renz496 :
i think it is not much about Tegra sales. when talking about WinRT it is about their Project Denver.
Yes since this is aimed at notebooks/desktops and an IN-HOUSE cpu I'm guessing it will be tooled for 3-4ghz not a 2ghz tablet job in a <10w envelope. But maybe it's scalable. Boulder will be right behind it to attack servers. Both of these, and everyone else entering AMD/Intel's domain will change the landscape dramatically (none of the people coming into this market are in debt, all have cash and their socs are $25-40, not $300-3000). There are a good 5 companies coming for Intel's share of desktops/notebooks/servers (and AMD's too). Granted they will have grow the size of the die but we're still talking a chip that can easily sell for $100-150 vs. i7-4770's $320-350 and probably match it if running at 3.5-4ghz. The process lead is over in 2015 so you will actually have to BEAT the other guy in the chips not with shrinks. They aren't competing against AMD now who is broke. The 5 companies mentioned all have over $3.7B in cash and no debt (the complete reverse of AMD). Well not calxeda. But Samsung, NV, Qcom, Arm all have tons of cash and no debt (there's another name I'm missing, but oh well...you get the point).
Once that is in the books if I was NV, and more games come for HTML5, OpenGL, WebGL, Java etc I'd just block Intel from using my gpus (assuming AMD is worthless by 2016 as consoles die). If AMD doesn't have a competitive GPU and 60% of devs are already planning mobile games (this years #'s from GDC) vs. only 40% for PC and less than 13% for any console I cut Intel off to kill x86/directx. Put a billion into gaming and get google's help to kill x86 gaming (google already has gaming coming to the front with a console coming etc, and shield was the only major product displayed at IO this year-killing MS/Intel would have to be the goal). This is no different than what Intel did to NV with chipsets being blocked. If nobody has a competitive gpu, you can really put a dent in WIntel. Gamers will go where the best games and graphics are no matter who makes it. At that point the only thing left for android to conquer is WORK apps (adobe etc) which are only done on macs/pc's. Though everything can be ported I'm sure if the power and audience is there.
Quick google of this shows games were on display at IO 2013:
google games development
Lots of links etc for devs looking to bring more games to android. I'm hoping their console has a T4 in it shortly. I'd rather see a gaming king in google's device than qcom etc who have no gaming experience yet and devs have no experience optimizing like 20yrs years on AMD/NV hardware.
At ~5mil per game NV could fund a lot of AAA games. That's 200 games right, over say 5yrs so 40 top titles/yr? Also some don't cost 5mil; look at all the great ones coming via kickstarter for under 4mil to PC's & on android with small devs. Witcher and witcher2 only cost ~7mil each and you won't have to advertise as much with google doing it all on googleplay, their own devices etc. Torchlight was made with less than 20 people (14 devs+voice actors+1 music guy, for under a million in 11 months) and I think roughly 30 worked on torchlight 2. Both sold over a million copies just on PC and even giving away 30% that's a huge profit. It should be easy for NV to recover their costs per game when aimed at a 1-2Bil unit market vs. PC's gamers (which can also be ported to or made on since T5 is kepler tech, or just make them PC games and port to mobile!). Unreal3 engine now runs on RT and android (heck was ported to firefox in 4 days). Game devs know NV hardware and unreal 3 etc inside out. Also as noted Torchlight was made in a year. Torchlight 2 took 2yrs. T2 didn't take more than a few mil.
Raise your hand if you think torchlight 1 & 2 sucked...I see no hands

It doesn't have to look like battlefield 4 to be fun (or nintendo couldn't sell a console...LOL). Legends of grimrock lasts about 13-15hrs and was done by 4 guys in 1.5yrs (and a large portion wasn't full time, they had full time jobs until the last 6 months). Raise your hand if you played Grimrock and thought, this sucks for $13-$15. I see no hands.
Legends 2 has 6 guys working on it...LOL:
http://www.grimrock.net/wp-content/uploads/2013/03/forest_1080p.jpg
Not bad looking for 6 guys and a coffee maker...ROFL. Who says you need 40-100 people to make a great game?...Whatever. I'll merrily buy LoG2 the second it hits GOG. They are much more proficient this time too (according to them pumping out massive assets this time), so more monsters and longer play and better AI they say. I suspect Torchlight 3 will be great too (or whatever the next game is, they've openly ditched MMORPG based on it THANK GOD!). More singleplayer/coop please! I see a great future for NV, but not necessarily RT...LOL. Denver won't be exclusive to RT, but may help sales some.
Microsoft should have used the 1.7ghz T3+ in Surface RT and sales would have been far better (oh and knocking off $100). That's not to say tegra 3 is bad, just that they should have used the t3+ (400mhz more is a LOT!) that was out at the same time. What was the price difference between them, like $2? They gave a FAR slower version out at an expensive price vs. competition. With another 400mhz there might have been an excuse to buy one and reviews wouldn't have said it was underpowered. Thankfully the coming T4 version will eliminate most of the complaints (great gpu and A15 cpu).