possibility of winning unspoiled (spoily)

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Archived from groups: rec.games.roguelike.nethack (More info?)

Kevin Wayne wrote:
> On 3/28/05 7:42 PM, Janis Papanagnou wrote:
>> Kevin Wayne wrote:
>>
>>> I don't much like the approach that "Ellora (almost) did it,
>>> therefore it's possible, both theoretically and practically. QED."
>>
>> I may have missed it but I haven't seen someone stating that.
>
> I took Boudewijn's comments to be stating exactly that:

(I read his comment differently, but anyway.)

>>> There are two major problems with this approach: how unspoiled,
>>> really, was Ellora's player, and how much in that game was the
>>> product of dumb luck, as opposed to learning how to play?
>>
>> Here I have a completely different view. I am certain that there are so
>> many possibilities to make a bad move that you would need a _continuous_
>> series of good luck to compensate that. So much luck is unlikely.
>
> I think you're misreading my point. I'm not saying that Ellora's player
> was the proverbial "monkey at a typewriter." I am saying that the
> *combination* of info from D&D (which non-D&D players would have had to
> get from spoilers), extremely cautious play, and quite a bit of luck,
> all contributed to Ellora's degree of success.

As I've seen it is had been very little luck involved, because with her
cautious play she influenced the evolution of the game towards quite a
"predictable" game. I would never state that a game of Nethack could be
played without good (or bad) luck in certain circumstances (as you have
mentioned Medusa). Rather, I say that having in mind how the "gamblers"
around are playing the game, who are in many instances relying on luck
and taking into account to restart another game if they fail. Ellora
didn't; she took her fate in her own hands (up to a certain possible
degree).

> In many cases, it
> appears that he happened to be wearing the right amulets/rings/cloaks to
> survive various attacks, without really understanding what they were
> for. He thought that blessed daggers were the best weapons of the
> game--and attributed their effectiveness to blessing, not to enchantment.

Well, I think it is not necessary to know the exact values of internal
information. It suffices to have a (maybe sub-optimal) weapon which fits
you to proceed effectively ■. That's o.k. _if_ one reconsiders the
validity of any hypothesis whenever a new insight could be gained by
some game event; Ellora has done that.

■ As opposed to efficiently. You may think of some naturopath that knows
the healing effects but gives wrong explanations why the medicine/procedure
helps and maybe also makes superfluous steps which don't affect the healing
process at all.

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou <Janis_Papanagnou@hotmail.com> wrote:
> Keith Davies wrote:
>> Janis Papanagnou <Janis_Papanagnou@hotmail.com> wrote:
>>>james wrote:
>>>
>>>>At least one thing I still can't figure out, even though completely
>>>>spoiled, is exactly how you do the boulder/pit/iron ball thing. Does it
>>>>require a scroll?
>>>
>>>I'd guess, move a boulder adjacent to a pit, drag the iron ball over the
>>>pit to let it fall in, step behind the boulder and push it into the pit.
>>
>> if you have trouble finding or making such an arrangement, rock moles
>> are happy to snack on the ball and chain, too.
>
> But where are these rock moles when you need them!?

Hiding under the altar that'd be oh so handy, of course.


Keith
--
Keith Davies "English is not a language. English is a
keith.davies@kjdavies.org bad habit shared between Norman invaders
keith.davies@gmail.com and Saxon barmaids!"
http://www.kjdavies.org/ -- Frog, IRC, 2005/01/13
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In article <3atkjlF6djostU1@individual.net>,
jorge estrada <jestrada5@yahoo.com> wrote:

>>
>> Nethack is too hard to ascend unspoiled. I would find it impossible,
>> so it must be impossible.
>
>Actually, i was not even thinking about myself as a player. My memory
>of being unspoiled is so far back that it really is a struggle to
>recall it. I am thinking more along the lines on how people on
>nethack alt org have so much problems playing even when they have all
>the info by their finger tips. I think it is impossible based on what
>i see and hear, of others. Again, if anybody knows otherwise i would
>love to hear about it. I would like to be proven wrong in this case.

My duagher, nearly 14, is almost completely unspoiled. I've given her a
hint or two, and told her to see the oracle. Occasionaly the hints have
been about game mechanics (luck and sokoban, for example).

She is now usually able to clear minetown and reach about the tenth
level.

hawk
--
Richard E. Hawkins, Asst. Prof. of Economics /"\ ASCII ribbon campaign
dochawk@psu.edu 111 Hiller (814) 375-4846 \ / against HTML mail
Find commentary on law, economics, and X and postings.
other issues of the day at dochawk.org! / \
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Benjamin Lewis wrote:
>
> At least in *some* cases there are clues about luck, e.g. "you see a
> four-leafed clover at your feet", and enlightenment will tell you something
> about your luck level, whether it "times out", etc.

Yes, some clues are present. Though the information about luck levels are
quite worthless to me since I get no clue what the levels mean in the game.

OTOH, luck (in RL) is hard to determine, too; so I am also not missing any
exact numbers in Nethack.

> I think there should be more in-game messages, however. I'd like to see,
> for example, in-game indication that smashing sokoban boulders is unlucky.

That may be in the spirit of the game.

> I can't really think of *any* way an unspoiled character would even
> determine there existed such a thing as magic cancellation, unless there
> are some fortunes that mention it.

It's impossible. Therefore I don't use that information for gameplay.
But do you really _need_ precise values of luck or magic cancellation?
I don't think so.

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Shadow wrote:
> Janis Papanagnou wrote:
>
>> You can imagine my astonishment to see a DYWYPI on the plane of fire with
>> an "invincible" character. (The Wiz stole my MR artifact, the other used
>> The Finger.)
>
> That would be The Touch. The player is the only one in the game that can
> cast The Finger, IIRC.

You are right; I meant the death touch (and not the death finger).

And it is good that only the player can use the death finger since,
otherwise, it would mean instant death if applied to you (and if you
have not already been "dead my other means").

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On 3/29/05 2:51 PM, Janis Papanagnou wrote:
> Kevin Wayne wrote:
>
>> [Q]uite a bit of luck [...] contributed to Ellora's degree of
>> success.
>
> I say that having in mind how the "gamblers" around are playing the
> game, who are in many instances relying on luck and taking into
> account to restart another game if they fail. Ellora didn't; she took
> her fate in her own hands (up to a certain possible degree).

I'm not talking about quaff from every fountain and hope for a wish luck.

>
>
>> In many cases, it appears that he happened to be wearing the right
>> amulets/rings/cloaks to survive various attacks, without really
>> understanding what they were for. He thought that blessed daggers
>> were the best weapons of the game--and attributed their
>> effectiveness to blessing, not to enchantment.
>
>
> Well, I think it is not necessary to know the exact values of internal
> information. It suffices to have a (maybe sub-optimal) weapon which fits
> you to proceed effectively ■.

But getting out of your depth with a sub-optimal weapon could easily be
fatal. Personally, I wouldn't want to tackle the astral plane with
"Blessed Death Dealing Daggers." And that's not a matter of "exact
values of internal information."

Anyway, I think my point is made well enough. I don't feel passionate
enough about it to argue it anymore.

--
Kevin Wayne

"I came to Casablanca for the waters."
"Waters? What waters? We're in the desert?"
"I was misinformed."
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou <Janis_Papanagnou@hotmail.com> wrote:
>And it is good that only the player can use the death finger since,
>otherwise, it would mean instant death if applied to you (and if you
>have not already been "dead my other means").

Finger of death can be defeated by reflection and by MR. Oh, and it can
just plain miss, too.
--
Martin Read - my opinions are my own. share them if you wish.
My roguelike games page (including my BSD-licenced roguelike) can be found at:
http://www.chiark.greenend.org.uk/~mpread/roguelikes.html
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell <damerell@chiark.greenend.org.uk> writes:

> Quoting Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de>:
> >David Damerell <damerell@chiark.greenend.org.uk> writes:
> >>Quoting Janis Papanagnou <Janis_Papanagnou@hotmail.com>:
> >>>One thing I suspect being practically necessary (and I don't know of any
> >>>existing hint) is MR. You could of course deduce it at least by accident
> >>>with the help of enlightenment.
> >>I would expect an unspoiled player to figure that out.
> >A "cloak of magic resistance" gives a subtle hint to it's
> >main power somewhere in its name, alright.
>
> What is more difficult to figure out is that this becomes a vital thing to
> have.

Magic resistance sounds quite powerful to me. OTOH, if it's
given to every lousy starting mage, it can't be that good,
can it ;-)?

Best,
Jakob
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Janis Papanagnou <Janis_Papanagnou@hotmail.com>:
>Benjamin Lewis wrote:
>>I can't really think of *any* way an unspoiled character would even
>>determine there existed such a thing as magic cancellation, unless there
>>are some fortunes that mention it.
>It's impossible. Therefore I don't use that information for gameplay.
>But do you really _need_ precise values of luck or magic cancellation?

Certainly not for MC. An unpoiled player who tries to use more obviously
useful cloaks will tend to always get MC2 or MC3 anyway.

They _might_ infer that the MC3 items give "immunity" to various effects,
without a precise idea of what they were.
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is First Mania, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

"Martin Read" <mpread@chiark.greenend.org.uk> wrote in message
news:sFr*UpPKq@news.chiark.greenend.org.uk...
> Janis Papanagnou <Janis_Papanagnou@hotmail.com> wrote:
>>And it is good that only the player can use the death finger since,
>>otherwise, it would mean instant death if applied to you (and if you
>>have not already been "dead my other means").
>
> Finger of death can be defeated by reflection and by MR. Oh, and it can
> just plain miss, too.

Yup, nothing can get my heart racing, and at the same time make me freeze in
my tracks like reading:
The gnome zaps an ebony wand! --more--
The death ray whizzes by you! The death ray bounces! --more--
The death ray whizzes by you!

*shudder*

Do I have reflection? MR? TP I can use in 1 turn?
Can I get out of LOS of the gnome? Can I kill him in 1 turn? Can I put him
to sleep? Tame him?
If none of the above, I think I just put my head between my legs, and kiss
my ass goodbye.

Justin Hiltscher
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Justin Hiltscher wrote:
>
> Yup, nothing can get my heart racing, and at the same time make me freeze in
> my tracks like reading:
> The gnome zaps an ebony wand! --more--
> The death ray whizzes by you! The death ray bounces! --more--
> The death ray whizzes by you!
>
> *shudder*

....been there; and nearly got a heart attack 8-G

Though with the happy end that the bouncing death ray missed me but not the
zapper. 🙂)

> Do I have reflection? MR? TP I can use in 1 turn?
> Can I get out of LOS of the gnome? Can I kill him in 1 turn? Can I put him
> to sleep? Tame him?
> If none of the above, I think I just put my head between my legs, and kiss
> my ass goodbye.

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Justiss <dajustis@hotmail.com> wrote:

> Really? I'm interested in fantasy and mythology (though I admit not
> an expert in it) never heard of any ritual with a the bell, book and
> candle. Zork is the only place I had ever heard of that ritual.

http://www.imdb.com/title/tt0051406/trivia
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W