Actually, for quite some years since RTX or so gets into the picture and yet more graphics tricks are available, more and more AAA titles just get into the photorealistic graphics and effects but no content/innovation category.
BG3 have DLSS support BUT they didn't really make focus into graphics or textures, those are styling of 1-2 decades ago graphics.
CP77 is kind of ok, but not really that great nor have a ton of innovation/addictive gameplay.
What I mean is that with that extra new DLSS frame gen support for each generation of new cards. it's the era of poor graphics not needing forever to code into we have all those fantastic gameplay ideas getting invented. One could argue that back then it was because there are so many rocks unturned one can easily create new yet addictive gameplay mechanics or ideas, but somethine as simple as a in depth and coherent campaign story isn't available in 99% of the games now, just slap in some good looking trailers with all those eye candy these new DLSS or AI allows and release the game in a broken state or with a hollow story line (e.g. COD6).
It's like a race to eyecandy only, and all these new ver. of DLSS and FSR is getting the coding more complicated each year, just to try optimise all these with raster is killing the dev/debug time to make sure all these arn't F up, and another apparent trend is that gameplay time/depth generally decreases as to create a better looking texture world with a 100+ GB size, but let's compress the story line to not make the game overly large.