Play Age of Conan For Free Forever

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icepick314

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not a bad way to attract new players...

although i imagine it's hard to compete with other established MMOs and upcoming for Star Trek and Star Wars which have many following already...
 
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Eventually they are going to need to switch to "We'll pay you to try it!"

Age of Conan sucked hard when it came out. Even if it got better with age, at best it could simply suck less but still suck.
 

Spanky Deluxe

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No public chat channels? It looks like they're offering a trial of the game as single player only, completely ignoring any MMO type stuff. I'm sure that will work, I mean it's better than any single player game already, right, right? No? It sounds like Funcom simply don't get what an MMO is about and how it is fun.
 

jellico

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[citation][nom]Spanky Deluxe[/nom]No public chat channels? It looks like they're offering a trial of the game as single player only, completely ignoring any MMO type stuff. I'm sure that will work, I mean it's better than any single player game already, right, right? No? It sounds like Funcom simply don't get what an MMO is about and how it is fun.[/citation]
+1... you hit the nail on the head! MMOs are entirely about socialization. I've played some pretty cool MMOs (like Neocron, Jumpgate, etc.) which suffered because of a lack of players. Of course, content is important too; but above all, you need a critical mass of players or the game is doomed. I play WoW not because it is the best MMO out there, but because there are always plenty of people online. People to raid with, people in the BGs, people to gank, people trading their wares and skills, etc. It's all about the interaction with other people. If that is missing, you might as well be playing a stand-alone RPG or shooter, or whatever. In fact, you'd be better off because those games are DESIGNED to be entertaining as a solo endeavor.

Funcom should be offering a free-forever account like what is described above, but for the first half-month or month, it should be completely unrestricted. Then, after the unlimited trial expires, start deactivating stuff one at a time over the next few days until you get to the situation described in the article. THAT is how you get people to whip out their credit card.
 

kittle

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the problem with unrestricted access by free accounts is the gold spammers would soon takeover the public chat and you would have Age of GoldSpam instead
 

madman1391

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Hmm sounds like game company's have started to take after Runescape's creator Jagex. They have had a free version for a long time. Although this does appear to have many differences.
 

bydesign

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Not a bad move and no current MMO can beat levels 1-20. Those first 20 level are the best. After that it all starts to unravel. With better leadership and a clue it could have been a great game for years. It was never going to beat WoW in subscriptions. This is how they should have opened the game after the first three mouths.
 

nicklasd87

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I signed up, and uninstalled after 10 minutes of gameplay...I can see why they would need to coax people to even try it out...But then again I am not a fan of MMO's in general, but at least WoW will continuously attack when you tell your guy to attack, instead of having to click over and over again...and also hit the guy you click on, that was another nice issue i had. Nothing like clicking on a guy to attack, then having to click the attack type, then watching your guy turn away from the enemy to swing the weapon and end up swinging at air...yeah, fun times...
 

RADIO_ACTIVE

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LAME!!!
I played this game when it first came out the first 20 levels were completely AWSOME!!! Then after 20 there was no more voice acting, world looked boring, dungeons were blah etc..... I saw the title for this acticle and thought hey maybe I will go reinstall it and check out the changes they made, but NO! only to the first 20 levels and a buncth of other restrictions :(
 

deathblooms2k1

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I played this game on release. The starting Island of Tortage and the first 20 levels of the game were the only polished part of the game. Everything else was a complete mess. I cannot imagine the game has improved that much, I gave it 3 months and they would provide the community with false promises every week (this, this, and this will be resolved next week). Perhaps I'm spiteful for the 50 bucks I felt was wasted on an incomplete game. But I still think it's fair warning to tell people that the experiance after tortage (lvl 20) is completely different and that's what they are making you pay for.

Also there are 80 levels in the game, I'm sure you can hit 20 in probably 8 hours or less. WoW offers 2 week trials with a lvl 20 cap and similar restrictions. This looks like pretty much the same thing except the took out the 2 week restriction. The difference is WoW's 1-20 experience isn't false advertisement for what you should expect from 20+.

That said it has some great concepts, it was just rushed and I strongly feel the development staff lack the mathematical skills that are needed to create a balanced game that makes sense. Case in point: On release item values did not work, people who ran around naked were the same as fully geared players. Jewel Crafting was not released until a couple months into it, when it was released it was completely broken and over powered to an extreme.

Take it from me, don't waste your time like I did.

/end long post+rant

 

jellico

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[citation][nom]kittle[/nom]the problem with unrestricted access by free accounts is the gold spammers would soon takeover the public chat and you would have Age of GoldSpam instead[/citation]
That's a very good point. Well, an easy solution would be to allow the paying customers to silence the free players. Some sort of report spam function. Make it so that if a player gets like 50 or 100 (or whatever reasonable number to allow it to work but prevent undeserved harassment) reports, their communications is terminated.

Another way of doing it is to require a credit card for the free unrestricted trial portion, but emphesize that the card will only be validated, not charged.
 

hellwig

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Disney did this with their Pirates of the Caribbean game. You can play up to level 20, you only get a limited selection of abilities and items, and you can only play in windowed-mode (so they can display banners around the window), but hey, its free. Of course, I dumped that game, too childish and simple, but no surprise seeing it was Disney.
 

irishmettle

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That said it has some great concepts, it was just rushed and I strongly feel the development staff lack the mathematical skills that are needed to create a balanced game that makes sense. Case in point: On release item values did not work, people who ran around naked were the same as fully geared players. Jewel Crafting was not released until a couple months into it, when it was released it was completely broken and over powered to an extreme.

The stats, mechanics, and gems have all been reworked. Gear actually matters now, but not so much that a better geared noob will be able to take a lesser geared player who is more knowledgeable and skilled with their class.
 

aethm

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Played this game at launch and also periodically over the past couple years. I do think that this is the best MMO on the market. It has a lot to offer and they HAVE fixed most of the glaring problems that harried it's launch. The have added a lot to the game to fill it out nicely. It may not have the content and community of WoW.. but it beats War, Aion, and CO hands down.
 

techguy911

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The age of pay to play is coming to an end there are many free to play games that have unrestricted play such as atlantica online free to play to max level they have an in game store you can buy scrolls and potions, mounts everything but armor and weapons.
It has many contests and events more than any other pay to play game more things to do, after playing darkfall which has very little content and is pay to play.

I have played age of conan the game is full of bugs that have been in game since day one ie crashing zone on demand to prevent single players from attacking a keep.


Look what happened to dungeons and dragons online this will be the norm players would rather pay real money to get ahead than spend five million hours camping mobs for ultra rare gear drops.
 

dawolf74

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I played Anarchy Online for a couple of years.

Quit because I was tired of the funcom line.

"This is on the way!!", "We will fix this!!", "Watch out for improvements soon!!"

They have been talking about advancing the engine form DX7 to DX9 for about 5 years now. And all we have to show for it is a couple of youtube clips.

Funcom doesn't give a damn about anything but leaching money out of unsuspecting players for as long as they can before you leave the game.
 

neiroatopelcc

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never played this game, but I did try the trial of wow (similar conditions to this one, except 10 or 14 days or so instead of 7) ... and after the trial I was sure that wow was a rubbish game. I don't think this model of their will work. In wow all the 'fun' parts were out of reach because of the no trading and no chatting stuff, so I'm guessing from the similarities, that people on free/trial use won't experience the same game as paying customers. Thus it won't actually lure them into paying in the long run - they'll just try, find it boring, and spread that word.
 
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