Original EQ Had IMMERSION

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On Tue, 01 Feb 2005 02:24:11 GMT, Don Woods <don-ns@iCynic.com> wrote:

>Graeme Faelban <RichardRapier@netscape.net> writes:
>> > Next thing you know.. everyone will get gate. =(
>>
>> Oh, wait, they did...
>
>Yeah? Tell that to my level 51 monk.

Gating potions ?
Going price is 2800 to 3000p for a 10 charge gate potion,NPC Vendors
buy it back for 1900p independtly of how many charges are left.
So the average price is 120p to gate,affordable in a game where mobs
with 16 hitpoints drop bazaar sellable loot up to 30p. :)

Uland 67 Hunter
 
Archived from groups: alt.games.everquest (More info?)

On 1 Feb 2005 15:17:57 GMT, Graeme Faelban
<RichardRapier@netscape.net> wrote:

>Don Woods <don-ns@iCynic.com> wrote in news:7wy8e9uiet.fsf@ca.icynic.com:
>
>> Graeme Faelban <RichardRapier@netscape.net> writes:
>>> > Next thing you know.. everyone will get gate. =(
>>>
>>> Oh, wait, they did...
>>
>> Yeah? Tell that to my level 51 monk. (As I understand it, the
>> everyman gate ability is only available to high-level characters,
>> or costs a lot of AA points, or both.)
>>
>
>Level 70, not sure off hand about the cost. Nobody specified level, aside
>from which, everyone does have gate available to them if they really want
>it. I've sold quite a few gate potions.

Level 67 and 7 AAs for Rangers,transports you to your birthing
place,annoying if you were born in Surefall Glade.In this case I am
glad I have a Woodelf Ranger,"Origin" ports me to Kelethin Ranger
Guild.

Uland 67 Hunter
 
Archived from groups: alt.games.everquest (More info?)

On 2005-02-02, Meldur <Meldur@t-online.de> wrote:
> Level 67 and 7 AAs for Rangers,transports you to your birthing
> place,annoying if you were born in Surefall Glade.In this case I am
> glad I have a Woodelf Ranger,"Origin" ports me to Kelethin Ranger
> Guild.
>

Annoying? Why?

Surefall glade with AA. Lesser Faydark with Tolans BP. Best of both
worlds 😉

Once-Was-Suiddaru 😉

Matt
 
Archived from groups: alt.games.everquest (More info?)

In article <slrnd01ckb.o6j.pingu@keg.zymurgy.org>, pingu@keg.zymurgy.org
says...
> On 2005-02-02, Meldur <Meldur@t-online.de> wrote:
> > Level 67 and 7 AAs for Rangers,transports you to your birthing
> > place,annoying if you were born in Surefall Glade.In this case I am
> > glad I have a Woodelf Ranger,"Origin" ports me to Kelethin Ranger
> > Guild.
> >
>
> Annoying? Why?
>
> Surefall glade with AA. Lesser Faydark with Tolans BP. Best of both
> worlds 😉

Not really. :)

There is never a reason to return to SFG. Its 3 zones from PoK, the
closest bank, or anywhere worth going.

Tolans BP gets you to LF, which makes a Kelethin bound Ranger again, 1
zone closer to everything relevant.

PrePoK books it would have been pretty awesome... now its virtually
irrelevant to be able to land in sfg.
 
Archived from groups: alt.games.everquest (More info?)

On 2005-02-02, 42 <nospam@nospam.com> wrote:
>
> Not really. :)
>
> There is never a reason to return to SFG. Its 3 zones from PoK, the
> closest bank, or anywhere worth going.
>
> Tolans BP gets you to LF, which makes a Kelethin bound Ranger again, 1
> zone closer to everything relevant.
>
> PrePoK books it would have been pretty awesome... now its virtually
> irrelevant to be able to land in sfg.

I *liked* surefall 😉 And anyway, you might be a zone further
away in LFay ,but you're about 200 meters closer to the book 😉 depends
how fast you zone which you prefer, I guess 😉

I suppose you might have a point that its, uh, a bit of a backwater now,
though 😉

M
 
Archived from groups: alt.games.everquest (More info?)

"Davian" <davian@nospammindspring.com> wrote in
news:vLydnWFWLvY4u53fRVn-2g@adelphia.com:

>
>
>
> "Graeme Faelban" <RichardRapier@netscape.net> wrote in message
> news:Xns95F0546C5AFF1richardrapiernetscap@130.133.1.4...
>> Don Woods <don-ns@iCynic.com> wrote in
>> news:7wy8e9uiet.fsf@ca.icynic.com:
>>
>> > Graeme Faelban <RichardRapier@netscape.net> writes:
>> >> > Next thing you know.. everyone will get gate. =(
>> >>
>> >> Oh, wait, they did...
>> >
>> > Yeah? Tell that to my level 51 monk. (As I understand it, the
>> > everyman gate ability is only available to high-level characters,
>> > or costs a lot of AA points, or both.)
>> >
>>
>> Level 70, not sure off hand about the cost. Nobody specified level,
>> aside from which, everyone does have gate available to them if they
>> really want it. I've sold quite a few gate potions.
>>
>
> 67 and 8 AA's, I believe.
>
>

Oooh, better yet, 3 whole levels earlier...

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 23 Dwarven Mystic, 20 Sage
Aviv, 12 Gnome Brawler, 14 Craftsman
 
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"Davian" <davian@nospammindspring.com> wrote in
news:_rOdnVZxKYxMj53fRVn-hA@adelphia.com:

>
>
>
> "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> news:Xns95EFECECFD1BERumbledorhotmailcom@216.148.227.77...
>> "Davian" <davian@nospammindspring.com> wrote in
>> news:au2dnYabhtBmTmPcRVn-pA@adelphia.com:
>>
>
>> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
>> > news:Xns95EFC97E88C9ARumbledorhotmailcom@216.148.227.77...
>> >>
>> >> It's interesting that those who find such fault with things like
>> >> this are all but unable to enjoy anything that doesn't move them
>> >> farther down the xp track.
>> >
>> > Generalize much?
>>
>> Excuse me. *Many* of those. Feel better?
>>
>
> Not particularly. Whether its everyone or almost everyone, declaring
> unilaterally that those who disagree with you on this are exp
> obsessed, non rp powergamers (or whatever you're calling them this
> week) may be a nice way to declare victory in your argument, but it
> doesn't really bolster your point.
>
> In other words, unless you have some way to back up what you're
> saying, I officially declare you to be talking out of your ass.

Please. You're putting enough words into my mouth as to have your own two-
way argument.

It was a fair observation. Of course it does not apply to everyone of that
opinion, but quite often enough to be used in discussion.

Pick a fight someplace else. I'm really not in the mood.

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
Archived from groups: alt.games.everquest (More info?)

"Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
news:Xns95F17E5C8EF71Rumbledorhotmailcom@204.127.199.17...
> "Davian" <davian@nospammindspring.com> wrote in
> news:_rOdnVZxKYxMj53fRVn-hA@adelphia.com:
>

> >
> > In other words, unless you have some way to back up what you're
> > saying, I officially declare you to be talking out of your ass.
>
> Please. You're putting enough words into my mouth as to have your own two-
> way argument.
>
> It was a fair observation. Of course it does not apply to everyone of that
> opinion, but quite often enough to be used in discussion.
>

Sure, if you don't mind using blatant generalizations that have little backing
in reality.

> Pick a fight someplace else. I'm really not in the mood.
>

Then leave.

--
Davian - Wood Elf Warrior on Guk
Talynne - Half Elf Rogue on Guk

Davian - Night Elf Rogue on Bloodhoof
 
Archived from groups: alt.games.everquest (More info?)

In article <slrnd01mfi.p47.pingu@keg.zymurgy.org>, pingu@keg.zymurgy.org
says...
> On 2005-02-02, 42 <nospam@nospam.com> wrote:
> >
> > Not really. :)
> >
> > There is never a reason to return to SFG. Its 3 zones from PoK, the
> > closest bank, or anywhere worth going.
> >
> > Tolans BP gets you to LF, which makes a Kelethin bound Ranger again, 1
> > zone closer to everything relevant.
> >
> > PrePoK books it would have been pretty awesome... now its virtually
> > irrelevant to be able to land in sfg.
>
> I *liked* surefall 😉 And anyway, you might be a zone further
> away in LFay ,but you're about 200 meters closer to the book 😉 depends
> how fast you zone which you prefer, I guess 😉

Fair enough. But the kelethin ranger could get a BP too :)

> I suppose you might have a point that its, uh, a bit of a backwater now,
> though 😉

I liked SFG too... but sans bank, and on the way to nowhere...qeynos is
a backwater... SFG is a backwater to the backwater. 😛
 
Archived from groups: alt.games.everquest (More info?)

42 <nospam@nospam.com> wrote:
> I liked SFG too... but sans bank, and on the way to nowhere...qeynos is
> a backwater... SFG is a backwater to the backwater. 😛
The no bank remark puzzles me. Jagged pine forest does have a bank. And
unless you're KoS to them it is very easy to reach.


Hagen
 
Archived from groups: alt.games.everquest (More info?)

Did you say something, Hagen Sienhold <durragon@web.de>?

>42 <nospam@nospam.com> wrote:
>> I liked SFG too... but sans bank, and on the way to nowhere...qeynos is
>> a backwater... SFG is a backwater to the backwater. 😛
>The no bank remark puzzles me. Jagged pine forest does have a bank. And
>unless you're KoS to them it is very easy to reach.

I used the Surefall Gate a *lot* for selling/banking purposes. Less
lag than in zoning in to PoK was the main reason, foraging the
occasional plant shoot was the other.


Cel
Retired druids & sundry
 
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"Davian" <davian@nospammindspring.com> wrote in
news:Y7-dncUv1d8ewpzfRVn-iw@adelphia.com:

>
>
> "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> news:Xns95F17E5C8EF71Rumbledorhotmailcom@204.127.199.17...
>
>> Pick a fight someplace else. I'm really not in the mood.
>>
>
> Then leave.
>

Oh, grow up.

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
Archived from groups: alt.games.everquest (More info?)

"Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
news:Xns95F2D42809BAARumbledorhotmailcom@63.240.76.16...
> "Davian" <davian@nospammindspring.com> wrote in
> news:Y7-dncUv1d8ewpzfRVn-iw@adelphia.com:
>
> >
> >
> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> > news:Xns95F17E5C8EF71Rumbledorhotmailcom@204.127.199.17...
> >
> >> Pick a fight someplace else. I'm really not in the mood.
> >>
> >
> > Then leave.
> >
>
> Oh, grow up.
>

Just can't live without the last word, eh?


--
Davian - Wood Elf Warrior on Guk
Talynne - Half Elf Rogue on Guk

Davian - Night Elf Rogue on Bloodhoof
 
Archived from groups: alt.games.everquest (More info?)

"Davian" <davian@nospammindspring.com> wrote in news:182dnaWfK-QyaZ_fRVn-
3Q@adelphia.com:

>
>
>
> "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> news:Xns95F2D42809BAARumbledorhotmailcom@63.240.76.16...
>> "Davian" <davian@nospammindspring.com> wrote in
>> news:Y7-dncUv1d8ewpzfRVn-iw@adelphia.com:
>>
>> >
>> >
>> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
>> > news:Xns95F17E5C8EF71Rumbledorhotmailcom@204.127.199.17...
>> >
>> >> Pick a fight someplace else. I'm really not in the mood.
>> >>
>> >
>> > Then leave.
>> >
>>
>> Oh, grow up.
>>
>
> Just can't live without the last word, eh?
>
>

Here's a last word for you. *plonk*

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
Archived from groups: alt.games.everquest (More info?)

"Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
news:Xns95F3EA01F3B2Rumbledorhotmailcom@216.148.227.77...
> "Davian" <davian@nospammindspring.com> wrote in news:182dnaWfK-QyaZ_fRVn-
> 3Q@adelphia.com:
>
> >
> >
> >
> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> > news:Xns95F2D42809BAARumbledorhotmailcom@63.240.76.16...
> >> "Davian" <davian@nospammindspring.com> wrote in
> >> news:Y7-dncUv1d8ewpzfRVn-iw@adelphia.com:
> >>
> >> >
> >> >
> >> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> >> > news:Xns95F17E5C8EF71Rumbledorhotmailcom@204.127.199.17...
> >> >
> >> >> Pick a fight someplace else. I'm really not in the mood.
> >> >>
> >> >
> >> > Then leave.
> >> >
> >>
> >> Oh, grow up.
> >>
> >
> > Just can't live without the last word, eh?
> >
> >
>
> Here's a last word for you. *plonk*
>

You will of course forgive me if I don't break down crying because a grade A
jackass such as yourself doesn't want to talk to me.

--
Davian - Wood Elf Warrior on Guk
Talynne - Half Elf Rogue on Guk

Davian - Night Elf Rogue on Bloodhoof
 
Archived from groups: alt.games.everquest (More info?)

johndoe@example.com wrote:
> scritchy <scritchy@gmail.com> wrote:
> > Is frustration really the same as immersion? I couldn't imagine
only
> > having a couple hours to play, getting a /tell from a group of
friends
> > to meet them in a zone that is forever away. Get to the docks,
barely
> > miss the boat and have to wait for the next one (I don't remember
the
> > time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
> > Then run across however many zones to get to your friends.
Suddenly,
> > you are down to an hour or less of playing time. Yay, immersion!
>
> There are lots of instant gratification games you can play. Go play
> them.

So rather than even having the option of getting somewhere to play with
friends, go play something else? Gotcha.

> > I could see them leaving the long way around, but not forcing it on
> > people.
>
> Which is practically the same thing as not having the long way around
> at all.

How is it practically the same? You have two options of getting
somewhere, the long, 'more immersive' way, or the shorter way. If
nothing is being forced on you then how is only having one way the same
as both ways?

> > If I want immersion in a fantasy world, I believe
> > teleportation supports that. If others don't, I have nothing
against
> > them spending an hour to get somewhere. Please, don't keep
unnecessary
> > timesinks in in the name of immersion though.
>
> That kind of logic leads to modern day EQ1, which most people agree
> was not nearly as cool and immersive as original+Kunark+Velious era
> EQ1.
>
> But hey, be happy, you got your way, right?

It wasn't my way, I didn't even bother playing until a couple months
before EQ2 came out. What I don't understand is how can people want
more timesinks in a game that already includes a ton of them? I did
make a few runs that were recommended to me by some friends that have
played forever - just to see how it was. Even without the boats, the
runs were long, and I have to agree they were cool the first time I did
them. There is no way that I would want to have to do that every time
I wanted to go meet a group though.
 
Archived from groups: alt.games.everquest (More info?)

42 wrote:
> Fortunately *You wouldn't*. That's the whole friggin point.
>
> On good old earth I can't meet my friends in China for a soccer game,

> and then spend a couple hours skiing in the Swiss Alps, before ending
my
> day touring Aztec pyramids in Mexico.
>
> But you don't whine and bitch that the Earth is too big and that it
> takes to long to get anywhere. You just spend time in and around
-where
> you are- and every now and then you drastically change where that is.

Nope, because real life isn't a game that I play to relax. If you
can't see the difference and why a parallel doesn't work between what I
was saying and your example, it will be impossible to have a
conversation.

On Earth, it is possible to spend a day in China, then the next day
spend it in the Alps. Of course, that is assuming you have 24 hours in
a day to travel. In a game, I suppose you could have 24 hours to
travel if you 1) don't do anything except play that game, or 2) have a
system that lets you travel while you aren't actively playing.

Time constraints are a big part of why I don't see how people can
equate time sinks (or what I refer to as frustration) to immersion.
Why play a game that is frustrating, when the goal of a game is to have
fun? Errr, I guess the goal is to have fun for most people, you always
have some people that are happier when they are miserable 😉
 
Archived from groups: alt.games.everquest (More info?)

>I liked SFG too... but sans bank, and on the way to nowhere...qeynos is
>a backwater... SFG is a backwater to the backwater. 😛
>

I have always thought SFG should have a bank. Back in the olden days - BEFORE
Jaggedpine - it sure would have come in handy....

Enter the light, join the dance....
Healea Sternstar - 69 cleric
Skila Windrunner - 58 ranger
Tholuxe Paells
http://www.magelo.com/eq_view_profile.html?num=875403
 
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On 2005-02-04, Davian <davian@nospammindspring.com> wrote:
>
>
>
> "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> news:Xns95F3EA01F3B2Rumbledorhotmailcom@216.148.227.77...
>> "Davian" <davian@nospammindspring.com> wrote in news:182dnaWfK-QyaZ_fRVn-
>> 3Q@adelphia.com:
>>
>> >
>> >
>> >
>> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
>> > news:Xns95F2D42809BAARumbledorhotmailcom@63.240.76.16...
>> >> "Davian" <davian@nospammindspring.com> wrote in
>> >> news:Y7-dncUv1d8ewpzfRVn-iw@adelphia.com:
>> >>
>> >> >
>> >> >
>> >> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
>> >> > news:Xns95F17E5C8EF71Rumbledorhotmailcom@204.127.199.17...
>> >> >
>> >> >> Pick a fight someplace else. I'm really not in the mood.
>> >> >>
>> >> >
>> >> > Then leave.
>> >> >
>> >>
>> >> Oh, grow up.
>> >>
>> >
>> > Just can't live without the last word, eh?
>> >
>> >
>>
>> Here's a last word for you. *plonk*
>>
>
> You will of course forgive me if I don't break down crying because a grade A
> jackass such as yourself doesn't want to talk to me.
>

Oh, grow up.
 
Archived from groups: alt.games.everquest (More info?)

scritchy <scritchy@gmail.com> wrote:
> Is frustration really the same as immersion? I couldn't imagine only
> having a couple hours to play, getting a /tell from a group of friends
> to meet them in a zone that is forever away. Get to the docks, barely
> miss the boat and have to wait for the next one (I don't remember the
> time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
> Then run across however many zones to get to your friends. Suddenly,
> you are down to an hour or less of playing time. Yay, immersion!

There are lots of instant gratification games you can play. Go play
them.

> I could see them leaving the long way around, but not forcing it on
> people.

Which is practically the same thing as not having the long way around
at all.

> If I want immersion in a fantasy world, I believe
> teleportation supports that. If others don't, I have nothing against
> them spending an hour to get somewhere. Please, don't keep unnecessary
> timesinks in in the name of immersion though.

That kind of logic leads to modern day EQ1, which most people agree
was not nearly as cool and immersive as original+Kunark+Velious era
EQ1.

But hey, be happy, you got your way, right?
 
Archived from groups: alt.games.everquest (More info?)

"Moopy" <pingu@keg.zymurgy.org> wrote in message
news:slrnd06sos.1bvn.pingu@keg.zymurgy.org...
> On 2005-02-04, Davian <davian@nospammindspring.com> wrote:

> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> > news:Xns95F3EA01F3B2Rumbledorhotmailcom@216.148.227.77...
> >> "Davian" <davian@nospammindspring.com> wrote in news:182dnaWfK-QyaZ_fRVn-
> >> 3Q@adelphia.com:

> >> > "Rumbledor" <Rumbledor@hotspamsuxmail.com> wrote in message
> >> > news:Xns95F2D42809BAARumbledorhotmailcom@63.240.76.16...

> >> >> >
> >> >>
> >> >> Oh, grow up.
> >> >>
> >> >
> >> > Just can't live without the last word, eh?
> >> >
> >> >
> >>
> >> Here's a last word for you. *plonk*
> >>
> >
> > You will of course forgive me if I don't break down crying because a grade
A
> > jackass such as yourself doesn't want to talk to me.
> >
>
> Oh, grow up.

Sorry Matt, I'm not quite sure what reaction you were hoping for, but that one
doesn't really work on me without the long history.

If it's really that important to you though, you could always act like a jerk
for a couple weeks then come back and try again? :)



--
Davian - Wood Elf Warrior on Guk
Talynne - Half Elf Rogue on Guk

Davian - Night Elf Rogue on Bloodhoof
 
Archived from groups: alt.games.everquest (More info?)

scritchy <scritchy@gmail.com> wrote:
>johndoe@example.com wrote:
>> scritchy <scritchy@gmail.com> wrote:
>>> Is frustration really the same as immersion?

Nope, but immersion will include some challenges that some find frustrating.

>>> I couldn't imagine only
>>> having a couple hours to play, getting a /tell from a group of friends
>>> to meet them in a zone that is forever away.

Yup, you'd have to pass on this invite, and take care to be nearer for your
next planned session. People played near where they logged out, and it was
a trek when they wanted to change scenery, including both time and risk.

Much like you can't today join friends on another server, you couldn't
then join friends across the world instantly. Of course, then you had the
option of making the long journey...

It really did feel like a big world, and now it doesn't.

>>> Then spend 30mins riding the boat.
>>> Then run across however many zones to get to your friends. Suddenly,
>>> you are down to an hour or less of playing time. Yay, immersion!

Yay indeed! That was the cost of travel, and if you're playing with friends,
you probably should have convinced them to join you in your trek so you could
play awhile there rather than you being alone and having to trek back.

>> > I could see them leaving the long way around, but not forcing it on
>> > people.
>>
>> Which is practically the same thing as not having the long way around
>> at all.
>
>How is it practically the same? You have two options of getting
>somewhere, the long, 'more immersive' way, or the shorter way. If
>nothing is being forced on you then how is only having one way the same
>as both ways?

It's the requirement of long, dangerous travel that gives the sense of
distance. If there's a shortcut which many people use, that reduces my
percieved size of the world, even if I don't use it.
--
Mark Rafn dagon@dagon.net <http://www.dagon.net/>
 
Archived from groups: alt.games.everquest (More info?)

jennaii@aol.comnojunk (Jennaii) wrote in
news:20050204073313.25433.00000391@mb-m13.aol.com:

>>I liked SFG too... but sans bank, and on the way to nowhere...qeynos
>>is a backwater... SFG is a backwater to the backwater. 😛
>>
>
> I have always thought SFG should have a bank. Back in the olden days
> - BEFORE Jaggedpine - it sure would have come in handy....
>

It never made sense to me for a starting city not to have a bank.

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
Archived from groups: alt.games.everquest (More info?)

In article <20050204073313.25433.00000391@mb-m13.aol.com>,
jennaii@aol.comnojunk says...
> >I liked SFG too... but sans bank, and on the way to nowhere...qeynos is
> >a backwater... SFG is a backwater to the backwater. 😛
> >
>
> I have always thought SFG should have a bank. Back in the olden days - BEFORE
> Jaggedpine - it sure would have come in handy....

Yeah, when I'd commented I'd forgotten about the bank in JF... shows how
much I've been to JF :/
 
Archived from groups: alt.games.everquest (More info?)

In article <1107542828.053365.247700@c13g2000cwb.googlegroups.com>,
scritchy@gmail.com says...
> johndoe@example.com wrote:
> > scritchy <scritchy@gmail.com> wrote:
> > > Is frustration really the same as immersion? I couldn't imagine
> only
> > > having a couple hours to play, getting a /tell from a group of
> friends
> > > to meet them in a zone that is forever away. Get to the docks,
> barely
> > > miss the boat and have to wait for the next one (I don't remember
> the
> > > time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
> > > Then run across however many zones to get to your friends.
> Suddenly,
> > > you are down to an hour or less of playing time. Yay, immersion!
> >
> > There are lots of instant gratification games you can play. Go play
> > them.
>
> So rather than even having the option of getting somewhere to play with
> friends, go play something else? Gotcha.
>
> > > I could see them leaving the long way around, but not forcing it on
> > > people.
> >
> > Which is practically the same thing as not having the long way around
> > at all.
>
> How is it practically the same? You have two options of getting
> somewhere, the long, 'more immersive' way, or the shorter way. If
> nothing is being forced on you then how is only having one way the same
> as both ways?
>
> > > If I want immersion in a fantasy world, I believe
> > > teleportation supports that. If others don't, I have nothing
> against
> > > them spending an hour to get somewhere. Please, don't keep
> unnecessary
> > > timesinks in in the name of immersion though.
> >
> > That kind of logic leads to modern day EQ1, which most people agree
> > was not nearly as cool and immersive as original+Kunark+Velious era
> > EQ1.
> >
> > But hey, be happy, you got your way, right?
>
> It wasn't my way, I didn't even bother playing until a couple months
> before EQ2 came out. What I don't understand is how can people want
> more timesinks in a game that already includes a ton of them? I did
> make a few runs that were recommended to me by some friends that have
> played forever - just to see how it was. Even without the boats, the
> runs were long, and I have to agree they were cool the first time I did
> them. There is no way that I would want to have to do that every time
> I wanted to go meet a group though.

Fortunately *You wouldn't*. That's the whole friggin point.

On good old earth I can't meet my friends in China for a soccer game,
and then spend a couple hours skiing in the Swiss Alps, before ending my
day touring Aztec pyramids in Mexico.

But you don't whine and bitch that the Earth is too big and that it
takes to long to get anywhere. You just spend time in and around -where
you are- and every now and then you drastically change where that is.
 

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