Archived from groups: alt.games.unreal.tournament (More info?)
Seriously. It's my favorite game for playing against my family (since
WinXP broke Q2). But's it's a horribly flawed program.
They first time I tried to run the game on our LAN, I couldn't get a
server running because the game would see these serverpackages lines
for files I had moved, and the game would crash out to the desktop.
What the hell's with that? If the programmers had half a brain
between them they would have kept this from being a problem.
And I've dumped several amateur made maps in the trash because of an
invisible wall. Or floors with holes. With a good editing program,
you wouldn't get these by accident.
And how about maps that cause the whole system to lock up? I've
discovered that this happens with maps with an extra period in the
file name (which has sometimes been my fault; two versions of the same
map, so I added a .x to differentiate), but it also happens with a
handful of other maps.
And let's not forget the occassional lockup and crash with DirectX.
But this might be Microsoft's fault. Although I've never heard of any
other game having this problem.
Seriously. It's my favorite game for playing against my family (since
WinXP broke Q2). But's it's a horribly flawed program.
They first time I tried to run the game on our LAN, I couldn't get a
server running because the game would see these serverpackages lines
for files I had moved, and the game would crash out to the desktop.
What the hell's with that? If the programmers had half a brain
between them they would have kept this from being a problem.
And I've dumped several amateur made maps in the trash because of an
invisible wall. Or floors with holes. With a good editing program,
you wouldn't get these by accident.
And how about maps that cause the whole system to lock up? I've
discovered that this happens with maps with an extra period in the
file name (which has sometimes been my fault; two versions of the same
map, so I added a .x to differentiate), but it also happens with a
handful of other maps.
And let's not forget the occassional lockup and crash with DirectX.
But this might be Microsoft's fault. Although I've never heard of any
other game having this problem.