Oblivion

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Ok - so something is up here. I am LOVING Oblivion... (started with a fighter character, but quickly changed to a cat race thief... love it!)

Anyway - The beginning of the game was fine, but it seems to be slowing down lately.

Ive got most of the sliders down to just above 0... except I do have LOD on, because it doesn't seem to drop my framerate much...

The game is on 1024X768, and I got the textures on "LARGE" (whatever that means...

Shadows are mostly off... no AA no HDR (cant do it) and BLOOM on.

So, here is the weird part... I am having trouble INDOORS, and not so much OUTDOORS. I can leave on LOD distance as long as the grass is on around medium, and it looks and plays great, maybe a dropped frame now and then, but INDOORS Its pretty choppy, framerates from 12 - 20... and then they bounce up to 20 - 29

Outdoors is 25 - 50!

Any thoughts? Ive already turned down interior shadows and seld shadows.

Also - it doesnt seem to be happening in the IMperial City, just some of the other towns.
 
I have Oblivion for my Xbox 360. The game is rediculous. If you have an HD setup with 1080i capability, I'd DEFINATELY recommend getting a wireless controller and hooknig your comp up to a nice big HD TV.

The 360 handles the game with relative ease, and only gets choppy when you're out in the open and it has to do something like render a torch in the daylight 😎

The game is absolutely rediculous. If you're not awestruck by the graphics, you'll be consumed by the gameplay. I wish there was a way I could rate FPS for the 360, but it runs well.

The best RPG I've played since FF7, and even then, I like Oblivion better. There's more replay value.
 
just ran fraps with it, heres my FPS


Min
26

Max
44

Avg
33.158


this is outside with hdr on and max grass and view distance...when inside building my fps jumps up to 150+fps and stays like that its noticably slow outside because of this. please also note i have editied the ini file so that it uses multithreding in fights 😀

edit

forgot to say this is running at the res 1280*1024, without aa cause it doesnt work with HDR. no AF(its really not needed in these types of games).
 
I don't know if any of you play oblivion on xbox 360, but my friend found a cool glitch in that version at least. When you are picking a lock get the first rod then move the pick between the first and second rods. When the pick passes between the two, press the auto attempt button and the lock will be picked. This may take a few tries, but works on all locks
(easy-very hard).

heres a better one for the pc version and btw is the only cheat i use cause i cant find enough lockpicks(lol)

press the ` key, then use the mouse pointer and click on the item you want to unlock(should show item name at the top of screen) then type unlock and press enter, and bingo the door/chest/cabnet is unlocked readyt for you to walk through. 😀
 
A lot of people have this problem in imperial city.. Turn down the draw distance for actors.. Imperial city usually have 8-10 people working around at any given time and that definently solve my problem by lowering it to maybe 3/4.
 
I have Oblivion for my Xbox 360. The game is rediculous...

Thus proving my point people, it doesn't matter Xbox vs PC, it matters most about the game, both are capable, and HAZAH, freakin' enjoy!

All the best Whiz! I first played Morrowind on the original Xbox, and moved it to PC, both were great times. 8)
 
:trophy:

heres a better one for the pc version and btw is the only cheat i use cause i cant find enough lockpicks(lol)

Sneaky Ba$$tard! I love it! I will try my best not to use it but sometimes my Rollerball mouse skips a bit (switched to non optical for my feature buttons in editing), and I break 5-6 lockpicks on a dang 2 tumbler lock! So thanks, man will probably use it once or twice before the game is over. :lol:
 
I seem to be pretty lucky with my performance considering I have a pretty cheesy computer. I play at 1280x1024 with medium textures, all sliders a bit under half-way. No Bloom or HDR or AA or AF. Normal detail on water reflections and window relfections on, far rendering on. The fps are roughly at 25 but can dip at times in the large forests. I think it's mainly a cpu bottleneck for me.
 
I did as per your suggestion. Thanks a lot. Now outdoors the fps hovers around 30 to 40. In the 30's most of the time. Indoors it's 40 to 80. 50's most of the time. Shows that the second time I ran FRAPS gives more accurate FPS count than the first time. 1024 x 768. No aa. No softshadows. Applying HDR. everything else applicable, set to the max.

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:trophy:


heres a better one for the pc version and btw is the only cheat i use cause i cant find enough lockpicks(lol)

Sneaky Ba$$tard! I love it! I will try my best not to use it but sometimes my Rollerball mouse skips a bit (switched to non optical for my feature buttons in editing), and I break 5-6 lockpicks on a dang 2 tumbler lock! So thanks, man will probably use it once or twice before the game is over. :lol:

you can actually lock doors in the same way by typing lock instead of unlock too. you say you will use it once or twice but its so damn easy to slip into a habit of using that unlock cheat(damnit)
 
I seem to be pretty lucky with my performance considering I have a pretty cheesy computer. I play at 1280x1024 with medium textures, all sliders a bit under half-way. No Bloom or HDR or AA or AF. Normal detail on water reflections and window relfections on, far rendering on. The fps are roughly at 25 but can dip at times in the large forests. I think it's mainly a cpu bottleneck for me.

What is MEDIUM textures? Is that where the button says LARGE right now?

I am playing at 1024_760 Sliders set way under half, Bloom ON, NO AA.. water reflections and stuff ON... LARGE textures... (i think)

I am OK during most of the game, but if I get into a tavern with like 7 others it gets way down, like 12 - 18 FPS.

So - Can anyone else suggest anything?
 
Indoors generaly have much better lighting than outdoor scenes, therefore your graphics card is strained under bloom, which does drain its capabilities about 20%-40% depending on the card and the rest of your system. My suggestion is to turn off bloom, or, goto the in-game options menu, then video, then you will see a spot where it says LARGE in the middle of the screen, click it untill its on medium.
 
I don't generally use any cheats the first time through a game, but that unlock tip will come in handy. I'm getting better and am stocking up on picks, but used 14 of my 41 lockpicks on one average lock last night 😳 , only to find 22 gold pieces inside. :x Probably could have auto opened it breaking less than 5.
 
I spent a day using a particular type of magic so I could get an 'open average locks' spell.

If I come up against a hard lock, I cheat by quicksaving before I try. I only carry one lockpick... :)
 
Well, I have little else to add to the performance department, though my tweaking visuals UP will increase when I can get my hands on 1GB sticks of RAM, as my motherboard has been throwing a fit with any more than one of my sticks.

However, I've noted that Firingsquad has been posting some performance tests here. It's rather interesting to note that if you rename Oblivion.EXE to AFR-FriendlyD3D.EXE, Oblivion will actually run in AFR mode for ATi CrossFire; this results in ludicrous performance jumps, and actually brings it above SLi for once. Of course, you could've easily guessed that it's not perfect, and there are apparently some rather glaring artifacts visible when doing this right now, so hopefuly such will be looked at for Catalyst 6.4.

I wonder if THG will ever get around to even making ANY article on Oblivion?
I have Oblivion for my Xbox 360. The game is rediculous. If you have an HD setup with 1080i capability, I'd DEFINATELY recommend getting a wireless controller and hooknig your comp up to a nice big HD TV.

The 360 handles the game with relative ease, and only gets choppy when you're out in the open and it has to do something like render a torch in the daylight 😎

The game is absolutely rediculous. If you're not awestruck by the graphics, you'll be consumed by the gameplay. I wish there was a way I could rate FPS for the 360, but it runs well.

The best RPG I've played since FF7, and even then, I like Oblivion better. There's more replay value.
Well, here's the shocker: the Xbox 360 version is capped at 30fps. As you can clearly see, the "you NEED 60fps" stuff is bullcrap. ~25-30fps average is fine, really, on any platform, and the game definitely blows you away.

But really, you don't want a widescreen; I'd recommend using this as an excuse to build a real "home theatre," complete with the projector! I've actually played games using a projector, and I must say that it is an amazing experience. 8)
 
As you can clearly see, the "you want 60fps" stuff is bullcrap.

Bullcrap yourself! I personally see a huge difference between 30 and 60 fps... if you're eyes are incapable of seeing it more power to you, but that don't make it bullcrap!


I've actually played games using a projector, and I must say that it is an amazing experience. 8)

Yep, me too. Nothing like playing Need for Speed on the wall...
 
Bullcrap yourself! I personally see a huge difference between 30 and 60 fps... if you're eyes are incapable of seeing it more power to you, but that don't make it bullcrap!
Well, that WAS an exaggeration. I phrased it incorrectly; it's that 60fps isn't strictly necessary. I can out-frag most people in, say, Unreal Tournament 2004 at only 20fps, as I've found. (note I said only MOST, which is far from ALL)

I can actually clearly notice the difference to AT LEAST 120fps, the highest I can get the refresh rate on any of my monitors to go to. However, for Oblivion, I have little need for anything past 30fps, and am actually fine with 20-25fps.
 
Bullcrap yourself! I personally see a huge difference between 30 and 60 fps... if you're eyes are incapable of seeing it more power to you, but that don't make it bullcrap!

I think what NTK is saying (not that I need to speak for him) is what I've said about SplinterCell, some games you can get away with lower framerates. I never woud've guess it for Morrowind/Oblivion, but 20-30fps is suprisingly playable for me, and worth the boost in resolution. I would've expect terrible performance, but even battles are good enough. Would I like more? Sure, but it's is surprisingly good compared to the way it feels to me when I get 30FPS in UT2K4 or Halo or even FartCry.

I'd grant that this game lies somewhere inbetween those titles, and SplinterCell.
 
Hey NTK nice to see you a little more active (been playing I guess 8) ). Regarding the FS review (BTW wonder who turned him on to that? :twisted: ), I just saw this posted at ES forums;

http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=21960

Ati Patch (the CHUCKpatch) that adds AFR and HDR+AA. :mrgreen:

Thought you should know for when helping the others.
Well, I already got that link, at the thread you made for it. As for my posting here, I'm no longer playing Oblivion in every moment of my spare time. (and a few moments that AREN'T spare) The annoying thing is what they've done to the forums since then; there's now a 60-second "flood control" which I find rediculous, given that it times between when you actually post, and when you click "reply." Hence, I spend much time with the forums up in my browser, but browsing in another window, and hence miss much of what may be posted. (as for tabs? Those are only enough for all the pages I've viewing from the SAME SITE, of course! 😛)

I think what NTK is saying (not that I need to speak for him) is what I've said about SplinterCell, some games you can get away with lower framerates. I never woud've guess it for Morrowind/Oblivion, but 20-30fps is suprisingly playable for me, and worth the boost in resolution. I would've expect terrible performance, but even battles are good enough. Would I like more? Sure, but it's is surprisingly good compared to the way it feels to me when I get 30FPS in UT2K4 or Halo or even FartCry.

I'd grant that this game lies somewhere inbetween those titles, and SplinterCell.
Indeed, that is much of what I meant. Of course, I also just happen to be someone with a better tolerance for "teh suxors" in settings, resolutions, and framerates; it actually wasn't until around 2000 that I actually started playing non-VGA games, after all. 😀

But it is also true, again, that Oblivion is much more playable at sub-60fps than Unreal Tournament 2004. My comment about being profficient at even 20fps may still stand, but I definitely play better at 60fps. I moved up to playing it on my X800XT around a year ago, (it was a late addition to my system, which I've been using for about 2 years now) and haven't looked back since; being able to play at 1024x768 x6AA @60fps just looks good there.

The real irony is I get similar performance in both Morrowind and Oblivion, maxing both out in settings.
 
The annoying thing is what they've done to the forums since then; there's now a 60-second "flood control" which I find rediculous, given that it times between when you actually post, and when you click "reply." Hence, I spend much time with the forums up in my browser, but browsing in another window, and hence miss much of what may be posted. (as for tabs? Those are only enough for all the pages I've viewing from the SAME SITE, of course! 😛)

Yep I feel the same when trying to answer more than one thread of questions at a time, and especially when trying just before sleep it's a little annoying because either Iput of sleep a few minutes or I leave the thread unanswered and it sinks into the ether of 1000+ post by the AM when I wake up.

The real irony is I get similar performance in both Morrowind and Oblivion, maxing both out in settings.

And perhaps that's why I'm far more accepting of the lag in the game than some people in the ES forums (everyone ask why they don't get the same framerates as HL2/BF2), having started Morrowind with the AIW 16MB PCI and 8MB laptop, and then moving to the R8500, I played slow before, and expected it again. Still very playable for me with bloom at low WS resolution. Could I use more performance, dang sure, is it a big deal? No, gameplay is strong enough even at low res and medium/low framerates.
 
There is a DEFINATE difference between 30 FPS and 60 FPS... I read somewhere that the human eye's detection rate blurs at 70+ FPS. But when I change my monitor refresh rate, I can see a difference. Oh well.
 
I get like 30 fps at 1280/1024 outside with sliders in middle I dont like it. You can see the odd dropped frame think I am gonna go down to 1024/768 with aa2 on. Tried it but it's not as nice on the eyes.
 
There is a DEFINATE difference between 30 FPS and 60 FPS... I read somewhere that the human eye's detection rate blurs at 70+ FPS. But when I change my monitor refresh rate, I can see a difference. Oh well.

There is a difference, but you're missing the point (BTW perception can be much higher than 70fps depending on situation, but that's a different issue).

What were talking about is not the perception of fluid movement so much as playability. For some games, because the pace is not jump-fragging everything then lower framerates can be comfortable to some people, still not others. I don't pretend I have fluidity in display where it's like a live video, however it's nowhere near enough to distract me from the game and ventually I adapt to it. Ask me if it's crisp clean motion, heck no, ask me if it's playable and immersive, hell yes!

But like I mention it's different for everyone, and I say that as someone who CANNOT watch DLPs because even the newer faster ones still give me RGB patterns and rainbow effect, so it's not my ability to perceive that's the issue, it's HOW I chose to use that ability.