Yes, there was a throttle put in place by NVIDIA for furmark. Since the beginning of DX11 actually, dating back to Fermi. Google is your friend.
Yes there **was** ... I linked to it on nvidia support site .... but emphasis on past tense... google and yahoo found zero official or authoritative mentions of it past the 5xx series other than peeps parroting the 5xx issue. The 5xx series reference cards, particularly the 570 and 580 were hard hit here. This was especially true for the EVGA SC series cards which had the reference 4 phase VRM while MSI, Giga and Asus were using a non reference PCB with 6 or 7 phases. The 6xx, 7xx and 9xx benefit from more robust VRM designs but efficiency has been consistently improving over the last few generations making this pretty much a non issue.
Also reference my previous post where with my old lappie... nVidia was throttling OCCT but Nvidia themselves told me to use Furmark which was not throttled .... and when I did, it wasn't.
And yes, Google is very useful, but so is common sense. If nVidia is detecting Furmark and throttling the GPU, it's clearly not working. Otherwise how do you explain being able to pull 359 watts out of what nVidia says is a 250 watt TDP GPU ? Not doing much throttling if it's allowing a load 44% beyond it's stated capacity. .... and that's before overclocking....add 20% when OC'ing a 980 Ti ...that 14% speed bump that ya get when ya slide the AB slider to 120% doesn't come for free.
No one uses furmark ? Clearly not correct as Techpowerup uses it in their testing as do other reputable sites. I don't know a wc enthusiast who doesn't.
1. I use it for the same reason as I use P95 .... nothing better for setting TIM. With either of these I can raise CPU / GPU temps up to the max in a matter of seconds.... and let the CPU / GPUs cool down quickly as the water loop has lots of thermal capacity and recovers quickly from short runs... with other tests takes much longer to get CPU / GPU to max temps. After 4 or 5 cycles, I am now ready to start OC'ing knowing that maximum thermal conductivity has been reached (well as long as your not using AS5 .... then ya gotta wait 7 weeks).
2. Once that's done, before dialing in OC's, I'll need to set up system fan and pump curves for the system (10 radiator fans and 6 case fans in system I'm typing from). For this I'll need a constant max heat load that is repeatable from test to test so that data on pump speeds, ambient and CPU / GPU temps have relevance.
3. As for stability .....
-I have had OCs Heaven / Valley / Firestrike / Ice Storm / Cloud Gate / 3D Mark Vantage stable that failed under Furmark
-I have had Furmark stable OCs that failed under Heaven / Valley / Firestrike / Ice Storm / Cloud Gate / 3D Mark Vantage
-Every build since the 6xx series has had OCs fail in gaming that were stable under all of the above.
The Open GL nature of the benchmark is very useful as, like the box I am typing from, it serves as a A workstation during the day and gaming box "off hours". If you are using hardware acceleration in AutoCAD, Adobe Suites or other workstation apps, this is a worthy test.
So no I don't rely on it for stability but then again, nothing has proven 100% reliable. On the CPU end, I find RoG Real Bench to be my most reliable indicator over any synthetic application as it presents a suite of test programs in a multitasking environment. I can zero in my CPU OC's pretty close with a 2 minute run, tho don't get comfy till I pass 2 hours.
Nothing like that quite exists in the GFX world, at least in my experience. Using Heaven / Valley / Firestrike / Ice Storm / Cloud Gate / Vantage, I find that getting a higher score in one oft comes with a lower score in another. For example, at 1254 boost clock, I got a 10% higher score than I did at 1267 in Firestrike.
And while I use Furmark more for thermally setting up the TIM and cooling system than I do for stability testing, it does still occasionally find an OC that is not stable when Heaven / Valley / Firestrike / Ice Storm / Cloud Gate / Vantage says it is.....and also provides a sense of security for the workstation apps using Open GL for which the Gaming apps serve no purpose.