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Archived from groups: alt.games.tombraider (More info?)
mary clarke wrote:
.... game discussion snipped ...
> Oh well, I've clearly got different tastes from many of you. I enjoyed
> Voodoo Vince and the Prince of Persia games.
how do you deal with camera position changes which result in movement
direction changes? I't pretty hard to run and avoid e.g. moving spiked
columns when prince suddenly changes direction
and how do you deal with smaller rooms where the camera is stuck in
one corner and you just can't control prince to run up the wall (because
none of the direction you can move him in is perpendicular to the wall)?
I gave it a try and the fights are somewhat fun but there are lot of
places where the camera-relative movement makes it pretty much
impossible to play the game.
thoughts?
erik
mary clarke wrote:
.... game discussion snipped ...
> Oh well, I've clearly got different tastes from many of you. I enjoyed
> Voodoo Vince and the Prince of Persia games.
how do you deal with camera position changes which result in movement
direction changes? I't pretty hard to run and avoid e.g. moving spiked
columns when prince suddenly changes direction
and how do you deal with smaller rooms where the camera is stuck in
one corner and you just can't control prince to run up the wall (because
none of the direction you can move him in is perpendicular to the wall)?
I gave it a try and the fights are somewhat fun but there are lot of
places where the camera-relative movement makes it pretty much
impossible to play the game.
thoughts?
erik