Please, give some respect instead of just assuming that I am a Mac fanboy. I am not. I just converted to a Mac laptop for simplicity of use, and found out some virtues that I like. There are some shortcomings that can be overcome, but overall it is more than satisfactory.
Anyhow, if creating software that is cross-platformed is so difficult, why is there so much of it available for both Windows and Mac? Realplayer is cross platformed, as is iTunes, Windows Media Player, MS Office, you name it. Cross platforming is not as difficult as people may think, it just takes a little more time than writing for one OS alone. (You would figure, it takes a little more time at the keyboard to do the new encode of the program you are creating.) I am not a programmer, however my father has been for about 20 years. He writes programs for both Windows and Mac systems, telling me that I am not that far off the mark in my understanding of cross-platforming. If you know how to write for both, it is not THAT hard, just a little time consuming.
Anyhow, I know that more companies would have to be brought into the mix, such as benchmarking companies such as PCMark and 3dMark. Also, would it be possible for someone to write new code to run DirectX programs, thus opening up the gaming market? Mabye or mabye not. I am not a programmer, some of you are. I just know that one of the chief complaints regarding writing for Mac, at least cross-platforming, used to be not because of software, but because of hardware, namely the CPU. Architecture was a huge problem that is no longer an issue. Now Mac is running x86 just like PC's. An old fighter entered ring with a new heart, (Mac that is,) and it might seem that PC people are scared. I just gather that from PC fanboys.
I asked a simple question. Would it be possible for Tom's to benchmark a OSX system against either a Windows XP system or Vista? This would definately open up some serious discussions about the market today when either one wins. A fair comparison would take the "fanboy" issue out of the equation, be it Mac of Windows. All I would like to see is a fair comparison between the two. Whoever wins I will take it and run with it.
Anyhow, if creating software that is cross-platformed is so difficult, why is there so much of it available for both Windows and Mac? Realplayer is cross platformed, as is iTunes, Windows Media Player, MS Office, you name it. Cross platforming is not as difficult as people may think, it just takes a little more time than writing for one OS alone. (You would figure, it takes a little more time at the keyboard to do the new encode of the program you are creating.) I am not a programmer, however my father has been for about 20 years. He writes programs for both Windows and Mac systems, telling me that I am not that far off the mark in my understanding of cross-platforming. If you know how to write for both, it is not THAT hard, just a little time consuming.
Anyhow, I know that more companies would have to be brought into the mix, such as benchmarking companies such as PCMark and 3dMark. Also, would it be possible for someone to write new code to run DirectX programs, thus opening up the gaming market? Mabye or mabye not. I am not a programmer, some of you are. I just know that one of the chief complaints regarding writing for Mac, at least cross-platforming, used to be not because of software, but because of hardware, namely the CPU. Architecture was a huge problem that is no longer an issue. Now Mac is running x86 just like PC's. An old fighter entered ring with a new heart, (Mac that is,) and it might seem that PC people are scared. I just gather that from PC fanboys.
I asked a simple question. Would it be possible for Tom's to benchmark a OSX system against either a Windows XP system or Vista? This would definately open up some serious discussions about the market today when either one wins. A fair comparison would take the "fanboy" issue out of the equation, be it Mac of Windows. All I would like to see is a fair comparison between the two. Whoever wins I will take it and run with it.