Archived from groups: alt.games.everquest (
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In article <1107542828.053365.247700@c13g2000cwb.googlegroups.com>,
scritchy@gmail.com says...
> johndoe@example.com wrote:
> > scritchy <scritchy@gmail.com> wrote:
> > > Is frustration really the same as immersion? I couldn't imagine
> only
> > > having a couple hours to play, getting a /tell from a group of
> friends
> > > to meet them in a zone that is forever away. Get to the docks,
> barely
> > > miss the boat and have to wait for the next one (I don't remember
> the
> > > time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
> > > Then run across however many zones to get to your friends.
> Suddenly,
> > > you are down to an hour or less of playing time. Yay, immersion!
> >
> > There are lots of instant gratification games you can play. Go play
> > them.
>
> So rather than even having the option of getting somewhere to play with
> friends, go play something else? Gotcha.
>
> > > I could see them leaving the long way around, but not forcing it on
> > > people.
> >
> > Which is practically the same thing as not having the long way around
> > at all.
>
> How is it practically the same? You have two options of getting
> somewhere, the long, 'more immersive' way, or the shorter way. If
> nothing is being forced on you then how is only having one way the same
> as both ways?
>
> > > If I want immersion in a fantasy world, I believe
> > > teleportation supports that. If others don't, I have nothing
> against
> > > them spending an hour to get somewhere. Please, don't keep
> unnecessary
> > > timesinks in in the name of immersion though.
> >
> > That kind of logic leads to modern day EQ1, which most people agree
> > was not nearly as cool and immersive as original+Kunark+Velious era
> > EQ1.
> >
> > But hey, be happy, you got your way, right?
>
> It wasn't my way, I didn't even bother playing until a couple months
> before EQ2 came out. What I don't understand is how can people want
> more timesinks in a game that already includes a ton of them? I did
> make a few runs that were recommended to me by some friends that have
> played forever - just to see how it was. Even without the boats, the
> runs were long, and I have to agree they were cool the first time I did
> them. There is no way that I would want to have to do that every time
> I wanted to go meet a group though.
Fortunately *You wouldn't*. That's the whole friggin point.
On good old earth I can't meet my friends in China for a soccer game,
and then spend a couple hours skiing in the Swiss Alps, before ending my
day touring Aztec pyramids in Mexico.
But you don't whine and bitch that the Earth is too big and that it
takes to long to get anywhere. You just spend time in and around -where
you are- and every now and then you drastically change where that is.