Has doom been fixed by Bethesda yet for Pascal or is it still not working correctly (loading 1.08 library etc)?
Will we be getting some fresh benchmarks vs. 1080 (and at some point vega/1080ti) for pro apps like adobe/blender/3dsmax/maya etc? This card is aimed at content creation and most of the sales of all other titans are said to be going to these people and you guys seem to be one of the few who does workstation stuff here and there. I'm waiting to see how this plays out myself. Is that a huge difference with this card vs. 1080 for these apps in cuda stuff? Is there a big difference vs. AMD in OpenCL (or whatever they run faster with in adobe stuff - OpenGL or OpenCL)? If/when you do run these please use the fastest (most likely cuda for NV, and OpenCL for AMD) for each side. You seem to keep pitting OpenCL vs. OpenCL, which nobody with an NV card would run when Cuda is sitting right there in adobe etc. Gaming is of course pretty cool on this card, but the draw here is getting out of a $5000 Quadro card IMHO.
Info on doom reporting incorrect libraries (in case there's confusion about this)
http://www.hardocp.com/article/2016/07/19/nvidia_geforce_gtx_1060_founders_edition_review/4
"Take note, upon installing the provided NVIDIA drivers Vulkan Libraries 1.0.11.1 are installed by default from the NVIDIA drivers. We went ahead and upgraded to the latest Vulkan libraries utilizing the SDK to version 1.0.17.0, which is the latest stable version. We made sure to apply this SDK to update the libraries on all video cards tested. However, even though we have the libraries installed, it is up to the video card and game to utilize what it wants. In this case, we found on both NVIDIA GPUs DOOM uses Vulkan API libraries 1.0.8 in the game."
https://community.bethesda.net/thread/54585?tstart=0
Bethesda saying working on async with Nvidia (only works on AMD now).
"Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon."
Is this still the case or have they just not updated their faq?