Gaidax
Distinguished
That's my whole point here - raster render those parts, the rest of slop can be done by AI in the very same frame.Don't agree on that, as:
1) there are things that you NEED to focus on in a game, e.g. the aim dot, and the critical flight display at flight sim where the number ghosting makes the "smooth" frame completely meaningless.
Easy. And that's how RTX hair actually works in the new version of Indiana Jones.
A lot of your "real" frames are going to be enhanced by AI/tensor and you won't even notice. Do you need to raster render every strand of hair? Not really, it's not important - but it does look good touched up. There is a ton of stuff that can and will be offloaded to AI in the otherwise raster rendered frame and it will only get more common.