[citation][nom]somebodyspecial[/nom]AMD lost 1.18B. NV made ~750mil. Who's making better decisions here?AMD laid off 1/3 of there workforce in the last ~2 years. NV hired 800.AMD depends on console's success this year (which are plummeting all around) to make money.NV decided to get your PC on your TV thus making a console pointless.Only 2.5% of 1600 developers are planning on making a game for 3DSonly 6.5% for wiiu.11.5 for the next ps4 & x720.The rest, all on tablets, phones, or PC. This is the last year of consoles. There won't be another xbox or ps5 after these have terrible sales. Nintendo just cut sales projections of their brand new consoles (wiiu by 17%) and cut software projections from 24mil units to 16mil! HOLY COW that's a huge drop for brand new products. Vita is a total failure because of no dev support and poor sales leading to devs dropping the platform. Shield and steambox will both allow an upgradable TV experience (pc gpu used for shield, change it yearly if you want, and Steambox is upgradable supposedly). Also both platforms are just launch products (ref platforms) as others will be able to put out a shield device or steambox. Say a shield with no touch screen, or a very small one just to launch the game device to tv not much else cutting cost etc...Companies can make their own version of steambox or shield and brand it (clones so to speak). An open platform will beat the stuck in stone consoles and developer support seems to show this. If sales suck on consoles this xmas devs will quickly kill projects.The assumption that games will be optimized for AMD due to consoles assumes they will actually sell in massive numbers. The fact is they only sell about 35mil/year TOTAL between nin/sony/ms. Phones/tablets/pc's DWARF these numbers and is why game devs are heading there in mass quantities. 350mil PC's sold last year. 900mil tablets/phones. Would you dev for 1.25B devices or 25-35mil consoles sold last year? OpenGL, WebGL, OpenCL and HTML5 will take over this year and next. Directx will be less important and game devs will save a ton of porting money. Get ready for a new era. With tablets already at 2560x1600 (setting this as norm now), I like our chances for better gaming experiences going forward (Intel pushing 4K hard from now forward, along with TV makers). Consoles won't be above 1080p for the next 8-10yrs. Even a tablet will blow by next gen xmas consoles next year, heck probably a phone in 2-3yrs. Consoles are dead, and sales/dev support shows this. You don't have to like the comment, this is just reality based on sales data and developer intentions.[/citation]
To compare AMD and Nvidia directly really isn't the fairest of comparisons, is it? AMD is fighting a battle on two fronts against Nvidia and Intel. And despite the fact that both of their competitors are better funded and get more OEM contracts, AMD still makes improvements, especially on the graphics side of things. The integrated graphics in their APU's are the best integrated graphics around, far ahead of Intel, so I can see why Sony and Microsoft are going with AMD APU's. From a price/performance standpoint, AMD is hard to beat.
As for the second point of your rant, the part about consoles dying and being replaced by the mobile market, I find it hilarious. You sound like Michael Pachter, pulling facts out of your butt that have very little basis in reality. Nintendo dropped sales projections because they screwed up and they know it. They released their console early, thinking the early sales advantage would help them, but their console came off as overpriced, underpowered, gimmicky, and with very little in the way of killer 1st and 3rd party software support at launch, even now we're still waiting for decent 1st party games for the WiiU and only a handful of multiplatofrm games have made it to it. Reception for the PS4 has been far more positive. Right from the start the WiiU was derided by core gamers, the controller alone was enough to get it made fun of. On the other hand, most core gamers were very happy with the PS4 unveiling, minus not seeing the console itself.
Microsoft on the other hand seems to have a slightly different plan this gen. While Sony is heavily concentrating on the core gamer, Microsoft seems to want a decent sized share of both the core and the mainstream market. If the rumors are true, their plan is to have a slightly less powerful console, but sell it at a cheaper price and give it additional value by making it an all-in-one living room device, complete with tv tuner, DVR, web browser, Skype, and maybe even streaming cable channels, in other words one device that can do everything.
You mention the Shield and the Steam Box. The Steam Box may sell quite well, but Valve has yet to convince most console gamers. If you've seen the comments section on Steam Box articles on more mainstream sites, you'd see that gamers aren't convinced. It will be difficult for Valve to get the same kind of price/performance on an open system that gamers can get on a closed console, because a closed system means optimization. The smaller the form factor Steam goes with, the lower price/performance will get, if they go with a small, console-like form factor off the shelf PC parts won't fit it, meaning gamers will be paying the cost for the proprietary parts. Also, the launch price of the SteamBox won't be the actual launch price, because it's shipping with Linux and you'll need to pay extra for Windows to get decent games on it, even lower price/performance ratio. Shield on the other hand seems doubly overpriced. Most of what will release for Tegra 4 are standard, cheap, cell phone type games, if you want PC games on a Shield you will have to pay for a Shield and a gaming PC. That adds up quick. And your end result is playing games on a 5 inch 720p screen, seems like a fail to me when I can play console games on tv or monitor with almost the same PPD.
As for the mobile market, just because mobile hardware could easily catch console hardware before this generation is up, doesn't mean AAA developers and core gamers are going to magically jump ship. Not a single AAA game has released on a mobile platform at this point and you really think AAA developers and core gamers are going to suddenly hop over to tablets? Many AAA developers aren't going to take the risk of hoping over to another platform that coding for is entirely different, nor are they going to be satisfied with making games on cheap mobile budgets, not when high AAA budgets bring them closer to seeing their dreams realized in game form. Core gamers aren't satisfied with cheap little games that are made to entertain you for a few minutes at a time while you're bored and away from your house, they want long games that are of the quality of a Hollywood movie or even higher.
Mobile gaming will always have a big install base due to the fact that so many smartphones and tablets sell, but that doesn't change the fact that consoles have found a niche, a market that while small compared to the mobile market, has been steadily growing for years. As long as that market exists, there will always be a home for consoles. And I don't see that market dying anytime soon.