Archived from groups: rec.games.frp.dnd (
More info?)
"tussock" <scrub@clear.net.nz> wrote in message
news:42577379@clear.net.nz...
> Perhaps I'm reaching, but it seems you're saying that your main
> issue was that the Paladin *accepted* the surrender, given what
> followed; in doing so he was (by the local customs) making a promise to
> protect those who'd given up the fight. Then he's into breach of promise
> problems.
Well, the PARTY accepted the surrender(the orcs basically dropped their
weapons and went turtle "don't hurt me!"), more by default than anything.
Once that happened, by our previously agreed upon code of conduct, the
paladin could not harm (or allow to be harmed) the person who surrendered,
at least until the proper authorities had decided upon the correct course of
action.
> That too depends on issues of how one should accept surrenders, IMC
> it tends to be "none offered, none given."
Well, such a course must be made clear to the opposition in order for a
paladin to do such a thing without fear of repercussion, IMC.
> I guess the Paladin /should/ have yelled "no quarter" or somesuch
> when offered surrender, and killed all but one. The last could be
> subdued, disarmed, beaten, questioned, and released with a message of
> warning for others.
> He certainly shouldn't have allowed any offer of surrender by his
> party to be followed by an execution, at least not without whatever
> passes for a trial.
Exactly. At first, he wanted to physically walk them to the nearest
outpost(like 40 miles away!! not happening!), and so began the argument.
The end result was that the orcs were bound and gagged and left to their own
devices.
> Clever Paladins get themselves rights to hold on-field trials,
> though that still requires a bit of care. 8]
I would honestly have no problem with that, for a mid level paladin, but not
one just starting out(as was the case here).
> Still, it's not a blatently Evil act in itself (Neutral to me,
> practical punishment, but dishonest, and leans toward Chaotic). IMO the
> Paladin breaches his code because the acceptance of surrender was
> dishonest, not Evil.
Whatever the means, the ends are the same: code broken. You know how
sometimes you don't specifically KNOW that something is illegal, but you say
"that's so damn dastardly, it's just GOT to be illegal..." The paladin code
we have works sort of like that, if we have to think about it in terms of
technicalities, it's GOT to be against the code. This is mainly because
it's not something that is thought of in terms of technicalities, it's not
like our current legal system.
> >> It was highly impractical for him to play your style of paladin without
> >>causing some serious meta-game issues inside that party. Catch 22 ain't
fun.
> >
> > I told him ALL of this, and he STILL wanted to play a paladin.
> > Horse, water... yet no drink...
>
> There is always that. 8]
Indeed.
--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right