hotaru.hino
Glorious
This is partially true. NVIDIA only moved how instructions are stuffed into a warp (the basic unit of scheduling) to the CPU. The rest is still handled by the GPU. Although considering how long they've been doing and how deterministic running said instructions are (at least according to NVIDIA's research), it's likely optimizing how instructions are stuffed into a warp has a minor impact at worst and only the most potato of CPUs will see a benefit of going from NVIDIA to AMD.That, and Nvidia's software based gpu scheduler(which they've been using since GTX 600) as opposed to AMD still using a hardware based one.
That software scheduler has been shown to make cpus work a little harder and thus increase the power they use, as well as increasing the probability of cpu core/thread bound scenarios; many games are still bound by a single one.
Users and reviewers would be deceiving themselves if they only looked at gpu power consumption.
Although there's the caveat in mentioning that NVIDIA taxes the CPU more in that NVIDIA has included multithreaded rendering on DX11 driver wide at some point. So depending on when you're looking, you're seeing the effects of this. DX12 is up in the air because you're supposed to do multithreaded rendering to get the best performance.
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