can vary by up to 15% or more on the same GPU between runs, if one is say at 8am and another is at 8pm. Pass. I wish there were a built-in benchmark, as I would probably add it to the RT list otherwise!
Elden Ring: Actually one of the few games I haven't even tried. I know, the Dark Souls people love this sort of game, but unless I'm mistaken there's no built-in benchmark here either.
RE Village: I wasn't super impressed with the visuals. They're good, but not amazing. The RT effects are very lackluster, though, and no built-in benchmark when I looked.
God Of War: I did some
preliminary testing, but didn't find much reason to keep this around. FSR support was the biggest draw, and again, no built-in benchmark. Sigh.
Callisto Protocol: Seems to be one of those games with artificially high VRAM requirements, and
reviews were mediocre. There
is a built-in benchmark at least, but I don't think many people are playing this one. I've poked at it a bit but never tried to collect more than a couple of test runs. I also played with the ray tracing settings and found they didn't seem to help visuals much (which has been a recurring problem with AMD-promoted games and RT: make it run faster with RT enabled often means making the RT not do much).
Dead Space (remake): Haven't tried this one at all, but I don't usually give much time to remakes/remasters.
COD MW2: No benchmark mode, getting repeatable runs takes more effort. I've already got four games I have to manually test, and they're a thorn in my side. LOL
Hogwarts Legacy: I poked at this, and the game has been super glitchy. I was actually just playing it "for fun" and then at one point I couldn't even get the game to load properly for like three weeks! That was enough for me to write it off as a potential benchmark candidate, and the lack of a built-in test sealed the deal.
RE4 Remake (I know, too recent!): Yeah, this is too new. If I had a clone or two, I would have made him run some launch benchmarks! :-D At least it's not one of those "look at the crappy port" games, but again I don't normally pay much heed to performance testing on remakes.
If any of those have added a benchmark mode that I'm not aware of, let me know! Callisto is probably the closest to something I'd consider adding, but probably it would be in the non-DXR section unless I've missed something.