Pausing in Galaga

mcr

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Hi,
In Galaga I noticed when I paused it, the playfield continues to scroll.
So I was wondering, what is 'paused' when MAME is? I assumed the
entire core was 'frozen' when the pause button was pressed but obviously
this is not the case.

I am just curious to the mechanics of the pause button. Anybody know?
--
MCR
MAME(tm) - History In The Making
www.pleasure-dome.org.uk
 
Archived from groups: alt.games.mame (More info?)

When I pause in Galaga everything is paused. The playfield does not scroll.
I'm running MAME32 v0.88 with rom Galaga (NAMCO rev. B).


"MCR" <mark.coleman10@ntlworld.com> wrote in message
news:QUZXe.11813$zw1.11138@newsfe2-gui.ntli.net...
> Hi,
> In Galaga I noticed when I paused it, the playfield continues to scroll.
> So I was wondering, what is 'paused' when MAME is? I assumed the
> entire core was 'frozen' when the pause button was pressed but obviously
> this is not the case.
>
> I am just curious to the mechanics of the pause button. Anybody know?
> --
> MCR
> MAME(tm) - History In The Making
> www.pleasure-dome.org.uk
 
Archived from groups: alt.games.mame (More info?)

On Tue, 20 Sep 2005 20:01:52 GMT, MCR <mark.coleman10@ntlworld.com>
wrote:

>Hi,
>In Galaga I noticed when I paused it, the playfield continues to scroll.
> So I was wondering, what is 'paused' when MAME is? I assumed the
>entire core was 'frozen' when the pause button was pressed but obviously
>this is not the case.
>
>I am just curious to the mechanics of the pause button. Anybody know?


When I pause Galaga.zip (Namco Version) running MAME32 Plus 0.100, the
playfield does indeed keep scrolling when I pause it, but it's a
static background that scrolls, not the "twinkling" one that you see
during unpaused play.

--
Cordata
http://abem.mametitles.com - alt.binaries.emulators.mame FAQ
 
Archived from groups: alt.games.mame (More info?)

MCR <mark.coleman10@ntlworld.com> gyrated his joystick in a pattern that
spelled out:

> Hi,
> In Galaga I noticed when I paused it, the playfield continues to scroll.
> So I was wondering, what is 'paused' when MAME is? I assumed the
> entire core was 'frozen' when the pause button was pressed but obviously
> this is not the case.
>
> I am just curious to the mechanics of the pause button. Anybody know?

This is a recent problem that should be checked for more severe behavior on
other multi-cpu games???

I am thinking that it would make some kind of sense broadcast the pause
request to each of the subsystems drivers (Main CPU, etc.). If galaga
actually had 3 Z80s, it would seem that at least one of them is not getting
the request to pause.

Of course, maybe I am way off base here...

--
C
E
R
I
A
N
 
Archived from groups: alt.games.mame (More info?)

On 2005-09-20, MCR <mark.coleman10@ntlworld.com> wrote:
> In Galaga I noticed when I paused it, the playfield continues to scroll.

Bug introduced by Aaron's UI handling changes[1], fixed in u1 I think.

OG.

[1] Specifically, VIDEO_EOF kept getting called.