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"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news😛CdnTL0FJpb1cHfRVn-gw@comcast.com...
>
> "Jeff Goslin" <autockr@comcast.net> wrote in message
> news😛idnZFP0sZi4sbfRVn-sQ@comcast.com...
> > <madafro@sbcglobal.net> wrote in message
> > news:1113267062.053054.37370@f14g2000cwb.googlegroups.com...
> >> Paladins are obligated to adhere to their Code. Although they must
> >
> > I am curious if anyone has any form of "generally agreed upon" or
perhaps
> > published Paladin's Code (TM).
>
> Yeah. It is in my Player's Handbook.

I was thinking something a little more specific. It is the lack of
specifics, the generality of the "code" as described in the SRD/player's
handbook that makes this such a contentious subject.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

Jay Knioum <madafro@sbcglobal.net> wrote:
> I like paladins as the character that the rest of the party has to
> rein in, not the other way around. Put a paladin and a barbarian in
> the same party, and you'd better hire a bard to tag along just for
> posterity's sake. Things won't get done delicately, but they'll get
> done.

Brilliant!

> Even so, there's much to be said for playing a suave, diplomatic
> paladin as well. You could model a paladin on James Bond just as
> easily as Batman. The point being that all paladins should not be
> constrained to precisely the same behavior or solutions to problems
> simply because of their alignment and Code.

Brilliant!

> It might be fun to run a paladin from a cannibalistic jungle tribe,
> for instance, who ritually devours his evil foes after slaying them.

Brilliant!
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
Archived from groups: rec.games.frp.dnd (More info?)

madafro@sbcglobal.net <madafro@sbcglobal.net> wrote:
>
> Nice. I like paladins as the character that the rest of the party has
> to rein in, not the other way around. Put a paladin and a barbarian in
> the same party, and you'd better hire a bard to tag along just for
> posterity's sake. Things won't get done delicately, but they'll get
> done.

I just remembered playing a paladin. My character (Jerris, the halfing
toolsmith/thief -- I've mentioned him before) snuffed it a short time
before. He missed a trap; it didn't miss him.

The guy playing Sir Beau (Jerris' cousin, the halfing paladin[1]) didn't
show up that session, so I took over playing his character. I played
him as somewhat grumpy.

An outsider/undead (?) showed up. Fear aura, DR, the whole bit. Beau
didn't have any effective weapons at that point, the (other) rogue (with
a magic rapier) was panicking.

"Give me that, you craven!" *rips blade from rogue's hand* "Now run
like the coward you are while *real* men take care of this."


[1] and part of the reason we were out of the Moot. Cousin Beau was
more than a little sanctimonious and uptight about things, which
really didn't fit well at home. After his rounded denunciation of
the lack of morals in our village (he'd caught several couples
enjoying a warm spring afternoon together in the orchard... not
necessarily with their *actual* partners) he was invited to run an
errand into Marienburg. Because he was trustworthy and reliable, of
course.

Jerris was asked to tag along, partly to try to keep him out of
trouble, partly because Jerris was blamed for a rather catchy tune
making its way around the Moot, "Rolling in the Orchards".

Fairly blamed. *ahem*

> Even so, there's much to be said for playing a suave, diplomatic
> paladin as well. You could model a paladin on James Bond just as easily
> as Batman. The point being that all paladins should not be constrained
> to precisely the same behavior or solutions to problems simply because
> of their alignment and Code.

Indeed.

> It might be fun to run a paladin from a cannibalistic jungle tribe,
> for instance, who ritually devours his evil foes after slaying them.

Depending on beliefs, he might not -- 'tainted' meat that could render
him impure. OTOH, it could be seen as toughening him against evil.


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
 
Archived from groups: rec.games.frp.dnd (More info?)

madafro@sbcglobal.net <madafro@sbcglobal.net> wrote:
>
> Keith Davies wrote:
>
> [snip]
>
>> "Give me that, you craven!" *rips blade from rogue's hand* "Now run
>> like the coward you are while *real* men take care of this."
>
> Wow. I've never been interested in halfling paladins until this post.
> Great story.

He *was* slightly out of character (for how the other player typically
played him). OTOH, I figured he could be in a bad mood; he just watched
his cousin get crispy-fried by a trap. The other character was actually
frightened by magical fear -- evasion doesn't help here.

> Classic! Between you and Mal posting your paladin examples, I think
> the point is well-illustrated that you can kick ass with the class
> without going cookie-cutter.

I like to think so.

The guy who normally played Sir Beau did play him as a more or less
'typical' paladin -- nice to animals, donated to the orphanage, etc.
A tad whimsical, perhaps; he was a 'generic' paladin (no god), his holy
symbol was a happy face.

One time (after this; I was playing a priest of Manaan) we ruined the
plans of a necromancer to exhume and revivify a chaos warrior. When we
burned the body, we made sure that the wall next to the impromptu pyre
had scratched on it the Wave of Manaan, the Tree of Life (elf PC), and
the Happy Face of Sir Beau.

>> > It might be fun to run a paladin from a cannibalistic jungle tribe,
>> > for instance, who ritually devours his evil foes after slaying
>> > them.
>>
>> Depending on beliefs, he might not -- 'tainted' meat that could
>> render him impure. OTOH, it could be seen as toughening him against
>> evil.
>
> I thought of it more as a ritual to "purify the world" by absorbing
> the evil flesh into his own sacred body. Lots of paint, drums,
> piercing of flesh, fire, snakes, trances, etc.

Ah, utter destruction of the evil.

'Eating' is more often associated with acquiring the properties of the
creature eaten. You might eat the heart of a bull to gain stamina or
strength, the heart of your enemy to acquire his ferocity, the corpse of
a shrieker for intrinsic poison resistance (yes, too much nethack
lately). Eating the tongue of a dragon (IIRC) could give you the
ability to speak to birds (and other animals? I forget).

Thus my 'maybe not'.

However, as you said, you might do it to prevent revivification of that
particular spirit. It'd probably be a long ritual, and I'd suggest a
potentially dangerous one (the guys with the spears standing by are not
just honor guards; if you *lose* and the spirit possesses *you*...).
The bonuses to saves that paladins get help, of course.

> Yeah. I really wanna play this guy now.

He'd be interesting, yeah.

You might look at the book _Talion: Revenant_ by Mike Stackpole. The
Talion Justices have the ability to draw a person's soul out, killing
them instantly. Many people consider it a special death touch attack...
the Justices know better.

I'm modeling an order of paladins-and-related IMC on them.


Incidentally, I had a 'Holy Warrior' class. Associated with a god, the
HW looked a lot like a fighter but got to use two domain powers of that
god, got divine channeling (replaces Turn Undead IMC; TU is a
manifestation of channeling), and got divine feats instead of fighter
feats. No built-in spellcasting. It was intended as a more or less
generic replacement for paladin (which became a prestige class, where it
belonged -- prereqs Good and Law domain powers, +3 BAB, Kno(Religion)),
so every religion could have a reasonable-looking holy warrior.

I've since subsumed this into my class framework. Now a Holy Warrior is
just a fighter-type who's taken the Godsworn feat; he has to buy the
domain powers with his feats. Godsworn gives divine channeling and adds
divine feats to the character's class list. I've got more or less
generic-form 'holy warrior', 'holy arcanist', 'holy skillmonkey'-type
classes that way.


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
 
Archived from groups: rec.games.frp.dnd (More info?)

Keith Davies wrote:
>
<snip>
>
> Eating the tongue of a dragon (IIRC) could give you the
> ability to speak to birds (and other animals? I forget).
>
<snip>

You may be thinking of the Norse legend in which the hero Sigurd tasted
the dragon Fafnir's blood (or the juice from its roasting heart) and
gained the ability to understand the language of birds.


Arivne
 
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On Tue, 12 Apr 2005 04:39:19 -0400, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:j4hm51t533ilml0vn6qc8drqumjrtv8ujg@4ax.com...
>> >Preferably, metagame problems should have metagame solutions. That
>> >said, Jeff has ALREADY acknowledged that... when the first person
>> >suggested it (Tialan?).
>>
>> Jeff is suggesting just removing the items outright, which is not a
>> metagame solution.
>
>Of course it is.

If you can't even tell the difference between game and metagame, I'd
suggest a rapid exit from the newsgroup where you clearly have no business.

> There is no logical/rational/non-hamfisted explanation

There have been many, just none given by you.

>> If the issue is player perception, then deal with that. If the berries are
>> not causing an in-game problem, then the adage about not fixing things
>>that aren't broken applies.
>
>You're drawing a line of distinction that is impossible to draw.

Maybe impossible for you to draw. Nobody else I can think of has any
trouble distinguishing between problems with the players and problems with
the characters. Of course, given how you "role play", I shouldn't be
surprised.

> The
>in-game situation is causing a METAgame problem. The perceptions of the
>PLAYERS is being messed with because of the abilities of the CHARACTERS, and
>that ability is being modified by in game stuff.

You've almost got it....but just not quite there.

>> >If I understand what he's asking correctly, he is trying to find out if
>> >anyone can think of an in-game method of removing the berries that won't
>> >be declared ham-fisted.
>>
>> That they are eggs of some sort which after incubating in the barbarian's
>> pouch, have popped up as some interesting little critter is extremely
>> non-hamfisted.
>
>Personally, I think it's a good idea, but it is nonetheless hamfisted,
>awkward, inelegant and kludgy, from most perspectives.

Bullshit. It's a great solution in many ways. You are really not in the
position to determine what is and is not hamfisted.

> it's going to be
>quite obviously percieved for what it is, a cooked up kludge to rid the
>party of the rest of their ex-berries now eggs of doom.

Who said anything about "of doom"? They need not hatch into the Tarrasque
to be an interesting event. Hell, you could milk it even further by having
the hatching take place while the characters are downstairs having a drink
in the pub, return to their room, and find a bunch of broken egg shells
with some trails of slime leading off.

> It's the D&D
>equivalent of duct tape, and no matter how you dress it up, if it looks like
>duct tape, acts like duct tape, and works like duct tape, it's going to be
>viewed as duct tape.

Only for shameless metagaming rollplayers (no, not typod) like your group.
 
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"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:2hap51lbrgtss6c6hf91fk7v551nmrrrse@4ax.com...
> >> Jeff is suggesting just removing the items outright, which is not a
> >> metagame solution.
> >
> >Of course it is.
>
> If you can't even tell the difference between game and metagame, I'd
> suggest a rapid exit from the newsgroup where you clearly have no
business.

In this situation, there is NO in game problem, at all. The characters have
some rage berries, and I'm sure THEY are quite happy to have them. In this
situation, the metagame is where the problem lay, the players have a natural
tendancy to compare characters(like most players do), and one is
overshadowing the rest, and the CAUSE of this inter-player difficulty stems
partially from the existance of those rage berries, something in the game.

This is a problem whos effects are felt at the metagame level, NOT a problem
of the game, even though the cause of the problem lay within the game.

> > There is no logical/rational/non-hamfisted explanation
>
> There have been many, just none given by you.

Name them. Name the ones that are to be considered "non-hamfisted". Rage
berries that hatch into ragemonsters and wipe out a town? HAMFISTED. Cool,
but hamfisted. Street urchin steals them, eats them and goes on a rampage?
HAMFISTED, cool, but hamfisted. Rule Zero, hamfisted, berries go rotten,
hamfisted, theft by epic thief, hamfisted, berries simply no longer work,
hamfisted.

You seem to be of the mistaken viewpoint that I think that hamfisted ideas
like what have been presented are automatically unworthy simply because they
are hamfisted. I'm fully willing to use hamfisted ideas if they are cool,
like some of the ideas presented, but that doesn't make them any less
hamfisted. ANY idea that removes these berries from play expeditiously
without actually using them in the manner for which they were intended is
going to be hamfisted, awkward and pretty contrived. Any idea that actually
uses the berries in the manner in which they were intended is not going to
work quickly enough(because of the sense of conservation that the characters
have).

> >You're drawing a line of distinction that is impossible to draw.
>
> Maybe impossible for you to draw. Nobody else I can think of has any
> trouble distinguishing between problems with the players and problems with
> the characters. Of course, given how you "role play", I shouldn't be
> surprised.

The game is causing a metagame problem. The only way to deal with it is to
deal with the CAUSE, and that is found IN THE GAME. What are you going to
do to solve the problem from the metagame perspective? Talk to the players,
get them to ignore the fact that the barbarian has a ready supply of rages
on his belt which is contributing to a severe imbalance of power between the
characters? Or are you going to at least get rid of the berries? If you
get rid of the berries, you've just used game mechanics to solve a metagame
problem.

> >Personally, I think it's a good idea, but it is nonetheless hamfisted,
> >awkward, inelegant and kludgy, from most perspectives.
>
> Bullshit. It's a great solution in many ways. You are really not in the
> position to determine what is and is not hamfisted.

Really. Hamfisted, meaning awkward, socially inept, etc etc...

It *IS* a great solution, but that doesn't negate the fact that it is an
awkward, contrived, clumsy and kludgy solution. It would be different if it
were telegraphed in some minor way, like when they got the berries
identified that they were actually not berries but tiny ragemonster eggs
that might one day sprout into ragemonsters. But it hasn't so much as been
hinted at.

The solution is about as graceful as the the plot of Night of the Living
Dead. Why are the zombies there? Who knows, who cares, but they are there,
and they are pissed. If you looked up "hamfisted" in a film school
dictionary, there would be a copy of that movie. This is pretty much the
exact same thing.

"The berries did WHAT?"
"They sprouted some ragemonster thingys, they are destroying the town as we
speak"
"Berries...? Berries that... wait... they were berries, weren't they?"
"Weeeeeelllllll, you *thought* they were berries..."
"They tasted like berries when I ate em, right?"
"Errr... uh... yeah..."
"And they looked like berries?"
"Yep"
"And the guy we got em from said they were berries?"
"Yep"
"But they are ragemonster eggs that people call 'berries'..."
"Uh... yeah..."
"Right... ok then... whatever you say, Mr DM"

Can you see how this is hamfisted yet? It's COOL, I think, but nonetheless
hamfisted

> > it's going to be
> >quite obviously percieved for what it is, a cooked up kludge to rid the
> >party of the rest of their ex-berries now eggs of doom.
>
> Who said anything about "of doom"? They need not hatch into the Tarrasque
> to be an interesting event. Hell, you could milk it even further by having
> the hatching take place while the characters are downstairs having a drink
> in the pub, return to their room, and find a bunch of broken egg shells
> with some trails of slime leading off.

However the implementation, the basic story itself is KLUDGY, AWKWARD AND
*HAMFISTED*. Berries that aren't berries all of a sudden? Nothing to ever
indicate they were anything but berries, and all of a sudden they've hatched
into who knows what? See my narrative above...

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

On 12 Apr 2005 19:27:53 +1200, Robert Singers
<rsingers@finger.hotmail.com> carved upon a tablet of ether:

> In all liklihood if the players were playing in character they wouldn't
> associate with the problem character. The best course of action with
> characters you don't like is to either frame them or kill them and take all
> their stuff.

I've found, over the years, that characters that don't get along with
mine tend to have accidents involving wells. No idea why.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" <autockr@comcast.net> wrote in message
news:9aGdnV8Fc7cO48bfRVn-1g@comcast.com...
> "David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
> news:d3f14f$ftp$1@knot.queensu.ca...
>> In article <MFw6e.4198$yq6.34@newsread3.news.pas.earthlink.net>,
>> Michael Scott Brown <mistermichael@earthlink.net> wrote:
>> > You are a fool, Goslin.
>> > Please, just stop posting already.
>>
>> It might lower your blood pressure a bit, but some of the rest of us want
>> *something* to read. Most of the volume lately has been Jeff and people
>> flaming him, plus Rump Ranger and people flaming him. I suppose there's
>> Shawn, too. Of the three of them I prefer Jeff. Actually I slightly
> prefer
>> Rump Ranger from before the latest flamefest.
>
> I've been fairly carefully snipping the simple ad hominem attacks

I suggest you look up "ad hominem".

> and ignoring them as simple excess to the conversation. I'll respond to
> MSB's
> content(such as it is), but I'll pass on the verbal hershey squirts, thank
> you very much.

Isn't it a bit hypocritical to look down upon someone for using insults in a
post while throwing in some of your own?

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
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"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:7l1j51l0nkrh8djh2e2pu9v6pvsciqpr3o@4ax.com...
> Yes, lawful good people (even *gasp* paladins!) are allowed to hate
> someone with no ill effects to
> their alignment.

In fact, hatred of Evil is likely a common paladin trait.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

Jeff Goslin wrote:
> "Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
> news:iMudnVWwPODe38HfRVn-gw@comcast.com...
>
>>> There's nothing in the Paladins code that requires adherance to
>>>bullshit romantic notions of chivalry,
>>
>>You just hit the nail squarely on the head, while identifying a common
>>problem with GM attitudes towards paladins.
>
> Well, yes, the nail has been hit squarely on the head, from my perspective.
> But I have to wonder, what is the point of the paladin, if NOT to be the
> prototypical chivalrous and honorable knight?

To convert orcs to Lawful Good and then murder them, evidently.

-Will
 
Archived from groups: rec.games.frp.dnd (More info?)

On 12 Apr 2005 21:05:30 +1200, Robert Singers
<rsingers@finger.hotmail.com> carved upon a tablet of ether:

> Can they kill Bambi's mum too?

Well, they wouldn't be a Paladin unless they killed Bambi, too - to
save him the misery. Then ate both of them.

Mmmm. Venison fillets. Mmmm.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.dnd (More info?)

Between saving the world and having a spot of tea Rupert Boleyn said

> On 12 Apr 2005 21:05:30 +1200, Robert Singers
> <rsingers@finger.hotmail.com> carved upon a tablet of ether:
>
>> Can they kill Bambi's mum too?
>
> Well, they wouldn't be a Paladin unless they killed Bambi, too - to
> save him the misery. Then ate both of them.
>
> Mmmm. Venison fillets. Mmmm.

The Occidental does Venison Sausages on a bed of mased potaot with lots of
gravy.



--
Rob Singers
"All your Ron are belong to us"
Credo Elvem ipsum etiam vivere
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" wrote
> "Malachias Invictus" wrote
> > "Jeff Goslin" wrote
>
> > > I am curious if anyone has any form of "generally agreed upon" or
> perhaps
> > > published Paladin's Code (TM).
> >
> > Yeah. It is in my Player's Handbook.
>
> I was thinking something a little more specific. It is the lack of
> specifics, the generality of the "code" as described in the SRD/player's
> handbook that makes this such a contentious subject.

Did you ever consider the idea that maybe its not specific for a reason?


John
 
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"John Phillips" <jsphillips1@worldnet.att.net> wrote in message
news:zL87e.71432$cg1.38512@bgtnsc04-news.ops.worldnet.att.net...
> > I was thinking something a little more specific. It is the lack of
> > specifics, the generality of the "code" as described in the SRD/player's
> > handbook that makes this such a contentious subject.
>
> Did you ever consider the idea that maybe its not specific for a reason?

To provide something for us to argue about?? 😉

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
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"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news:lMWdncyY4OOB3cDfRVn-vA@comcast.com...
> > I've been fairly carefully snipping the simple ad hominem attacks
>
> I suggest you look up "ad hominem".

"Argument to the man", takes various forms, the simplest and most easily
recognized and most often found form is that of the simple personal attack
that has nothing to do with the argument. "You are stupid"(and all it's
varied forms thereof) being a prime example

> > and ignoring them as simple excess to the conversation. I'll respond to
> > MSB's
> > content(such as it is), but I'll pass on the verbal hershey squirts,
thank
> > you very much.
>
> Isn't it a bit hypocritical to look down upon someone for using insults in
a
> post while throwing in some of your own?

Maybe, but at least I actually argue the point, no matter how much you may
disagree with my position. Certain people here are simply unable to argue a
point without the attacks, and it diminishes the presentation of their
argument simply by being surrounded by bile.

In this particular instance, there was no content to argue, not entirely
surprisingly.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

Keith Davies wrote:
> madafro@sbcglobal.net <madafro@sbcglobal.net> wrote:


> > Classic! Between you and Mal posting your paladin examples, I
think
> > the point is well-illustrated that you can kick ass with the class
> > without going cookie-cutter.
>
> I like to think so.
>
> The guy who normally played Sir Beau did play him as a more or less
> 'typical' paladin -- nice to animals, donated to the orphanage, etc.
> A tad whimsical, perhaps; he was a 'generic' paladin (no god), his
holy
> symbol was a happy face.

Worth a chuckle, but I think your portrayal was an improvement.
Nothing wrong with whimsy in the right game, though.


> > I thought of it more as a ritual to "purify the world" by absorbing
> > the evil flesh into his own sacred body. Lots of paint, drums,
> > piercing of flesh, fire, snakes, trances, etc.
>
> Ah, utter destruction of the evil.
>
> 'Eating' is more often associated with acquiring the properties of
the
> creature eaten. You might eat the heart of a bull to gain stamina or
> strength, the heart of your enemy to acquire his ferocity, the corpse
of
> a shrieker for intrinsic poison resistance (yes, too much nethack
> lately). Eating the tongue of a dragon (IIRC) could give you the
> ability to speak to birds (and other animals? I forget).

You know, there might be a highly-specialized PrC in this, somewhere. I
have a savage jungle continent (don't we all?) where this sort of thing
would fit in well. A cannibalistic spirit-warrior that gains abilities
after eating the remains of creatures he has killed.

>
> Thus my 'maybe not'.

Good points.

>
> However, as you said, you might do it to prevent revivification of
that
> particular spirit. It'd probably be a long ritual, and I'd suggest a
> potentially dangerous one (the guys with the spears standing by are
not
> just honor guards; if you *lose* and the spirit possesses *you*...).
> The bonuses to saves that paladins get help, of course.

Nice. Put that cohort to work. "J'ganga. Take the spear. If the
witchman's ghost consumes me, utter the word of protection and cut me
from groin to throat. Burn my remains and scatter the ashes into a
west-flowing stream. Look for me in the afterlife."

>
> > Yeah. I really wanna play this guy now.
>
> He'd be interesting, yeah.
>
> You might look at the book _Talion: Revenant_ by Mike Stackpole. The
> Talion Justices have the ability to draw a person's soul out, killing
> them instantly. Many people consider it a special death touch
attack...
> the Justices know better.

Interesting. Might check that out once I finish up "Kushiel's Dart."
(Jasin recommended it last year; just now getting around to it.)

>
> I'm modeling an order of paladins-and-related IMC on them.
>
>
> Incidentally, I had a 'Holy Warrior' class. Associated with a god,
the
> HW looked a lot like a fighter but got to use two domain powers of
that
> god, got divine channeling (replaces Turn Undead IMC; TU is a
> manifestation of channeling), and got divine feats instead of fighter
> feats. No built-in spellcasting. It was intended as a more or less
> generic replacement for paladin (which became a prestige class, where
it
> belonged -- prereqs Good and Law domain powers, +3 BAB,
Kno(Religion)),
> so every religion could have a reasonable-looking holy warrior.
>
> I've since subsumed this into my class framework. Now a Holy Warrior
is
> just a fighter-type who's taken the Godsworn feat; he has to buy the
> domain powers with his feats. Godsworn gives divine channeling and
adds
> divine feats to the character's class list. I've got more or less
> generic-form 'holy warrior', 'holy arcanist', 'holy skillmonkey'-type
> classes that way.

Sounds like it would be worth exploring. This is on your site, I take
it?

--
Jay Knioum
The Mad Afro
 
Archived from groups: rec.games.frp.dnd (More info?)

arivne@cox.net <arivne@cox.net> wrote:
> Keith Davies wrote:
>>
><snip>
>>
>> Eating the tongue of a dragon (IIRC) could give you the
>> ability to speak to birds (and other animals? I forget).
>>
><snip>
>
> You may be thinking of the Norse legend in which the hero Sigurd
> tasted the dragon Fafnir's blood (or the juice from its roasting
> heart) and gained the ability to understand the language of birds.

That's probably it. I remembered something about 'dragon' and 'birds'.


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
 
Archived from groups: rec.games.frp.dnd (More info?)

Bradd W. Szonye wrote:
> Later in his rant, MSB writes an even more blatant ad hominem
fallacy:
>
> >> In this particular instance, there was no content to argue ....
>
> > Of course, you're the lying, deluded bitch who keeps insisting that
> > no-one has *ever* *made* an argument during the time you've posted
> > here, so it it unsurprising that you would continue your campaign
of
> > ego-propping bullshit with such accusations.
>
> There's no reasonable defense for this. Strip away all the guff, and
> this plainly states, "once a liar, always a liar" -- a perfect
example
> of ad hominem fallacy.


Sorry, Bradd, but you *failed* to correctly play "identify the
fallacy". Did I state that Goslin must be lying because he has lied
before? No. I *showed* exactly how he erred. Then I *observed* that
Goslin's behaviour (charging ad hominem by claiming no argument is
made) is consistent with his previous behaviour ( claiming that no
argument is made). This is an *observation*, not an "argument". His
behaviour is a matter of RECORD.

You may as well claim that someone saying they are not surprised
that I would insult them was ad hominemem fallacy!

*Moron*.

-Michael
 
Archived from groups: rec.games.frp.dnd (More info?)

On 13 Apr 2005 01:54:39 GMT, Robert Singers
<rsingers@finger.hotmail.com> carved upon a tablet of ether:

> Between saving the world and having a spot of tea Rupert Boleyn said
>
> > On 12 Apr 2005 21:05:30 +1200, Robert Singers
> > <rsingers@finger.hotmail.com> carved upon a tablet of ether:
> >
> >> Can they kill Bambi's mum too?
> >
> > Well, they wouldn't be a Paladin unless they killed Bambi, too - to
> > save him the misery. Then ate both of them.
> >
> > Mmmm. Venison fillets. Mmmm.
>
> The Occidental does Venison Sausages on a bed of mased potaot with lots of
> gravy.

Now, if I could remember where that is...


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.dnd (More info?)

Between saving the world and having a spot of tea Rupert Boleyn said

> Now, if I could remember where that is...

Crikey bloody dickens.

--
Rob Singers
"All your Ron are belong to us"
Credo Elvem ipsum etiam vivere
 
Archived from groups: rec.games.frp.dnd (More info?)

Bradd W. Szonye wrote:
> MSB responded:
> > Sorry, Bradd, but you *failed* to correctly play "identify the
> > fallacy". Did I state that Goslin must be lying because he has lied
> > before? No. I *showed* exactly how he erred.
>
> Not for this claim, you didn't. Goslin made a claim, that "there was
no
> content to argue." Your rebuttal to /that/ claim relies entirely upon
> personal attacks. I call shenanigans.

You moronic buffoon, Goslin's claim that there was no content is
part and parcel of the ad hominem fallacy claim in the first place!
Restating the same shade of the same animal doesn't make it fresh and
new and shiny and somehow insulated from the conversation.
There *was* an argument tucked amid the rhetoric, Goslin *did* deny
its existence, and WE ARE NOT SURPRISED because he *CONSTANTLY* engages
in delusionary arguments of that sort as the record proves a hundred
times over.
If you could show that I tried to argue "well, you're lying because
you've lied before", you'd have a leg to stand on. You *don't*,
halfwit. What you have is, "you have been *caught* lying _again_."


> > Then I *observed* that Goslin's behaviour (charging ad hominem by
> > claiming no argument is made) is consistent with his previous
> > behaviour ( claiming that no argument is made). This is an
> > *observation*, not an "argument".
>
> You keep telling yourself that. It's clearly a claim intended to
> discredit him and a distraction from the main argument.

Clearly? Horsepucky. It's certainly not a distraction, given that
the entire issue with Goslin has been that he is an intellectually
dishonest cur who denies all legitimate points in favor of fantasizing
that his own claims are infallible. As to "intending" to discredit
him, HE HAS DISCREDITED HIMSELF. Calling him on it is hardly
inappropriate.

Really, Bradd. You are so completely full of hungus today, it really
is quite pathetic. Stop being a moron in public.

-Michael
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" <autockr@comcast.net> wrote in message
news:noGdnchcS-_5xMDfRVn-3Q@comcast.com...
> "Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
> >
> > I suggest you look up "ad hominem".
>
> "Argument to the man", takes various forms, the simplest and most easily
> recognized and most often found form is that of the simple personal attack
> that has nothing to do with the argument. "You are stupid"(and all it's
> varied forms thereof) being a prime example

<falls on the floor laughing>
No, Jeffie. *Again* we see that your GALACTIC IDIOCY has condemnned you
to speak empty words on a topic you understand not at all. Ad hominem is
the name of a LOGICAL FALLACY - namely, attacking the speaker *instead* of
his argument, the most easily recognized version of which is a simple
personal attack (but which also often appears as "what he says is
irrelevant, he's a {foo}"). IDIOTS who understand NOTHING confuse this with
"any personal attack" and run around shouting "boo, hoo! Ad hominem! Ad
hominem!" as if it were meaningful.

Here's a news flash, you incompetent *clod* - the correct term for the
spankings you receive is RHETORIC, which is decorated liberally through *the
argument*, therefore decisively disqualifying my laments of your stupidity
from any potential ad hominem fallacy.

> In this particular instance, there was no content to argue,

Of course, you're the lying, deluded bitch who keeps insisting that
no-one has *ever* *made* an argument during the time you've posted here, so
it it unsurprising that you would continue your campaign of ego-propping
bullshit with such accusations.

This fantasy world in which you live really is a cozy one, "genius".


-Michael
 
Archived from groups: rec.games.frp.dnd (More info?)

Jeff Goslin wrote:
>> "Argument to the man", takes various forms, the simplest and most
>> easily recognized and most often found form is that of the simple
>> personal attack that has nothing to do with the argument.

While many people do use "ad hominem" as a synonym for "personal
attack," that meaning is only tangentially related to the ad hominem
fallacy. Furthermore, as Wikipedia notes, "this is not how the meaning
of the term is typically introduced in modern logic and rhetoric
textbooks, and logicians and rhetoricians are widely agreed that this
use is incorrect."

The ad hominem /fallacy/ only occurs when "the purpose of the
characterization is to discredit the person offering the argument, and,
specifically, to invite others to discount his arguments."

That said, Michael Scott Brown wrote:
> No, Jeffie. *Again* we see that your GALACTIC IDIOCY has condemnned
> you to speak empty words on a topic you understand not at all. Ad
> hominem is the name of a LOGICAL FALLACY - namely, attacking the
> speaker *instead* of his argument, the most easily recognized version
> of which is a simple personal attack (but which also often appears as
> "what he says is irrelevant, he's a {foo}"). IDIOTS who understand
> NOTHING confuse this with "any personal attack" and run around
> shouting "boo, hoo! Ad hominem! Ad hominem!" as if it were meaningful.

MSB would argue that the rant above does not constitute ad hominem
fallacy, because the personal attacks accompany his argument rather than
substituting for it. While many logicians and rhetoricians would
probably agree with him, others would note that the rational portions of
his rant are only a very small part, easily lost in the noise, and that
the his main goal is actually to discredit you personally.

Frankly, that's bad faith. It's more rhetoric than reason, and it isn't
even good rhetoric at that. Many RGFD regulars -- including me -- find
it amusing, but I won't pretend that it's anything but a red herring.

Later in his rant, MSB writes an even more blatant ad hominem fallacy:

>> In this particular instance, there was no content to argue ....

> Of course, you're the lying, deluded bitch who keeps insisting that
> no-one has *ever* *made* an argument during the time you've posted
> here, so it it unsurprising that you would continue your campaign of
> ego-propping bullshit with such accusations.

There's no reasonable defense for this. Strip away all the guff, and
this plainly states, "once a liar, always a liar" -- a perfect example
of ad hominem fallacy.
--
Bradd W. Szonye
http://www.szonye.com/bradd