Oculus Reveals Recommended Specs For Oculus Rift, Includes Core i5-4590 And GTX 970, R9 290

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Gregg Kemp

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I think my rig will handle the load. I am sure that the R9 290X I have will be able to do the job. The i7-5820k with 16 GB of RAM will most definitely hand that load.
 

ap3x

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What I am wondering is since when did the oculus run over dual displays. It has always been 1 display in all the prototypes. I have the gen 2 prototype and it is 1 display, same with Crystal Cove. Seems like a big change mid development like that. Maybe in response to the Vive. Valve was after all working with the Oculus team as well.
 

draphius

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What I am wondering is since when did the oculus run over dual displays. It has always been 1 display in all the prototypes. I have the gen 2 prototype and it is 1 display, same with Crystal Cove. Seems like a big change mid development like that. Maybe in response to the Vive. Valve was after all working with the Oculus team as well.
yeah i saw that 2. im guessing they just got it wrong and meant a single display, split between both eyes.
 

darkmendez

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Wow, I can't believe people is still hating on AMD processors and Nvidia video cards....well, it's not always about performance, it's what you can afford. People today is still using Geforce 400 series and older processors.
 

lukeeu

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From my experience of adding DK2 support to software I work on I can tell those figures aren't exagurated at all. DK2 SDK want's you to deliver someting like 2x1400x1300x75 ~= 300Mpixels per second. However getting the GUI, 2D, user interaction right in a complete new use scenario is much harder than 3D.
 

Super_Nova

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Hmmm, except the cpu my pc meets the demands. I have an overclocked i5 2500k. Will this still do the trick and if not, will it meet the demands if I upgrade to an i7 (either 2700k or 3770k)? I don't want to have upgrade my motherboard at the moment.
 

mapesdhs

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Super_Nova, what mbd do you have atm? What clock is your 2500K set to? Just for reference, an ASUS M4E/Z will run any 2700K at 5GHz no problem with just a simple TRUE air cooler and one quiet fan (I've built six systems like this so far). Other mbds will vary, but used M4Es pop up fairly often now.

Having said that, a newer build would provide better storage options, better IPC even without an oc, etc. But otherwise yes, an oc'd 2500K should be fine to begin with.

Ian.

 

lekzero

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It seems that the oculus simply copied the idea from Valve / HTC and put two screens, previously was one screen only.
 

The_Trutherizer

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Meh... I basically need to up my graphics card by one model.

That said. I'll at least wait for the system benchies.

Oh... and you can be sure those games that currently run at like 150+ fps on your current rig will have no issue on the rift apart from compatibility maybe. Basically... You might need specs like this for the really graphics intensive titles, but there will still be plenty you can play/view that will run just fine on just about any half modern gaming PC.
 

goodevil

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Since we're using pixels per second as a measure of demand, here is the Rift stacked with other common monitors:

1920x1080 @ 60Hz (124M) Std 1080p
2160x1200 @ 90Hz (233M) Oculus Rift
2560x1600 @ 60Hz (246M) Std 2K/Pro
3440x1080 @ 60Hz (297M) Extra Wide (Note: not 2x1080p)
1920x1080 @ 144Hz (299M) Gaming 1080p
3840x2160 @ 60Hz (498M) Std 4K
5120x2880 @ 60Hz (884M) Something I found on newegg and now want.

But retail Oculus Rift will render each eye at 1600x1400 apply lens correction (process similar to AA) and final result has to be refreshed at 90Hz so 403M. That's why they say "the Rift's rendering requirements go much higher: around 400 million shaded pixels per second"
 
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