'Obduction' Gets Oculus Rift Support On Halloween

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I really enjoyed Obduction. Walking on the edge of those cliffs in VR would nauseate me for sure. Really beautiful environments. A great storyline that initially disappoints because it is not hand fed to you on a spoon but rewards you as a 'well thought out' puzzle that requires deep thought even after you watched the final moments of the game unfold.
 
I might get this if it was just a PC game, but being an Oculus exclusive in VR, they've lost the sale. If you offer VR, you need to offer real, room-scale VR on the Vive.
 


Actually they're currently working on Vive support, but haven't given a release date for it. From what I understand, the Oculus support wasn't given priority due to any sort of publishing deal, but rather because it was one of their original Kickstarter stretch goals that the supporters pushed for, 2 years before the Vive was even announced.

I'm a Vive owner too and would love to replay this game in room-scale VR, but just for the record, Obduction is amazing on its own and totally worth buying. :)
 


Thanks for taking the time to reply to my poorly-informed, knee-jerk post. You've turned around my view on this, and I will buy this game.
 
I got this for Oculus and I personally don't think it's the best game for VR.

You spend most of the game "teleporting" a few feet ahead, looking the direction you want to go, and teleporting again. Even if I had room scale and hands it wouldn't improve it much. Games with room space VR work better if there's lots of objects to manipulate in a small area. And this, while a great game, isn't really designed in such a way.
 


Bummer.
I guess that's to be expected when a game was built to run on a monitor. I hope Fallout 4 VR turns out much better.
I'll go ahead and play Obduction in my theater, rather than waiting for a Vive version.
 
It didn't help that I am pushing the very low end of the VR spec. So I had to run it at low quality. Until I can hide enough money from my wife that I can buy a 1070 without her knowing I spent that much money, I won't know how good it looks in VR on High.

But moreso my issues were the gameplay. Teleporting is the only way I can move long distances in these games without feeling nauseous. And it has a fairly large world where most "zones" (10ft square ares you teleport into) are empty of objects you can interact with.
 


Thanks for the additional info. I can move in games without teleport as long as the floor is at floor-level. Luckey's Tale makes me sway because it's at waist-level. I have no life, so I was able to buy a 1080. With VR and all the great PC games available, it's a really good time to not have a life.
 
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