Mousemonkey :
childofthekorn :
Mousemonkey :
childofthekorn :
Mousemonkey :
http://www.guru3d.com/news_story/directx_opengl_to_open_up_low_level_access.html
Disruption successful.
Although poking the dragon into life may have sounded the death knell for Mantle as DX works on all cards not just the GCN ones meaning that AMD spent all that money and PR time on Mantle just to see it swept aside.
Worth it. Another commenter mentioned that AMD has mentioned they started Mantle to get the ball rollin' (although I haven't heard this myself, yet google 1Gb fiber offerings come to mind) and would definitely be worth whatever they had to invest to get it adopted if it means getting everything updated to take advantage of modern technology. I'll still be interested to see if Mantle will still have any use after its all released with a 3 way performance benchmark, if/when possible. So very glad to see all 3 teams get involved, this will be great for the consumer.
Just in case you try to accuse me of slagging off your precious Mantle, here is quote from a Mod on an AMD biased forum.
I can tell you what it isn't: spending millions on Mantle development with the intention of encouraging DX/OGL to make it even more irrelevant than it is now.
If their intention was to simply reduce CPU overhead to encourage Microsoft, they're now out of pocket for millions while their competitors benefit for free. You'd have to be an absolute moron to run a business like that.
http://forums.anandtech.com/showthread.php?t=2370899&page=2
...okay... so I'm not sure where you came away with MY precious Mantle, or why that post would have anything relevant as its another mods opinion, and not some official information regarding a product...but okay... regardless of Mantles future, the fact that now OpenGL and D3D will have likeness to a low level API is phenomenal.
Also regarding to Microsoft's new API:
We’ve spoken to several sources with additional information on the topic who have told us that Microsoft’s interest in developing a new API is a recent phenomenon, and that the new DirectX (likely DirectX 12) will substantially duplicate the capabilities of AMD’s Mantle. The two APIs won’t be identical — Microsoft is doing its own implementation — but the end result, for consumers, should be the same: lower CPU overhead and better scaling in modern titles.
http://www.extremetech.com/gaming/177407-microsoft-hints-that-directx-12-will-imitate-and-destroy-amds-mantle
From amd's mouth, from the same article:
AMD has released an official statement on the matter, saying:
"Yesterday several articles were published that reported that DirectX and OpenGL are being extended to include closer-to-metal functionality and reduced CPU overhead. AMD supports and celebrates a direction for game development that is aligned with AMD’s vision of lower-level, ‘closer to the metal’ graphics APIs for PC gaming. While industry experts expect this to take some time, developers can immediately leverage efficient API design using Mantle, and AMD is very excited to share the future of our own API with developers at this year’s Game Developers Conference."
As you can see the representative does not mention that Mantle will live on forever, or even be a better option then the updated OpenGL or D3D but that its readily available to use until the OpenGL/D3D api's are finished updating.