[citation][nom]paranoidmage[/nom]You shouldn't test the games at 1024x786 at low details. These benchmarks are supposed to simulate actual usage. No one will actually run games at that resolution and detail unless their computer is a dinosaur. If you want to remove bottlenecks, use a better GPU like a 4890. How do I know if multiple core will actually help me? I run games at 1920x1200 with med-high details.[/citation]
That was not the point of the test. They only really wanted to understand the scalability of multiple cores, so taking the graphics out of the equation helps. We see that multiple cores helps the games.
You can do this same thing with your game of choice. You can set your OS to run the game with different numbers of cores, and see how you games are impacted at your chosen resolution. They've given you the technique, just apply it.
We now also understand explicitly (what we already implicitly understood), that we should run games by themselves, because background processes will impact our performance (there's a duh in there somewhere).
The work they've left on the table is for application users. Picking the right set of applications that work well together in a multiprocessing environment could be interesting. For instance, does Sun's Open Office, originally developed as Star Office in a Unix multiprocessing environment, scale better than MS Office? Which is more heavily impacted by background processes? The fact that's it's free (assuming you have the ability to download it) is an added benefit, but not directly the issue.