yeah i saw that 2. im guessing they just got it wrong and meant a single display, split between both eyes.What I am wondering is since when did the oculus run over dual displays. It has always been 1 display in all the prototypes. I have the gen 2 prototype and it is 1 display, same with Crystal Cove. Seems like a big change mid development like that. Maybe in response to the Vive. Valve was after all working with the Oculus team as well.
Since we're using pixels per second as a measure of demand, here is the Rift stacked with other common monitors:
1920x1080 @ 60Hz (124M) Std 1080p
2160x1200 @ 90Hz (233M) Oculus Rift
2560x1600 @ 60Hz (246M) Std 2K/Pro
3440x1080 @ 60Hz (297M) Extra Wide (Note: not 2x1080p)
1920x1080 @ 144Hz (299M) Gaming 1080p
3840x2160 @ 60Hz (498M) Std 4K
5120x2880 @ 60Hz (884M) Something I found on newegg and now want.