Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
On 2005-03-06, Kyle Haight <khaight@lefDELETEtistME.org> wrote:
> In article <slrnd2gqph.b8p.shadows@helena.whitefang.com>,
> shadows <shadows@whitefang.com> wrote:
>>On 2005-03-04, Bateau <Gamera@work.stomping.aza> wrote:
>>
>>> No, wasting money on making new endings would cut into their own
>>> revenue.
>>
>>It's not a new ending. All the art assets are still in the data
>>file. They just need to script and test.
>
> Did they do the voice recordings that would be needed for the extended
> ending? If not, that would raise the difficulty of a new content patch.
Yes. Follow the links. People even posted mp3s of the dialogs
being spoken by the actors. It's all there. It also makes the
endings in PST pale in comparison. Chris Avellone out did himself
this time around but we're left with all the art assets in place
and no animations or scripting.
> It's also worth noting that OE likely doesn't have scripters sitting
> around doing nothing; they'll be working on NWN2. Taking those people
> off NWN2 will slip the schedule for that project, and there are
> repurcussions there too. They may have a legal obligation to deliver
> NWN2 by some fixed date, and if the NWN2 schedule can't absorb the slip
> from transferring resources back to KOTOR2, well...
If you play KOTOR2 it becomes painfully obvious about 2/3rds in
that EVERYTHING is rushed. I saw a couple of glaring typos. I
experienced at least three subplots that were never resolved
because the game just went straight to credits shortly after.
> I don't know the internal details of OE's staffing and project management.
> I'd like to see an improved ending to KOTOR2. But there are real
> tradeoffs involved. If their scripters spend time extending the KOTOR2
> ending, but that slips NWN2 enough that they have to cut corners to make
> *that* ship date, have they really gained anything? Or will people like
> you just complain that they "obviously" didn't learn anything from the
> KOTOR2 problems, and refuse to buy whatever their next game is?
Kyle, when people complain about "suits" ruining games I usually
don't pay attention. Greed drives business.
However, in this case the business sense in releasing such an
incomplete product is simply misguided. They completely screwed
the KOTOR franchise. There's no way you can begin KOTOR3 and not
be completely confused unless it's a prequel.
Have you played VTM: Bloodlines? The plot in that game came full
circle. Albeit it wasn't particularly brain shattering but at
least the game gave you closure. KOTOR2 does not do this. The
ending is essentially a novelist stopping midway and writing:
"..." as the last three symbols at the end of the novel.